Compare Super Golf 2018 prices across trusted key stores and find the best deal. Developed by Bullid Games. Available on PC.

A no-name PC golf release with almost no public trail behind it. Watch raw swing footage before you commit, because the feel of the club is the entire pitch here.

The swing input is the whole argument in a golf game, and it is the first thing I go hunting for: does the club go back on a meter you stop twice, on a stick pull you have to hold straight, or on something the developer cooked up themselves? That single choice decides whether you are playing a rhythm game with grass in it or an aiming game with wind physics, and it changes everything about how you approach a hole. Super Golf 2018 is unusually quiet about which camp it sits in, and after going looking for it, that quietness is the honest headline of this review. What I can tell you with confidence is thin, so I will keep it straight. It comes from Bullid Games, it is a PC release, and it carries a year in its title the way annual sports franchises do, which sets an expectation of seasons, tours and roster-style content that a small studio very rarely has the budget to deliver. There is no Steam listing attached to it here, no critic score, and no meaningful body of player reviews to lean on. On a big publisher that combination would be a warning sign. On a tiny team it is just what happens: the game shipped, and almost nobody wrote about it. So rather than pretend I logged forty rounds, here is what actually decides whether a budget golf title is any good, and what I would test in the first twenty minutes. Club selection and lie: does the rough, the bunker and the fringe change your distance in a way you can read before you commit, or is every surface just a slightly slower fairway? Wind: is it a number in the corner you mentally add to your aim, or does it bend the ball in flight so you have to shape shots around it? Green reading: a putting grid that shows slope clearly is the difference between a putting game and a coin flip. And course variety: eighteen holes that each ask a different question is real design work, while nine holes mirrored and recoloured is not. Golf is one of the few genres where a very small team can genuinely compete, because the loop is cheap to build and the fun lives in feel rather than spectacle. It is also a genre where cutting those four corners leaves you with nothing at all. Who is this for? If you want the golf equivalent of comfort food, something you open for twenty minutes, play a quick nine, and close again without ceremony, a lean no-name golf game can absolutely serve that, and I would take a small one that nails the swing over a bloated one stuffed with menus. If you are arriving from the polished end of the genre, the ones with licensed courses, online tours and deep career progression, calibrate your expectations well downward before you start. And if you specifically want local multiplayer, tournament structures or a career mode, treat those as unconfirmed rather than assumed, because nothing in the available information actually promises them. Where it disappoints is the part I can point at without swinging a single club: the information vacuum around it. No visible community, no patch notes anyone has read, no coverage to cross-check. That leaves you nothing to verify before you commit, and it means I cannot promise you that a controller is properly supported, that the ball physics hold up past the third hole, or that anyone is still fixing bugs. My advice is the same one I give for any game sitting in this position. Find a few minutes of raw footage first, because thirty seconds of someone hitting a tee shot tells you more about how a golf game feels than any written description, including mine. If that swing looks satisfying, you already have your answer. If it looks stiff and floaty, no feature list is going to rescue it. Alex, Scout Team

Super Golf 2018

Super Golf 2018

TBABullid GamesUnknown
GamerScout Says

A no-name PC golf release with almost no public trail behind it. Watch raw swing footage before you commit, because the feel of the club is the entire pitch here.

PC
Best Price Available
€52.59
at Eneba
Lowest tracked: €52.60
Track this price

GamerScout Verdict

Worth a look only if you want a quick, no-frills nine holes and will judge the swing from gameplay footage first.

Compare Prices(3 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€52.59
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€54.68
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€56.28
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€57.90
Priced in EUR by the store
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Price History

Lowest tracked
€52.6026 Aug 2026
Current best
€52.59
Lowest since we started tracking
Keyshops
€48.40€51.20€54.01€56.8125 Aug27 Aug28 Aug30 Aug31 Aug
Tracking prices since 25 Aug 2026
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Screenshots & Media

Screenshot

About Super Golf 2018

The swing input is the whole argument in a golf game, and it is the first thing I go hunting for: does the club go back on a meter you stop twice, on a stick pull you have to hold straight, or on something the developer cooked up themselves? That single choice decides whether you are playing a rhythm game with grass in it or an aiming game with wind physics, and it changes everything about how you approach a hole. Super Golf 2018 is unusually quiet about which camp it sits in, and after going looking for it, that quietness is the honest headline of this review. What I can tell you with confidence is thin, so I will keep it straight. It comes from Bullid Games, it is a PC release, and it carries a year in its title the way annual sports franchises do, which sets an expectation of seasons, tours and roster-style content that a small studio very rarely has the budget to deliver. There is no Steam listing attached to it here, no critic score, and no meaningful body of player reviews to lean on. On a big publisher that combination would be a warning sign. On a tiny team it is just what happens: the game shipped, and almost nobody wrote about it. So rather than pretend I logged forty rounds, here is what actually decides whether a budget golf title is any good, and what I would test in the first twenty minutes. Club selection and lie: does the rough, the bunker and the fringe change your distance in a way you can read before you commit, or is every surface just a slightly slower fairway? Wind: is it a number in the corner you mentally add to your aim, or does it bend the ball in flight so you have to shape shots around it? Green reading: a putting grid that shows slope clearly is the difference between a putting game and a coin flip. And course variety: eighteen holes that each ask a different question is real design work, while nine holes mirrored and recoloured is not. Golf is one of the few genres where a very small team can genuinely compete, because the loop is cheap to build and the fun lives in feel rather than spectacle. It is also a genre where cutting those four corners leaves you with nothing at all. Who is this for? If you want the golf equivalent of comfort food, something you open for twenty minutes, play a quick nine, and close again without ceremony, a lean no-name golf game can absolutely serve that, and I would take a small one that nails the swing over a bloated one stuffed with menus. If you are arriving from the polished end of the genre, the ones with licensed courses, online tours and deep career progression, calibrate your expectations well downward before you start. And if you specifically want local multiplayer, tournament structures or a career mode, treat those as unconfirmed rather than assumed, because nothing in the available information actually promises them. Where it disappoints is the part I can point at without swinging a single club: the information vacuum around it. No visible community, no patch notes anyone has read, no coverage to cross-check. That leaves you nothing to verify before you commit, and it means I cannot promise you that a controller is properly supported, that the ball physics hold up past the third hole, or that anyone is still fixing bugs. My advice is the same one I give for any game sitting in this position. Find a few minutes of raw footage first, because thirty seconds of someone hitting a tee shot tells you more about how a golf game feels than any written description, including mine. If that swing looks satisfying, you already have your answer. If it looks stiff and floaty, no feature list is going to rescue it.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedneeds-eneba-scrapeGolfSports SimIndie SportsSwing MeterShort SessionsSolo PlayCourse ManagementLow Profile ReleaseArcade Sports

System Requirements

System requirements for Super Golf 2018 aren't listed yet. Check the store page for the latest specs.

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Game Info

Developer
Bullid Games
Publisher
Unknown
Release Date
TBA

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Frequently asked questions about Super Golf 2018

How much does Super Golf 2018 cost?

As of 31 August 2026, the cheapest in-stock offer for Super Golf 2018 is €52.59 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Super Golf 2018 cheapest?

The lowest in-stock price we track for Super Golf 2018 is €52.59 at Eneba (31 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Super Golf 2018 available on?

Super Golf 2018 is available on PC.

Who developed Super Golf 2018?

Super Golf 2018 was developed by Bullid Games.