Compare Stikbold! prices across 50+ stores and find the best deal. Developed by Game Swing. Published by Curve Digital. Released on 4/1/2016. Available on PC. Genres: Action, Indie, Sports.

Stikbold! is a chaotic dodgeball brawler that turns a simple premise into a couch-multiplayer weapon of mass friendship destruction.

As someone who usually has a hotkey bound to the pause menu and a save-scum reflex honed over decades of grand strategy, I will be straight with you: Stikbold! is not my usual beat. But the Scout Team sends you where the data points, and 89% positive across nearly 500 Steam reviews for a 2016 indie sports title is a signal worth reading. So here is my honest field report. Stikbold! is an arcade dodgeball game built almost entirely around local multiplayer chaos. The core loop is exactly what it sounds like: pick up a ball, throw it at opponents, dodge incoming throws, and be the last player standing. What separates it from a simple sports clone is the level of environmental interference Game Swing layers on top. Stages introduce hazards like rogue buses, angry bystanders, and giant attacking seagulls that turn matches into something closer to a physics-comedy brawl than a clean competitive sport. The controls are minimal enough that anyone can pick up a controller and participate inside two minutes, which is exactly the right design call for a couch party game. There is a co-op story mode that functions as the single-player content, letting you and one other player work through a campaign that unlocks the full roster of playable characters. The roster is deliberately absurd, matching the game's visual tone of thick outlines and Saturday-morning-cartoon colour palettes. The story mode is not particularly deep, but it serves its mechanical purpose: it teaches you the game's systems at a humane pace and gates roster unlocks behind actual play, giving solo or duo sessions a tangible reward loop. Do not come here expecting a tutorial that respects the kind of strategic depth I usually write about, because there is none to respect. The depth is social, not systemic. Where the game earns its score is the multiplayer. Matches escalate quickly into pure reading-the-room instinct, faking throws, catching returns, and positioning around hazards in ways that feel genuinely reactive even if no spreadsheet is required. The lack of online multiplayer is a real limitation on PC in 2024 and beyond. If you do not have people in the room with controllers, the value proposition shrinks considerably. The AI opponents exist but they are not the point, and they will not fill the gap if couch sessions are rare for you. From a mod ecosystem or long-term content perspective, there is not much to report. This is a lean package without workshop support or post-launch DLC on record. The session count is bounded by how often you can gather people together. For what it is, the core experience is polished, funny, and repeatedly enjoyable in short bursts. Just calibrate expectations accordingly: this is a party game that knows its lane and stays in it, and the reviews reflect people judging it on those fair terms. Diego, Scout Team

Stikbold!
ActionIndieSports

Stikbold!

Apr 1, 2016Game SwingCurve Digital
GamerScout Says

Stikbold! is a chaotic dodgeball brawler that turns a simple premise into a couch-multiplayer weapon of mass friendship destruction.

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About Stikbold!

As someone who usually has a hotkey bound to the pause menu and a save-scum reflex honed over decades of grand strategy, I will be straight with you: Stikbold! is not my usual beat. But the Scout Team sends you where the data points, and 89% positive across nearly 500 Steam reviews for a 2016 indie sports title is a signal worth reading. So here is my honest field report. Stikbold! is an arcade dodgeball game built almost entirely around local multiplayer chaos. The core loop is exactly what it sounds like: pick up a ball, throw it at opponents, dodge incoming throws, and be the last player standing. What separates it from a simple sports clone is the level of environmental interference Game Swing layers on top. Stages introduce hazards like rogue buses, angry bystanders, and giant attacking seagulls that turn matches into something closer to a physics-comedy brawl than a clean competitive sport. The controls are minimal enough that anyone can pick up a controller and participate inside two minutes, which is exactly the right design call for a couch party game. There is a co-op story mode that functions as the single-player content, letting you and one other player work through a campaign that unlocks the full roster of playable characters. The roster is deliberately absurd, matching the game's visual tone of thick outlines and Saturday-morning-cartoon colour palettes. The story mode is not particularly deep, but it serves its mechanical purpose: it teaches you the game's systems at a humane pace and gates roster unlocks behind actual play, giving solo or duo sessions a tangible reward loop. Do not come here expecting a tutorial that respects the kind of strategic depth I usually write about, because there is none to respect. The depth is social, not systemic. Where the game earns its score is the multiplayer. Matches escalate quickly into pure reading-the-room instinct, faking throws, catching returns, and positioning around hazards in ways that feel genuinely reactive even if no spreadsheet is required. The lack of online multiplayer is a real limitation on PC in 2024 and beyond. If you do not have people in the room with controllers, the value proposition shrinks considerably. The AI opponents exist but they are not the point, and they will not fill the gap if couch sessions are rare for you. From a mod ecosystem or long-term content perspective, there is not much to report. This is a lean package without workshop support or post-launch DLC on record. The session count is bounded by how often you can gather people together. For what it is, the core experience is polished, funny, and repeatedly enjoyable in short bursts. Just calibrate expectations accordingly: this is a party game that knows its lane and stays in it, and the reviews reflect people judging it on those fair terms. Diego, Scout Team

Tags

steamLocal MultiplayerCouch Co-opParty GamePhysics ComedyArcade SportsController RequiredShort Sessions

System Requirements

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Reviews & Ratings

Steam
89%(478)

Game Info

Developer
Game Swing
Publisher
Curve Digital
Release Date
Apr 1, 2016

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