Compare Starpoint Gemini Warlords: Cycle of Warfare prices across trusted key stores and find the best deal. Developed by Little Green Men Games. Published by Little Green Men Games. Released on 10/5/2017. Available on PC. Genres: Action, RPG, Simulation, Strategy.

Space 4X with real-time combat that demands hands-on fleet micro, not just numbers. Five factions and 100+ hours of conquest scenarios, but thin tutorials and dated UI make the learning curve punishing.

Starpoint Gemini Warlords throws you into real-time tactical fleet battles where pause-to-plan isn't an option. You command one of five factions across conquest campaigns and scenario-based warfare, managing ship builds, crew loadouts, and resource chains while enemies close in. The simulation spine is there: faction bonuses matter, loadout choices cascade into combat outcomes, and 100+ hours of content suggests depth if you dig. The problem is execution. The tutorial barely touches faction strategy or ship class roles, leaving you to learn victory conditions through trial and error. UI feels dated even for 2017, and solo AI opponents lack the aggression to teach you through pressure. If you're the type who reads every tooltip and cross-references builds online, you'll find a workable space-sim underneath. Otherwise, expect a stiff onboarding for a game that commands attention but doesn't earn it gracefully. Diego, Scout Team

Starpoint Gemini Warlords: Cycle of Warfare

Starpoint Gemini Warlords: Cycle of Warfare

Oct 5, 2017Little Green Men Games
GamerScout Says

Space 4X with real-time combat that demands hands-on fleet micro, not just numbers. Five factions and 100+ hours of conquest scenarios, but thin tutorials and dated UI make the learning curve punishing.

PC
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GamerScout Verdict

For players who tolerate obtuse onboarding in exchange for faction-specific fleet micro and asymmetric campaign variety.

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About Starpoint Gemini Warlords: Cycle of Warfare

Starpoint Gemini Warlords throws you into real-time tactical fleet battles where pause-to-plan isn't an option. You command one of five factions across conquest campaigns and scenario-based warfare, managing ship builds, crew loadouts, and resource chains while enemies close in. The simulation spine is there: faction bonuses matter, loadout choices cascade into combat outcomes, and 100+ hours of content suggests depth if you dig. The problem is execution. The tutorial barely touches faction strategy or ship class roles, leaving you to learn victory conditions through trial and error. UI feels dated even for 2017, and solo AI opponents lack the aggression to teach you through pressure. If you're the type who reads every tooltip and cross-references builds online, you'll find a workable space-sim underneath. Otherwise, expect a stiff onboarding for a game that commands attention but doesn't earn it gracefully.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedReal-Time TacticsFaction-BasedShip BuildingSingle-Player CampaignSpace 4X

System Requirements

Minimum

Processor
Intel Core 3.0 GHz or equivalent
Graphics
DirectX 11 nVidia GeForce GTX 470 / 560, 1280MB or equivalent D…

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Little Green Men Games
Publisher
Little Green Men Games
Release Date
Oct 5, 2017

Features

Single-playerDownloadable ContentFull controller supportSteam Trading CardsSteam WorkshopSteam CloudFamily Sharing

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How much does Starpoint Gemini Warlords: Cycle of Warfare cost?

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What platforms is Starpoint Gemini Warlords: Cycle of Warfare available on?

Starpoint Gemini Warlords: Cycle of Warfare is available on PC.

When was Starpoint Gemini Warlords: Cycle of Warfare released?

Starpoint Gemini Warlords: Cycle of Warfare was released on 5 October 2017.

Who developed Starpoint Gemini Warlords: Cycle of Warfare?

Starpoint Gemini Warlords: Cycle of Warfare was developed by Little Green Men Games.