Compare Spinning Around prices across 50+ stores and find the best deal. Developed by XiNFiNiTY Games. Released on 11/24/2017. Available on PC, Mac, Linux. Genres: Action, Casual, Indie.

Colour-matching reflex arcade that strips everything back to one brutal question: can your eyes and fingers sync faster than the gates spin?

I have a soft spot for games that fit their entire design philosophy into a single screen, and Spinning Around is about as lean as it gets. You pilot a small spaceship orbiting a central point while colour-coded gates spin inward toward you. The rule is merciless: pass through a gate segment only where the colour matches your ship, or you die instantly. Clockwise, anti-clockwise, read the colour, move. That is the whole game, and it knows it. The stripped-down design is either the whole appeal or a dealbreaker depending on your temperament. If you grew up feeding quarters into coin-op runners and score-chasers, Spinning Around scratches that exact itch. The loop is pure twitch reflex with one added cognitive wrinkle, the colour matching, that keeps it from being purely about finger speed. You have to read the incoming gate rotation, decide your arc, commit. Hesitation is lethal. A single session can last a few minutes or, per one community post, over an hour and a half of sustained play for a leaderboard run of over 300,000 points, which tells you the skill ceiling is higher than the premise implies. The Steam community is small, eighteen reviews at 83% positive, which feels about right for something this micro. Recurring feedback flags a colour-visibility issue between green and yellow segments that could genuinely be a problem for players with colour-vision sensitivity, and there is no in-game pause function, which matters more than you might expect once you are deep into a long survival run. Both are real friction points that a post-launch patch could have addressed and seemingly did not. The leaderboard integration is a genuine positive though: it gives the endless high-score loop the only external motivation it really needs. Soundtrack-wise the game is tagged atmospheric on Steam, and while I have no way to give you a blow-by-blow, the minimalist arcade premise tends to pair with a pulse-keeping electronic loop. Whether it elevates the experience or just sits underneath it, the mood here is tight and functional rather than transportive. Spinning Around is not the kind of game you play for ambience. You play it to lose two minutes, then another two, then twenty more. Who is this for? Honestly, it is a coffee-break game for players who enjoy arcade purity, leaderboard chasing, and colour-reflex challenges. It has 11 Steam achievements to collect, cross-platform support across PC, Mac, and Linux (note a macOS compatibility cut-off for Catalina and above), and asks almost nothing of your hardware or your time commitment per session. Do not come expecting depth, progression systems, or story. Come expecting the satisfaction of a perfect gate thread under pressure. Kai, Scout Team

Spinning Around
ActionCasualIndie

Spinning Around

Nov 24, 2017XiNFiNiTY GamesUnknown
GamerScout Says

Colour-matching reflex arcade that strips everything back to one brutal question: can your eyes and fingers sync faster than the gates spin?

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Screenshots & Media

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About Spinning Around

I have a soft spot for games that fit their entire design philosophy into a single screen, and Spinning Around is about as lean as it gets. You pilot a small spaceship orbiting a central point while colour-coded gates spin inward toward you. The rule is merciless: pass through a gate segment only where the colour matches your ship, or you die instantly. Clockwise, anti-clockwise, read the colour, move. That is the whole game, and it knows it. The stripped-down design is either the whole appeal or a dealbreaker depending on your temperament. If you grew up feeding quarters into coin-op runners and score-chasers, Spinning Around scratches that exact itch. The loop is pure twitch reflex with one added cognitive wrinkle, the colour matching, that keeps it from being purely about finger speed. You have to read the incoming gate rotation, decide your arc, commit. Hesitation is lethal. A single session can last a few minutes or, per one community post, over an hour and a half of sustained play for a leaderboard run of over 300,000 points, which tells you the skill ceiling is higher than the premise implies. The Steam community is small, eighteen reviews at 83% positive, which feels about right for something this micro. Recurring feedback flags a colour-visibility issue between green and yellow segments that could genuinely be a problem for players with colour-vision sensitivity, and there is no in-game pause function, which matters more than you might expect once you are deep into a long survival run. Both are real friction points that a post-launch patch could have addressed and seemingly did not. The leaderboard integration is a genuine positive though: it gives the endless high-score loop the only external motivation it really needs. Soundtrack-wise the game is tagged atmospheric on Steam, and while I have no way to give you a blow-by-blow, the minimalist arcade premise tends to pair with a pulse-keeping electronic loop. Whether it elevates the experience or just sits underneath it, the mood here is tight and functional rather than transportive. Spinning Around is not the kind of game you play for ambience. You play it to lose two minutes, then another two, then twenty more. Who is this for? Honestly, it is a coffee-break game for players who enjoy arcade purity, leaderboard chasing, and colour-reflex challenges. It has 11 Steam achievements to collect, cross-platform support across PC, Mac, and Linux (note a macOS compatibility cut-off for Catalina and above), and asks almost nothing of your hardware or your time commitment per session. Do not come expecting depth, progression systems, or story. Come expecting the satisfaction of a perfect gate thread under pressure. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Color-MatchingReflex ArcadeHigh Score ChaserMinimalistEndless SurvivalLeaderboard-DrivenTwitch Reflexes

System Requirements

Minimum

OS
WINDOWS XP / WINDOWS VISTA / WINDOWS 7 / WINDOWS 8 / WINDOWS 10
Memory
1 GB RAM
Storage
55 MB available space
Graphics
DirectX or OpenGL Compatible Video card
Processor
Any 64 or 32 bit processor

Reviews & Ratings

No ratings available

Game Info

Developer
XiNFiNiTY Games
Publisher
Unknown
Release Date
Nov 24, 2017

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Price History

2026-06-050.89(lowest)

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Where can I buy Spinning Around cheapest?

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What platforms is Spinning Around available on?

Spinning Around is available on PC, Mac, Linux.

When was Spinning Around released?

Spinning Around was released on 24 November 2017.

Who developed Spinning Around?

Spinning Around was developed by XiNFiNiTY Games.