Compare Summer Fling prices across 50+ stores and find the best deal. Developed by Dharker Studios. Published by Dharker Studios. Released on 6/16/2016. Available on PC. Genres: Casual, Indie.

A breezy two-hour visual novel with two routes, five endings, and a lakeside anime aesthetic that asks almost nothing of you except a willingness to feel something small.

I have a soft spot for visual novels that know exactly how much story they need and stop there, so I went into Summer Fling already predisposed to give it a fair hearing. What I found was exactly as modest as advertised: a warm-weather slice of pre-university life, two friends at a lake, and a handful of choices that branch the experience in ways that are gentle rather than dramatic. Dharker Studios has a house style by now, and this sits comfortably in the middle of their catalogue. The two heroines, Yuuki and Saeki, have distinct enough personalities that your first playthrough will feel like a real preference rather than a coin flip. Yuuki pulls you in one tonal direction, Saeki in another, and the dialogue system rewards small attentiveness rather than checklist optimization. The choices at key moments do actually shift the path you walk, with dedicated good endings for each heroine, two bad endings tucked away for completionists, and a secret harem ending that the game hides behind a second pass. Seven achievements and an unlockable CG gallery give the collector crowd a mild reason to replay. None of this is mechanically ambitious, but it was never trying to be. The art holds up better than you might expect from a 2016 indie release at this price tier. The color palette leans into summer hard, all bright blues and warm sand tones, and the character illustrations have a careful quality to them. Composer Sam L. Jones handles the soundtrack, and it is genuinely the most underrated part of the package. Twenty tracks of light synth-and-melody blends sit somewhere between lo-fi summer pop and soft anime OST, which sounds like faint praise but actually does a lot of quiet atmosphere-work while you read. It is not a landmark score, but it earns its presence. The honest criticism is short and unavoidable: a single route clocks in under two hours, median playtime data bears that out, and the story does not have the ambition to use that brevity as a feature the way the best short VNs do. There is no emotional gut-punch waiting at the end, no thematic twist, nothing that recontextualizes what came before. It is pleasant all the way through and then it ends. If you want a visual novel that leaves a mark, look elsewhere. If you want to spend a quiet afternoon with a light anime romance that is competently made and genuinely inoffensive, Summer Fling is comfortable company. Kai, Scout Team

Summer Fling
CasualIndie

Summer Fling

Jun 16, 2016Dharker Studios
GamerScout Says

A breezy two-hour visual novel with two routes, five endings, and a lakeside anime aesthetic that asks almost nothing of you except a willingness to feel something small.

PC
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Screenshots & Media

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About Summer Fling

I have a soft spot for visual novels that know exactly how much story they need and stop there, so I went into Summer Fling already predisposed to give it a fair hearing. What I found was exactly as modest as advertised: a warm-weather slice of pre-university life, two friends at a lake, and a handful of choices that branch the experience in ways that are gentle rather than dramatic. Dharker Studios has a house style by now, and this sits comfortably in the middle of their catalogue. The two heroines, Yuuki and Saeki, have distinct enough personalities that your first playthrough will feel like a real preference rather than a coin flip. Yuuki pulls you in one tonal direction, Saeki in another, and the dialogue system rewards small attentiveness rather than checklist optimization. The choices at key moments do actually shift the path you walk, with dedicated good endings for each heroine, two bad endings tucked away for completionists, and a secret harem ending that the game hides behind a second pass. Seven achievements and an unlockable CG gallery give the collector crowd a mild reason to replay. None of this is mechanically ambitious, but it was never trying to be. The art holds up better than you might expect from a 2016 indie release at this price tier. The color palette leans into summer hard, all bright blues and warm sand tones, and the character illustrations have a careful quality to them. Composer Sam L. Jones handles the soundtrack, and it is genuinely the most underrated part of the package. Twenty tracks of light synth-and-melody blends sit somewhere between lo-fi summer pop and soft anime OST, which sounds like faint praise but actually does a lot of quiet atmosphere-work while you read. It is not a landmark score, but it earns its presence. The honest criticism is short and unavoidable: a single route clocks in under two hours, median playtime data bears that out, and the story does not have the ambition to use that brevity as a feature the way the best short VNs do. There is no emotional gut-punch waiting at the end, no thematic twist, nothing that recontextualizes what came before. It is pleasant all the way through and then it ends. If you want a visual novel that leaves a mark, look elsewhere. If you want to spend a quiet afternoon with a light anime romance that is competently made and genuinely inoffensive, Summer Fling is comfortable company. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:indieVisual NovelDating SimMultiple EndingsAnime AestheticShort Play SessionCG GalleryRoute-BasedLighthearted

System Requirements

Minimum

OS
Windows XP
Memory
500 MB RAM
Storage
1 GB available space
Graphics
DirectX compatible card
Processor
1.66 Ghz

Reviews & Ratings

No ratings available

Game Info

Developer
Dharker Studios
Publisher
Dharker Studios
Release Date
Jun 16, 2016

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