GOAT OF DUTY
Quake-brained arena shooting with a goat skin stapled on top -- it works better than it has any right to, but the clock is ticking on its online population.
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About GOAT OF DUTY
My first thought loading into Goat of Duty was that the title is doing a lot of heavy lifting. Then a goat with a rocket harness boosted over a wall, blasted me mid-air with a Grenade Launcher, and bleated in my face. Fine. The concept earns its keep. At its core this is a stripped-down arena shooter in the old Quake and Unreal Tournament tradition -- fast movement, weapon pickups scattered across maps, zero progression gates between you and the action. Four modes cover the basics: Free-For-All, Herd Wars (team deathmatch), Gun DM (which hands you a Rocket Launcher from the jump and rotates weapons every two kills rather than building up to them), and the genuinely fun Fus Ro Arena, where everyone wields only the Fus Ro Bleat -- a shove-gun that parodies Skyrim's Unrelenting Force -- and the goal is to punt opponents off ledges and into hazards. The arsenal itself includes the Ripper, Blaster, Piercer, Roaster, and Light Gun, giving each standard match a decent variety of chaos. Maps range from a futuristic farm to a space station to a medieval village, and the ones built for the standard modes are well-balanced enough to hold interest across a session. What works is the moment-to-moment shooting. The controls are tight for a keyboard-and-mouse player, movement is nimble, and the goat-specific tricks -- the Charge ram, the Fake Death -- add a layer of silliness that actually has gameplay utility. Cosmetics (goatstumes, emotes, over 250 bleat variations) are pure fluff but the right kind of fluff for a game this self-aware. The skill ceiling is real too; if you grew up on AFPS titles you will find something to push against here. Now the part you need to hear before spending money: this game has been sitting in Early Access since July 2019 with no meaningful updates visible since 2020. The developer's original plan was to leave Early Access within a few months of launch. That did not happen. Public matchmaking is thin to nonexistent depending on the time of day, which means most sessions will be filled out with bots. The bot matches are fine as a practice sandbox, but if you are buying this for a live competitive experience against strangers, that ship has sailed. Where it still has clear value is as a group game -- load it up with four to eight friends over Discord, set up a private lobby, and the absurdity of Fus Ro Arena alone will get genuine laughs out of almost any crowd. No controller support is another friction point for players who prefer a pad. Goat of Duty does one thing exceptionally well: it makes old-school arena shooting feel immediately accessible without dumbing it down into nothing. The premise is a joke but the shooting underneath is not. Just go in with clear eyes about what it is in 2025 -- a fun, lightweight party shooter best experienced with a full friends list rather than a matchmaking queue. Alex, Scout Team
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Game Info
- Developer
- 34BigThings srl
- Publisher
- Raiser Games
- Release Date
- Jul 10, 2019