Compare Sunset Overdrive prices across trusted key stores and find the best deal. Developed by Insomniac Games. Published by Xbox Game Studios. Released on 11/16/2018. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 83/100.

Pure movement-as-gameplay energy: grind rails, wall-run, and bounce your way through a mutant apocalypse while the whole city begs you to never touch the ground.

I've put time into a lot of open-world action games that treat traversal as a chore between objectives. Sunset Overdrive treats traversal as the objective. From the moment you leave the ground, grinding power lines, bouncing off parked cars, and wall-running between buildings, the game makes it mechanically painful to walk anywhere. Your character slows to a crawl on foot, and staying airborne is the only way to keep your Style Meter charged, which is what actually activates your Amps. That feedback loop, move stylishly to unlock your buffs, is the smartest design choice in the game, and it never gets old. The arsenal is deliberately absurd. The TNTeddy fires exploding teddy bears. The High Fidelity launches explosive vinyl records. The Captain Ahab shoots harpoons coated in Overcharge energy drink to lure mutant ODs into clumps. There are three broad enemy factions, mutant ODs, human Scab survivors, and Fizzco corporate robots, and each has specific elemental weaknesses that actually reward switching weapons mid-grind rather than spamming one gun. Stack that against the Amps system (equippable ability modifiers earned through badges for playstyle activity, kill streaks, and grinding) and there is a surprising amount of depth for a game that looks like a Saturday morning cartoon. The cracks are real, though. Mission design is the biggest offender. A heavy chunk of the campaign recycles the same defend-the-vat structure where you place traps and hold off waves, which loses its novelty fast. The fourth-wall humor is relentless, and while it lands more often than it misses, players who find that style of writing grating will be grinding their teeth alongside those power lines by hour four. The PC port, handled by Blind Squirrel Games, is competent but barebones on graphics options, and the Chaos Squad co-op mode that existed on Xbox One did not survive the transition, which is a genuine loss. There is also a known save corruption bug tied to Steam Cloud that is worth disabling until community fixes are applied. What the game does exceptionally well is make traversal feel like a skill. The first hour is jarring. By hour three, you are chaining wall-runs into rail grinds into aerial dashes and the city starts feeling like a skate park rather than a map. Both DLC expansions, Mystery of Mooil Rig and Dawn of the Rise of the Fallen Machines, are included in the PC release with no extra charge, adding more area to cross and some genuinely funny boss encounters. The overall package is best suited to players who want an action game that rewards momentum and style points, not tactical cover-shooting. If you need a tight narrative or meaningful mission variety to stay engaged, Sunset Overdrive will test your patience. If you mostly want to feel like a perpetual-motion chaos machine in a neon city, it earns its Very Positive score without much argument. Alex, Scout Team

Sunset Overdrive

Sunset Overdrive

Nov 16, 2018Insomniac GamesXbox Game Studios
GamerScout Says

Pure movement-as-gameplay energy: grind rails, wall-run, and bounce your way through a mutant apocalypse while the whole city begs you to never touch the ground.

PCXbox
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.01

GamerScout Verdict

Worth it for players who want traversal as a core mechanic; skip if mission variety is your dealbreaker.

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Screenshots & Media

About Sunset Overdrive

I've put time into a lot of open-world action games that treat traversal as a chore between objectives. Sunset Overdrive treats traversal as the objective. From the moment you leave the ground, grinding power lines, bouncing off parked cars, and wall-running between buildings, the game makes it mechanically painful to walk anywhere. Your character slows to a crawl on foot, and staying airborne is the only way to keep your Style Meter charged, which is what actually activates your Amps. That feedback loop, move stylishly to unlock your buffs, is the smartest design choice in the game, and it never gets old. The arsenal is deliberately absurd. The TNTeddy fires exploding teddy bears. The High Fidelity launches explosive vinyl records. The Captain Ahab shoots harpoons coated in Overcharge energy drink to lure mutant ODs into clumps. There are three broad enemy factions, mutant ODs, human Scab survivors, and Fizzco corporate robots, and each has specific elemental weaknesses that actually reward switching weapons mid-grind rather than spamming one gun. Stack that against the Amps system (equippable ability modifiers earned through badges for playstyle activity, kill streaks, and grinding) and there is a surprising amount of depth for a game that looks like a Saturday morning cartoon. The cracks are real, though. Mission design is the biggest offender. A heavy chunk of the campaign recycles the same defend-the-vat structure where you place traps and hold off waves, which loses its novelty fast. The fourth-wall humor is relentless, and while it lands more often than it misses, players who find that style of writing grating will be grinding their teeth alongside those power lines by hour four. The PC port, handled by Blind Squirrel Games, is competent but barebones on graphics options, and the Chaos Squad co-op mode that existed on Xbox One did not survive the transition, which is a genuine loss. There is also a known save corruption bug tied to Steam Cloud that is worth disabling until community fixes are applied. What the game does exceptionally well is make traversal feel like a skill. The first hour is jarring. By hour three, you are chaining wall-runs into rail grinds into aerial dashes and the city starts feeling like a skate park rather than a map. Both DLC expansions, Mystery of Mooil Rig and Dawn of the Rise of the Fallen Machines, are included in the PC release with no extra charge, adding more area to cross and some genuinely funny boss encounters. The overall package is best suited to players who want an action game that rewards momentum and style points, not tactical cover-shooting. If you need a tight narrative or meaningful mission variety to stay engaged, Sunset Overdrive will test your patience. If you mostly want to feel like a perpetual-motion chaos machine in a neon city, it earns its Very Positive score without much argument.

Alex
Alex · Scout Team

Catch-all

Tags

steamStyle MeterTraversal-FirstAmp CustomizationWave DefenseFourth-Wall HumorArcade CombatWeapon VarietyPost-Apocalyptic Playground

System Requirements

Minimum

Processor
Intel Core i5 3470 @ 3.0hz || AMD-FX-6300
Memory
8 GB RAM
Graphics
Geforce 750 Ti || AMD Radeon R7 260X
Storage
30 GB available space

Recommended

OS
Windows 10
Processor
Intel Core i5 4690 @ 3.5hz || AMD-FX-8350
Memory
8 GB RAM
Graphics
Geforce 970 or Geforce GTX 1060 || AMD Radeon R9 290x or R…

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Reviews & Ratings

Metacritic
83
Steam
90%(14,192)

Game Info

Developer
Insomniac Games
Publisher
Xbox Game Studios
Release Date
Nov 16, 2018

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Frequently asked questions about Sunset Overdrive

How much does Sunset Overdrive cost?

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What platforms is Sunset Overdrive available on?

Sunset Overdrive is available on PC, Xbox.

When was Sunset Overdrive released?

Sunset Overdrive was released on 16 November 2018.

Who developed Sunset Overdrive?

Sunset Overdrive was developed by Insomniac Games and published by Xbox Game Studios.

Is Sunset Overdrive worth buying?

Sunset Overdrive holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.