Compare The Escapists 2 prices across trusted key stores and find the best deal. Developed by Team17, Mouldy Toof Studios. Published by Team17. Released on 8/21/2017. Available on PC, Xbox. Genres: Indie, Simulation, Strategy. Metacritic score: 75/100.

Thirty hours of meticulous schedule-gaming, crafting shivs and forging keys, all so you can feel like a genius the moment the prison walls finally crack. Bring a friend or bring patience, preferably both.

My instinct going in was that this would be a lightweight time-waster wearing a strategy hat. I was wrong, and the 33,000-plus Steam reviewers giving it a 91% thumbs-up largely agree. The Escapists 2 is a top-down sandbox where every prison is a clockwork system you have to reverse-engineer from the inside. The core loop is deceptively layered: you follow a rigid daily schedule, roll call, meals, exercise, work, and the actual game happens in the margins. The skill is learning that checking in to a routine block is enough to free you up, so you can spend that time digging a tunnel behind a poster, levelling your intellect stat at the library to unlock higher-tier crafting recipes, or running inmate errands to bankroll your escape supplies. Each in-game day runs about fifteen minutes of real time, which makes session pacing genuinely comfortable. The decision space is real. Each of the ten standard prisons offers multiple routes out: dig through walls, forge keys using a putty mould, steal a guard's uniform, or chase a prison-specific scripted escape like posing as a documentary crew. The crafting list runs close to a hundred recipes, shivs, stun guns, wire cutters, grappling hooks, and figuring out which components unlock which path is the core puzzle. The reworked combat system adds charged attacks and a stamina-linked block, which matters when you're brawling guards or doing favours that require roughing up a rival inmate. The transport-prison levels (a train, a boat, a plane) break up the routine with timed stealth-heavy missions that play differently enough to feel fresh, even if they lean easier than the main prisons. Here is where I have to be straight with you: the tutorial does not prepare you adequately for what the real prisons demand. The flashback-style tutorial prison walks you through the basics, but critical mechanics, like the check-in leniency rule, or the fact that your stash can be raided and you need the hidden compartment, are things you discover through failure rather than instruction. RNG also shows up uninvited: sometimes the item you need for a specific recipe simply does not spawn in the map's economy, which can wall off a plan you spent three in-game days building toward. Getting caught and losing your carried inventory to a stint in solitary feels punishing in a way that isn't always fair-feeling. The AI guard behaviour has quirks too, including the well-documented problem where attacking one guard puts every guard on alert regardless of witness logic. Multiplayer changes the equation significantly. Online or split-screen co-op for up to four players turns coordinated escapes into genuinely funny collaborative planning sessions, and versus mode, where each player races to escape first, adds competitive tension the solo game lacks. Solo is the deeper experience on paper, but it is also where the grind and the opacity hit hardest. If you have one friend willing to commit a few evenings, the co-op mode papers over most of the rougher edges and makes the chaos feel intentional rather than frustrating. For strategy and sim players specifically: think of this less like a grand-strategy title and more like a puzzle-sandbox where the systems are the content. There is no mod ecosystem to speak of, and the AI is functional rather than sophisticated, but the interlocking mechanics reward the kind of player who enjoys mapping out optimal resource paths on a notepad. Diego, Scout Team

The Escapists 2

The Escapists 2

Aug 21, 2017Team17, Mouldy Toof StudiosTeam17
GamerScout Says

Thirty hours of meticulous schedule-gaming, crafting shivs and forging keys, all so you can feel like a genius the moment the prison walls finally crack. Bring a friend or bring patience, preferably both.

PCXbox
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GamerScout Verdict

Best for patient puzzle-sandbox fans and co-op duos willing to learn its systems the hard way.

