Compare The Escapists 2 - Dungeons and Duct Tape prices across trusted key stores and find the best deal. Developed by Team17, Mouldy Toof Studios. Published by Team17. Released on 8/21/2017. Available on PC. Genres: Indie, Simulation, Strategy. Metacritic score: 75/100.

Locke Castle is a medieval fortress that has held armies at bay for centuries. Escaping it with nothing but crafted tools and sheer stubbornness is a genuinely satisfying puzzle, even if the base game's repetition follows you inside the walls.

I have a soft spot for games that dress up systems-heavy decision-making in approachable packaging, and The Escapists 2 does exactly that underneath its chirpy pixel art. Dungeons and Duct Tape is the fourth and final DLC prison for the base game, dropping you into Locke Castle, a medieval fortress converted into a maximum-security lockup complete with a stagnant moat, thick stone walls, and heavily armoured guards who are in no mood for pleasantries. If you have already cleared the main game's prisons and were starting to feel the routine go stale, this is the DLC that squeezes one more genuinely distinct scenario out of the formula. The core loop carries over intact from the base game: attend roll call, hit the gym to raise your stats, do favours for inmates to earn coin, and use every spare minute to craft, steal, or stash the tools you need for a planned breakout. What Dungeons and Duct Tape layers on top is a medieval skin with enough mechanical wrinkles to justify its existence. New prison jobs include working the blacksmith forge, carving stone blocks, and playing the lute for the guards. New craftable items, including the grappling hook, open up vertical escape routes that flat, modern-prison maps simply do not offer. The moat is a genuine obstacle that forces you to plan your exit differently than a standard perimeter breach, and the heavily armoured guard population means that brawling your way to the exit is a much riskier calculation than usual. There are three distinct escape routes: a solo path, a co-op-specific multiplayer escape called Siege the Day, and a perimeter breakout that works for both modes. The multiplayer escape in particular is where the DLC earns its keep, because coordinating a castle siege with friends over split-screen or online co-op is chaotic in the best possible way. From a depth-of-decision standpoint, this is where The Escapists 2's design philosophy becomes clear. Every in-game day is a resource allocation problem. Time spent raising intellect in the library is time not spent digging a tunnel or acquiring contraband. Raising your strength stat in the yard changes the risk profile of confrontations with armoured guards. The crafting system rewards players who read the item descriptions carefully and plan multi-step recipes around what can realistically be stolen or bought without triggering a shakedown of your cell. The secret compartment in your bunk is your most valuable real estate. Lose a lockdown while carrying your best tools and you are starting almost from scratch, which keeps the tension alive even on familiar runs. That said, honest accounting demands pointing out the friction. The game is deliberately opaque: escape objective names hint at what to do but never explain it explicitly, and without community guides or the in-game hint system (funded by doing prisoner errands), newcomers will spend a lot of time on trial and error. The AI guard behaviour has a quirk where alerting one guard flags all of them simultaneously, which can feel punishing and slightly unrealistic. Repetition is the base game's most-cited criticism across community reviews, and even Locke Castle is not fully immune to it once you understand the rhythm. There is also a reported cell-loading bug on this specific map that has persisted for some time without a fix, worth knowing before you commit. For anyone who has not touched The Escapists 2 at all, the Dungeons and Duct Tape DLC is best approached as a capstone rather than an entry point. The base game's introductory prison does a solid job teaching the fundamentals, and the difficulty curve across the main prisons builds the muscle memory you need before Locke Castle's armoured guards start hospitalising you at roll call. The co-op mode is a legitimate draw, with split-screen and online options both supported, and the Steam Workshop's catalogue of over 16,000 player-made prisons means the ecosystem has long legs even after you clear everything official. Medieval castle setting, grappling hooks, lute performances, and a moat to cross: it is a small package, but it is a focused one. Diego, Scout Team

The Escapists 2 - Dungeons and Duct Tape

The Escapists 2 - Dungeons and Duct Tape

Aug 21, 2017Team17, Mouldy Toof StudiosTeam17
GamerScout Says

Locke Castle is a medieval fortress that has held armies at bay for centuries. Escaping it with nothing but crafted tools and sheer stubbornness is a genuinely satisfying puzzle, even if the base game's repetition follows you inside the walls.

PC
Best Price Available
€0.77-81%
at YuPlay
Lowest tracked: €0.77
Track this price

GamerScout Verdict

Best for Escapists 2 veterans hungry for a harder, medieval-flavoured finale with a standout co-op escape route.

