Compare Stikbold! A Dodgeball Adventure prices across 50+ stores and find the best deal. Developed by Game Swing. Published by Curve Games. Released on 4/1/2016. Available on PC. Genres: Action, Indie, Sports.

A 70s-soaked local-multiplayer dodgeball brawler that turns a simple sport into chaotic, couch-destroying fun for two to four players.

Stikbold! A Dodgeball Adventure is a local-multiplayer action game built around one concept: throwing a rubber ball at someone's face, repeatedly, while wearing the most aggressively mustached character sprites this side of 1976. Game Swing took the core loop of dodgeball, stripped it to its mechanical bones, and then stuffed the empty space with environmental hazards, power-ups, and a genuinely funny single-player story mode that nobody expected to be as charming as it is. The moment-to-moment gameplay is straightforward enough. You catch, you throw, you dodge. But the skill ceiling sits higher than the goofy visuals suggest. Timing your catches turns opponent throws into instant counterattacks, and learning which arenas drop whales or helicopters onto the court adds a layer of positional awareness that keeps experienced players honest. The controls are tight, the hit feedback is satisfying, and the arenas are distinct enough that each one demands a slightly different approach to spacing and target priority. The single-player story mode is a genuine surprise. It runs through a series of escalating dodgeball matches wrapped in a straight-faced 70s sports drama that plays its absurdity completely deadpan. It is short, clearing in a couple of hours, but it works as both a tutorial and a stand-alone comedy experience. The AI opponents are not going to test a seasoned player for long, so treat the story mode as an on-ramp rather than the main event. The main event is couch co-op and local versus, and that is where the game earns its Very Positive rating. Up to four players, shared screen, instant rounds, and just enough chaos from the environmental events to keep any skill gap from becoming a shutout. It is the kind of game that works at a party precisely because the rules fit on one index card and the feedback is immediate. There is no online multiplayer, which is a genuine limitation for anyone without regular access to local opponents. The mod ecosystem and post-launch content are minimal, so what you see at launch is essentially the complete package with no meaningful additions expected. For the strategy-minded buyer, the value equation here is narrow but clear. If you have people in the room, Stikbold! punches well above its weight as a pick-up-and-play competitive experience. If you are a solo player looking for depth or a long single-player campaign, the content runs dry quickly. It is a tight, well-executed game doing exactly what it set out to do, within a scope it never pretends to exceed. Diego, Scout Team

Stikbold! A Dodgeball Adventure
ActionIndieSports

Stikbold! A Dodgeball Adventure

Apr 1, 2016Game SwingCurve Games
GamerScout Says

A 70s-soaked local-multiplayer dodgeball brawler that turns a simple sport into chaotic, couch-destroying fun for two to four players.

PC
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About Stikbold! A Dodgeball Adventure

Stikbold! A Dodgeball Adventure is a local-multiplayer action game built around one concept: throwing a rubber ball at someone's face, repeatedly, while wearing the most aggressively mustached character sprites this side of 1976. Game Swing took the core loop of dodgeball, stripped it to its mechanical bones, and then stuffed the empty space with environmental hazards, power-ups, and a genuinely funny single-player story mode that nobody expected to be as charming as it is. The moment-to-moment gameplay is straightforward enough. You catch, you throw, you dodge. But the skill ceiling sits higher than the goofy visuals suggest. Timing your catches turns opponent throws into instant counterattacks, and learning which arenas drop whales or helicopters onto the court adds a layer of positional awareness that keeps experienced players honest. The controls are tight, the hit feedback is satisfying, and the arenas are distinct enough that each one demands a slightly different approach to spacing and target priority. The single-player story mode is a genuine surprise. It runs through a series of escalating dodgeball matches wrapped in a straight-faced 70s sports drama that plays its absurdity completely deadpan. It is short, clearing in a couple of hours, but it works as both a tutorial and a stand-alone comedy experience. The AI opponents are not going to test a seasoned player for long, so treat the story mode as an on-ramp rather than the main event. The main event is couch co-op and local versus, and that is where the game earns its Very Positive rating. Up to four players, shared screen, instant rounds, and just enough chaos from the environmental events to keep any skill gap from becoming a shutout. It is the kind of game that works at a party precisely because the rules fit on one index card and the feedback is immediate. There is no online multiplayer, which is a genuine limitation for anyone without regular access to local opponents. The mod ecosystem and post-launch content are minimal, so what you see at launch is essentially the complete package with no meaningful additions expected. For the strategy-minded buyer, the value equation here is narrow but clear. If you have people in the room, Stikbold! punches well above its weight as a pick-up-and-play competitive experience. If you are a solo player looking for depth or a long single-player campaign, the content runs dry quickly. It is a tight, well-executed game doing exactly what it set out to do, within a scope it never pretends to exceed. Diego, Scout Team

Tags

steamLocal MultiplayerCouch Co-opParty GameArena CombatEnvironmental HazardsShort Story ModePick-up-and-Play4-Player

System Requirements

System requirements for Stikbold! A Dodgeball Adventure aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
89%(478)

Game Info

Developer
Game Swing
Publisher
Curve Games
Release Date
Apr 1, 2016

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