
The Escapists 2
Thirty hours of meticulous schedule-gaming, crafting shivs and forging keys, all so you can feel like a genius the moment the prison walls finally crack. Bring a friend or bring patience, preferably both.
GamerScout Verdict
Best for patient puzzle-sandbox fans and co-op duos willing to learn its systems the hard way.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media
About The Escapists 2
My instinct going in was that this would be a lightweight time-waster wearing a strategy hat. I was wrong, and the 33,000-plus Steam reviewers giving it a 91% thumbs-up largely agree. The Escapists 2 is a top-down sandbox where every prison is a clockwork system you have to reverse-engineer from the inside. The core loop is deceptively layered: you follow a rigid daily schedule, roll call, meals, exercise, work, and the actual game happens in the margins. The skill is learning that checking in to a routine block is enough to free you up, so you can spend that time digging a tunnel behind a poster, levelling your intellect stat at the library to unlock higher-tier crafting recipes, or running inmate errands to bankroll your escape supplies. Each in-game day runs about fifteen minutes of real time, which makes session pacing genuinely comfortable. The decision space is real. Each of the ten standard prisons offers multiple routes out: dig through walls, forge keys using a putty mould, steal a guard's uniform, or chase a prison-specific scripted escape like posing as a documentary crew. The crafting list runs close to a hundred recipes, shivs, stun guns, wire cutters, grappling hooks, and figuring out which components unlock which path is the core puzzle. The reworked combat system adds charged attacks and a stamina-linked block, which matters when you're brawling guards or doing favours that require roughing up a rival inmate. The transport-prison levels (a train, a boat, a plane) break up the routine with timed stealth-heavy missions that play differently enough to feel fresh, even if they lean easier than the main prisons. Here is where I have to be straight with you: the tutorial does not prepare you adequately for what the real prisons demand. The flashback-style tutorial prison walks you through the basics, but critical mechanics, like the check-in leniency rule, or the fact that your stash can be raided and you need the hidden compartment, are things you discover through failure rather than instruction. RNG also shows up uninvited: sometimes the item you need for a specific recipe simply does not spawn in the map's economy, which can wall off a plan you spent three in-game days building toward. Getting caught and losing your carried inventory to a stint in solitary feels punishing in a way that isn't always fair-feeling. The AI guard behaviour has quirks too, including the well-documented problem where attacking one guard puts every guard on alert regardless of witness logic. Multiplayer changes the equation significantly. Online or split-screen co-op for up to four players turns coordinated escapes into genuinely funny collaborative planning sessions, and versus mode, where each player races to escape first, adds competitive tension the solo game lacks. Solo is the deeper experience on paper, but it is also where the grind and the opacity hit hardest. If you have one friend willing to commit a few evenings, the co-op mode papers over most of the rougher edges and makes the chaos feel intentional rather than frustrating. For strategy and sim players specifically: think of this less like a grand-strategy title and more like a puzzle-sandbox where the systems are the content. There is no mod ecosystem to speak of, and the AI is functional rather than sophisticated, but the interlocking mechanics reward the kind of player who enjoys mapping out optimal resource paths on a notepad.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Intel Core Duo E6600 @ 2.4GHz
- Memory
- 2 GB RAM
- Graphics
- Intel 4400, GeForce GT 8800, AMD Radeon HD 4650
- DirectX
- Version 11
- Storage
- 4 GB available spac…
Recommended
- Processor
- i5-2500k@3.3GHz, AMD FX 6300 3.5GHz
- Memory
- 4 GB RAM
- Graphics
- GeForce GTX 750, AMD R7 370
- DirectX
- Version 11
- Storage
- 4 GB available space Sound C…
Keep exploring
Community Discussion
Be the first to comment on The Escapists 2.
Reviews & Ratings
Game Info
- Developer
- Team17, Mouldy Toof Studios
- Publisher
- Team17
- Release Date
- Aug 21, 2017