Compare Prices(3 stores)

YuPlayBest price
StandardGlobalSteam KeyKey
€0.77-81%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€3.75-6%
Priced in EUR by the store
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€3.99
Priced in EUR by the store
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Price History

Lowest tracked
€0.7714 Aug 2026
Current best
€0.77
Lowest since we started tracking
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€0.71€0.75€0.79€0.8314 Aug15 Aug
Tracking prices since 14 Aug 2026
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Screenshots & Media

About The Escapists 2 - Dungeons and Duct Tape

I have a soft spot for games that dress up systems-heavy decision-making in approachable packaging, and The Escapists 2 does exactly that underneath its chirpy pixel art. Dungeons and Duct Tape is the fourth and final DLC prison for the base game, dropping you into Locke Castle, a medieval fortress converted into a maximum-security lockup complete with a stagnant moat, thick stone walls, and heavily armoured guards who are in no mood for pleasantries. If you have already cleared the main game's prisons and were starting to feel the routine go stale, this is the DLC that squeezes one more genuinely distinct scenario out of the formula. The core loop carries over intact from the base game: attend roll call, hit the gym to raise your stats, do favours for inmates to earn coin, and use every spare minute to craft, steal, or stash the tools you need for a planned breakout. What Dungeons and Duct Tape layers on top is a medieval skin with enough mechanical wrinkles to justify its existence. New prison jobs include working the blacksmith forge, carving stone blocks, and playing the lute for the guards. New craftable items, including the grappling hook, open up vertical escape routes that flat, modern-prison maps simply do not offer. The moat is a genuine obstacle that forces you to plan your exit differently than a standard perimeter breach, and the heavily armoured guard population means that brawling your way to the exit is a much riskier calculation than usual. There are three distinct escape routes: a solo path, a co-op-specific multiplayer escape called Siege the Day, and a perimeter breakout that works for both modes. The multiplayer escape in particular is where the DLC earns its keep, because coordinating a castle siege with friends over split-screen or online co-op is chaotic in the best possible way. From a depth-of-decision standpoint, this is where The Escapists 2's design philosophy becomes clear. Every in-game day is a resource allocation problem. Time spent raising intellect in the library is time not spent digging a tunnel or acquiring contraband. Raising your strength stat in the yard changes the risk profile of confrontations with armoured guards. The crafting system rewards players who read the item descriptions carefully and plan multi-step recipes around what can realistically be stolen or bought without triggering a shakedown of your cell. The secret compartment in your bunk is your most valuable real estate. Lose a lockdown while carrying your best tools and you are starting almost from scratch, which keeps the tension alive even on familiar runs. That said, honest accounting demands pointing out the friction. The game is deliberately opaque: escape objective names hint at what to do but never explain it explicitly, and without community guides or the in-game hint system (funded by doing prisoner errands), newcomers will spend a lot of time on trial and error. The AI guard behaviour has a quirk where alerting one guard flags all of them simultaneously, which can feel punishing and slightly unrealistic. Repetition is the base game's most-cited criticism across community reviews, and even Locke Castle is not fully immune to it once you understand the rhythm. There is also a reported cell-loading bug on this specific map that has persisted for some time without a fix, worth knowing before you commit. For anyone who has not touched The Escapists 2 at all, the Dungeons and Duct Tape DLC is best approached as a capstone rather than an entry point. The base game's introductory prison does a solid job teaching the fundamentals, and the difficulty curve across the main prisons builds the muscle memory you need before Locke Castle's armoured guards start hospitalising you at roll call. The co-op mode is a legitimate draw, with split-screen and online options both supported, and the Steam Workshop's catalogue of over 16,000 player-made prisons means the ecosystem has long legs even after you clear everything official. Medieval castle setting, grappling hooks, lute performances, and a moat to cross: it is a small package, but it is a focused one.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedPrison SandboxCrafting ProgressionStat ManagementCouch Co-opMedieval SettingEscape PlanningMultiple EndingsPunishing AICommunity Workshop

System Requirements

Minimum

Processor
Intel Core Duo E6600 @ 2.4GHz
Memory
4 GB RAM
Graphics
Intel 4400, GeForce GT 8800, AMD Radeon HD 4650
DirectX
Version 11
Storage
4 GB available spac…

Recommended

Processor
i5-2500k@3.3GHz, AMD FX 6300 3.5GHz
Memory
4 GB RAM
Graphics
GeForce GTX 750, AMD R7 370
DirectX
Version 11
Storage
4 GB available space Sound C…

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Reviews & Ratings

Metacritic
75
Steam
91%(33,685)

Game Info

Developer
Team17, Mouldy Toof Studios
Publisher
Team17
Release Date
Aug 21, 2017

Features

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co OpShared/Split Screen Co Op+11 more

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Frequently asked questions about The Escapists 2 - Dungeons and Duct Tape

How much does The Escapists 2 - Dungeons and Duct Tape cost?

As of 15 August 2026, the cheapest in-stock offer for The Escapists 2 - Dungeons and Duct Tape is €0.77 at YuPlay, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Escapists 2 - Dungeons and Duct Tape cheapest?

The lowest in-stock price we track for The Escapists 2 - Dungeons and Duct Tape is €0.77 at YuPlay (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Escapists 2 - Dungeons and Duct Tape available on?

The Escapists 2 - Dungeons and Duct Tape is available on PC.

When was The Escapists 2 - Dungeons and Duct Tape released?

The Escapists 2 - Dungeons and Duct Tape was released on 21 August 2017.

Who developed The Escapists 2 - Dungeons and Duct Tape?

The Escapists 2 - Dungeons and Duct Tape was developed by Team17, Mouldy Toof Studios and published by Team17.

Is The Escapists 2 - Dungeons and Duct Tape worth buying?

The Escapists 2 - Dungeons and Duct Tape holds a Metacritic score of 75/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.