The Incredible Adventures of Van Helsing: Complete Trilogy (Xbox One)
Three full acts of gothic hack-and-slash in one package, with six classes, co-op support, and enough loot to keep Diablo fans busy for 50-plus hours.
GamerScout Verdict
Best for Diablo-adjacent fans who want a well-written co-op loot-fest and can tolerate a trilogy that peaks in act one.
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About The Incredible Adventures of Van Helsing: Complete Trilogy (Xbox One)
I went in expecting a budget Diablo clone with a monster-movie skin. What I got was something more considered: a trilogy of isometric action-RPGs set in Borgovia, a gothic-steampunk world where mad scientists and vampire lords trade blows in equal measure, and where the writing is sharp enough that the banter between Van Helsing's son and his ghostly companion Lady Katerina actually earns a few laughs. That alone puts it above most peers in the genre. The Complete Trilogy bundles all three games into a single run, and the arc of quality across them is worth understanding before you dive in. The first chapter is the strongest: sprawling maps, bosses with actual mechanics, and a focused story that finds its footing fast. The second shifts tone toward a resistance-army campaign, trading intimate exploration for battlefield-scale maps with plenty of backtracking. The third streamlines combat through six distinct classes - Bounty Hunter, Elementalist, Phlogistoneer, Umbralist, Constructor, and Protector - each built around a 24-skill tree with 12 supporting auras, but it also stripped out potion systems and character import, meaning you restart fresh for the finale. Long-time fans flagged that as a step back, and they are not wrong. The six-class system is the real mechanical hook here. The Umbralist rewards stealth and burst damage, the Elementalist plays like a classic spellcaster with extra visceral feedback, and the Constructor throws minions and turrets into the mix for a more tactical pace. Class-specific gear and three unique stat attributes per class mean each playthrough has a different rhythm, and with co-op available across the whole trilogy, grinding through Borgovia with a friend irons out the rougher patches considerably. The controller support is solid on Xbox One, which is the version to know about here. The weaknesses are real. The third chapter reuses textures and enemies heavily, the difficulty curve is uneven (the Elementalist in particular borders on overpowered on lower settings), and loading times between zones drag. The pop-culture Easter eggs, which start as charming nods, snowball into something closer to noise by the back half of the second game. None of it kills the fun, but it does mean the experience peaks early and coasts on goodwill from there. If you have never touched the series and enjoy the isometric loot-hunting loop, the first game alone justifies the price of entry, and the rest is bonus content with diminishing but still real returns. Veterans of Torchlight 2 or the older Titan Quest will feel at home within minutes. People who need tight endgame systems or deep theorycrafting should look elsewhere; this is comfort-food action-RPG with above-average writing and a genuinely good sense of place.

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System Requirements
Minimum
- Processor
- Dual Core CPU 2.0 GHz
- Memory
- 2 GB RAM
- Graphics
- GeForce 8800, Radeon HD4000, Intel HD4000 (min. 512 MB VRAM) DirectX®:9.0c Hard Drive:20 GB HD space Soun…
Recommended
- Processor
- Quad Core CPU 2.5 GHz
- Memory
- 4 GB RAM
- Graphics
- GeForce 560 or Radeon HD5800 DirectX®:11 Hard Drive:20 GB HD space Sound:DirectX 11 compatible soun…
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Game Info
- Developer
- NeocoreGames
- Publisher
- NeocoreGames
- Release Date
- May 22, 2013