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About The Escapists 2

My instinct going in was that this would be a lightweight time-waster wearing a strategy hat. I was wrong, and the 33,000-plus Steam reviewers giving it a 91% thumbs-up largely agree. The Escapists 2 is a top-down sandbox where every prison is a clockwork system you have to reverse-engineer from the inside. The core loop is deceptively layered: you follow a rigid daily schedule, roll call, meals, exercise, work, and the actual game happens in the margins. The skill is learning that checking in to a routine block is enough to free you up, so you can spend that time digging a tunnel behind a poster, levelling your intellect stat at the library to unlock higher-tier crafting recipes, or running inmate errands to bankroll your escape supplies. Each in-game day runs about fifteen minutes of real time, which makes session pacing genuinely comfortable. The decision space is real. Each of the ten standard prisons offers multiple routes out: dig through walls, forge keys using a putty mould, steal a guard's uniform, or chase a prison-specific scripted escape like posing as a documentary crew. The crafting list runs close to a hundred recipes, shivs, stun guns, wire cutters, grappling hooks, and figuring out which components unlock which path is the core puzzle. The reworked combat system adds charged attacks and a stamina-linked block, which matters when you're brawling guards or doing favours that require roughing up a rival inmate. The transport-prison levels (a train, a boat, a plane) break up the routine with timed stealth-heavy missions that play differently enough to feel fresh, even if they lean easier than the main prisons. Here is where I have to be straight with you: the tutorial does not prepare you adequately for what the real prisons demand. The flashback-style tutorial prison walks you through the basics, but critical mechanics, like the check-in leniency rule, or the fact that your stash can be raided and you need the hidden compartment, are things you discover through failure rather than instruction. RNG also shows up uninvited: sometimes the item you need for a specific recipe simply does not spawn in the map's economy, which can wall off a plan you spent three in-game days building toward. Getting caught and losing your carried inventory to a stint in solitary feels punishing in a way that isn't always fair-feeling. The AI guard behaviour has quirks too, including the well-documented problem where attacking one guard puts every guard on alert regardless of witness logic. Multiplayer changes the equation significantly. Online or split-screen co-op for up to four players turns coordinated escapes into genuinely funny collaborative planning sessions, and versus mode, where each player races to escape first, adds competitive tension the solo game lacks. Solo is the deeper experience on paper, but it is also where the grind and the opacity hit hardest. If you have one friend willing to commit a few evenings, the co-op mode papers over most of the rougher edges and makes the chaos feel intentional rather than frustrating. For strategy and sim players specifically: think of this less like a grand-strategy title and more like a puzzle-sandbox where the systems are the content. There is no mod ecosystem to speak of, and the AI is functional rather than sophisticated, but the interlocking mechanics reward the kind of player who enjoys mapping out optimal resource paths on a notepad.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedPrison SandboxCrafting PuzzleCo-op EscapeSchedule ManagementTimed MissionsResource PlanningVersus ModeStealth-Optional

System Requirements

Minimum

Processor
Intel Core Duo E6600 @ 2.4GHz
Memory
2 GB RAM
Graphics
Intel 4400, GeForce GT 8800, AMD Radeon HD 4650
DirectX
Version 11
Storage
4 GB available spac…

Recommended

Processor
i5-2500k@3.3GHz, AMD FX 6300 3.5GHz
Memory
4 GB RAM
Graphics
GeForce GTX 750, AMD R7 370
DirectX
Version 11
Storage
4 GB available space Sound C…

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Reviews & Ratings

Metacritic
75
Steam
91%(33,582)

Game Info

Developer
Team17, Mouldy Toof Studios
Publisher
Team17
Release Date
Aug 21, 2017

Features

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co OpShared/Split Screen Co Op+11 more

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Frequently asked questions about The Escapists 2

How much does The Escapists 2 cost?

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What platforms is The Escapists 2 available on?

The Escapists 2 is available on PC, Xbox.

When was The Escapists 2 released?

The Escapists 2 was released on 21 August 2017.

Who developed The Escapists 2?

The Escapists 2 was developed by Team17, Mouldy Toof Studios and published by Team17.

Is The Escapists 2 worth buying?

The Escapists 2 holds a Metacritic score of 75/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.