Compare Surviving Mars: Project Laika (DLC) prices across 50+ stores and find the best deal. Developed by Haemimont Games. Published by Paradox Interactive. Released on 5/16/2019. Available on PC. Genres: Single Player, Bird View, Simulation, Strategy.

A small but charming Surviving Mars DLC that ships livestock ranches and 25 cosmetic pets to your domes. Light on systems depth, heavy on atmosphere.

Project Laika is a content pack for Surviving Mars, the colony-builder from Haemimont Games, and its pitch is exactly what the name implies: animals on Mars. You get two new production buildings, an in-Dome Ranch for smaller species like chickens and rabbits, and an Outdoor Ranch for larger livestock such as cows, pigs, ostriches, and goats, each breed with its own water and oxygen requirements and a corresponding food yield. On top of that, 25 cosmetic pet species, cats, dogs, llamas, penguins, platypuses, and more, spawn passively inside your domes once your colony reaches sufficient maturity. If you have the Green Planet expansion running alongside this, terraforming progress eventually unlocks outdoor roaming for those pets, which is a genuinely satisfying visual payoff for a late-game colony. Now, the honest spreadsheet reading: the ranch buildings do not slot cleanly into Surviving Mars's existing tech and balance systems. The food numbers put ranches roughly on par with, or occasionally superior to, standard crop farms, but none of the research upgrades that apply to farms carry over. There is no tech tree depth here. The livestock mechanic is essentially a reskinned farm with a higher water cost and a different aesthetic. That missing systemic integration is the main reason strategy-focused players walk away feeling short-changed. The vegan colonist trait does introduce a small wrinkle, since vegan colonists take a morale hit from animal farming, which at least adds one decision node to dome population management, but it is a thin one. The 25 pet animals are entirely cosmetic. They spawn in domes without a dedicated build or research trigger, which confuses new players and creates a mild friction loop of zooming in on residences wondering where the cats went. There is no comfort or sanity bonus formally attached to pet presence in the colony simulation, so if you are optimizing a late-game resource graph, pets contribute nothing to the numbers. What they do contribute is visual warmth: a colony that was previously just domes full of stressed geologists suddenly has a dog wandering past a bio-dome airlock, and that does something for the atmosphere that raw throughput figures cannot. For a colony-sim player who has already sunk serious hours into Surviving Mars and wants more reasons to zoom in close during the mid-to-late game, Project Laika delivers exactly that, no more. It is best treated as an atmospheric add-on rather than a systems expansion. If you already own Green Planet and want the full picture of what a terraformed Martian colony looks like, the ranch buildings and roaming pet population round out that vision nicely. If you are still in early-colony firefighting mode, or if your primary interest is optimizing production chains and AI behavior, skip this and put the budget toward Space Race or Green Planet instead. Project Laika is a narrow purchase: it rewards players who are already comfortable enough with the base game to enjoy stopping and watching a llama investigate a hab module. Diego, Scout Team

Surviving Mars: Project Laika (DLC)
Single PlayerBird ViewSimulationStrategy

Surviving Mars: Project Laika (DLC)

May 16, 2019Haemimont GamesParadox Interactive
GamerScout Says

A small but charming Surviving Mars DLC that ships livestock ranches and 25 cosmetic pets to your domes. Light on systems depth, heavy on atmosphere.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Surviving Mars: Project Laika (DLC)

Project Laika is a content pack for Surviving Mars, the colony-builder from Haemimont Games, and its pitch is exactly what the name implies: animals on Mars. You get two new production buildings, an in-Dome Ranch for smaller species like chickens and rabbits, and an Outdoor Ranch for larger livestock such as cows, pigs, ostriches, and goats, each breed with its own water and oxygen requirements and a corresponding food yield. On top of that, 25 cosmetic pet species, cats, dogs, llamas, penguins, platypuses, and more, spawn passively inside your domes once your colony reaches sufficient maturity. If you have the Green Planet expansion running alongside this, terraforming progress eventually unlocks outdoor roaming for those pets, which is a genuinely satisfying visual payoff for a late-game colony. Now, the honest spreadsheet reading: the ranch buildings do not slot cleanly into Surviving Mars's existing tech and balance systems. The food numbers put ranches roughly on par with, or occasionally superior to, standard crop farms, but none of the research upgrades that apply to farms carry over. There is no tech tree depth here. The livestock mechanic is essentially a reskinned farm with a higher water cost and a different aesthetic. That missing systemic integration is the main reason strategy-focused players walk away feeling short-changed. The vegan colonist trait does introduce a small wrinkle, since vegan colonists take a morale hit from animal farming, which at least adds one decision node to dome population management, but it is a thin one. The 25 pet animals are entirely cosmetic. They spawn in domes without a dedicated build or research trigger, which confuses new players and creates a mild friction loop of zooming in on residences wondering where the cats went. There is no comfort or sanity bonus formally attached to pet presence in the colony simulation, so if you are optimizing a late-game resource graph, pets contribute nothing to the numbers. What they do contribute is visual warmth: a colony that was previously just domes full of stressed geologists suddenly has a dog wandering past a bio-dome airlock, and that does something for the atmosphere that raw throughput figures cannot. For a colony-sim player who has already sunk serious hours into Surviving Mars and wants more reasons to zoom in close during the mid-to-late game, Project Laika delivers exactly that, no more. It is best treated as an atmospheric add-on rather than a systems expansion. If you already own Green Planet and want the full picture of what a terraformed Martian colony looks like, the ranch buildings and roaming pet population round out that vision nicely. If you are still in early-colony firefighting mode, or if your primary interest is optimizing production chains and AI behavior, skip this and put the budget toward Space Race or Green Planet instead. Project Laika is a narrow purchase: it rewards players who are already comfortable enough with the base game to enjoy stopping and watching a llama investigate a hab module. Diego, Scout Team

Tags

steamColony ManagementLivestock MechanicsCosmetic PetsLate-Game ContentTerraforming SynergyAtmospheric Add-onDome Building

System Requirements

Minimum

Memory
4 GB RAM
Storage
6 GB
Graphics
HD 4600/Gece 620/Radeon 6450 GPUs 1 GB RAM
Processor
4th Generation Intel i3 CPU
System requirements
Windows 7 64-bit

Recommended

Memory
8 GB RAM
Storage
6 GB
Graphics
Gece 750 Ti 4GB RAM
Processor
5th Generation Intel i5 CPU
System requirements
Windows 7 64-bit

Reviews & Ratings

No ratings available

Game Info

Developer
Haemimont Games
Publisher
Paradox Interactive
Release Date
May 16, 2019

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Haemimont Games