Compare Super Inefficient Golf prices across 50+ stores and find the best deal. Developed by 34BigThings srl. Published by 34BigThings srl. Released on 3/15/2018. Available on PC. Genres: Casual, Indie, Sports. Metacritic score: 69/100.

Mini-golf with explosives instead of clubs. Place mines, time the blasts, and fling your ball toward the hole in the most chaotic way possible.

Super Inefficient Golf is a physics-based puzzle game dressed up in golf clothing. You are given a ball, a hole, and a set of exploding mines. The club is gone. Your job is to place charges around the course, choose when each one detonates, and chain the blasts until the ball drops into the cup. That core loop is genuinely clever, and for the first few levels it produces a satisfying mix of spatial thinking and light timing skill. From a systems perspective, the decision space is narrow but well-defined. Each level gives you a fixed number of mines, which functions as your par equivalent. Placing them optimally means reading terrain angles, anticipating bounce behavior, and accounting for the order of detonation. If you are the kind of player who replays a level four times to shave off one mine usage, there is a clean feedback loop here. If you prefer looser sandbox experimentation, the physics engine is forgiving enough to reward happy accidents too. Where the game runs into trouble is in its depth ceiling. The mechanics do not expand meaningfully as you progress. New course layouts introduce visual variety, but the toolset stays largely static. There is no build-order complexity to unlock, no modifiers that force you to reconsider fundamentals, and no late-game escalation that tests mastered skills. For a genre specialist chasing decision density, that plateau arrives earlier than ideal. The roughly two-to-four hour completion window is honest for what the game offers, but it leaves the asking question of replayability mostly unanswered. The tutorial is minimal but the concept is simple enough that it earns that brevity. Newcomers to physics puzzlers will not be lost. Controls are point-and-click straightforward, and the courses are short enough that a failed attempt costs almost nothing. This is not a punishing game, which is both a strength for casual sessions and a weakness for anyone looking for a real challenge. The Steam review average sitting at mixed with 78% positive reflects that split well: people who matched the expectation had fun, and people expecting more came away flat. Super Inefficient Golf occupies a specific niche. It works as a palate cleanser between heavier titles, or as something to run in a spare thirty minutes. It respects your time by being short and focused, but it does not reward extended sessions with added complexity. The mod ecosystem and community content are essentially nonexistent, so what you see at launch is the full package. Treat it as a compact physics puzzle experiment, not a sports game with legs, and it delivers on that framing. Diego, Scout Team

Super Inefficient Golf
CasualIndieSports

Super Inefficient Golf

Mar 15, 201834BigThings srl
GamerScout Says

Mini-golf with explosives instead of clubs. Place mines, time the blasts, and fling your ball toward the hole in the most chaotic way possible.

PC
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About Super Inefficient Golf

Super Inefficient Golf is a physics-based puzzle game dressed up in golf clothing. You are given a ball, a hole, and a set of exploding mines. The club is gone. Your job is to place charges around the course, choose when each one detonates, and chain the blasts until the ball drops into the cup. That core loop is genuinely clever, and for the first few levels it produces a satisfying mix of spatial thinking and light timing skill. From a systems perspective, the decision space is narrow but well-defined. Each level gives you a fixed number of mines, which functions as your par equivalent. Placing them optimally means reading terrain angles, anticipating bounce behavior, and accounting for the order of detonation. If you are the kind of player who replays a level four times to shave off one mine usage, there is a clean feedback loop here. If you prefer looser sandbox experimentation, the physics engine is forgiving enough to reward happy accidents too. Where the game runs into trouble is in its depth ceiling. The mechanics do not expand meaningfully as you progress. New course layouts introduce visual variety, but the toolset stays largely static. There is no build-order complexity to unlock, no modifiers that force you to reconsider fundamentals, and no late-game escalation that tests mastered skills. For a genre specialist chasing decision density, that plateau arrives earlier than ideal. The roughly two-to-four hour completion window is honest for what the game offers, but it leaves the asking question of replayability mostly unanswered. The tutorial is minimal but the concept is simple enough that it earns that brevity. Newcomers to physics puzzlers will not be lost. Controls are point-and-click straightforward, and the courses are short enough that a failed attempt costs almost nothing. This is not a punishing game, which is both a strength for casual sessions and a weakness for anyone looking for a real challenge. The Steam review average sitting at mixed with 78% positive reflects that split well: people who matched the expectation had fun, and people expecting more came away flat. Super Inefficient Golf occupies a specific niche. It works as a palate cleanser between heavier titles, or as something to run in a spare thirty minutes. It respects your time by being short and focused, but it does not reward extended sessions with added complexity. The mod ecosystem and community content are essentially nonexistent, so what you see at launch is the full package. Treat it as a compact physics puzzle experiment, not a sports game with legs, and it delivers on that framing. Diego, Scout Team

Tags

steamPhysics PuzzlerMine PlacementShort CompletableCasual PuzzleSingle SessionCourse Design

System Requirements

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Reviews & Ratings

Metacritic
69
Steam
78%(221)

Game Info

Developer
34BigThings srl
Publisher
34BigThings srl
Release Date
Mar 15, 2018

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