Compare Abscond prices across 50+ stores and find the best deal. Developed by XiNFiNiTY Games. Released on 12/8/2017. Available on PC, Mac, Linux. Genres: Action, Casual, Indie.

A minimalist score-chaser that lasts about as long as a lunch break, but warns you upfront: there is no exit button, and some enemies will kill you through no fault of your own.

I want to like Abscond more than the evidence allows me to, because the core idea here is genuinely charming in a bare-bones, stripped-down way. You pilot a small flaming circle around a sparse 2D arena, dodging obstacles and enemies while grabbing point pickups before they vanish. That is the whole game, and honestly, for about five minutes it hums along pleasantly, the way a browser game from 2009 used to feel before everything had to be a live-service ecosystem. The enemy variety is the most interesting mechanical wrinkle. Different threat types behave differently: some telegraph their arrival with a visible signal before appearing, some can be destroyed by other enemies colliding with them, and a stalking snake-type pursues you relentlessly across the arena. White square powerups appear periodically to give you a fighting chance when the difficulty climbs. On paper this sounds like a serviceable micro-arcade loop. In practice, the red circle enemies can spawn directly on top of you with no warning and no way to react, which is not a skill-expression moment, it is a random death. That design choice cuts the legs out of any genuine high-score tension the leaderboard is supposed to generate. The community reception reflects exactly this split. Reviewers who came in expecting a five-minute distraction found something simple and relaxed. Reviewers who looked closer flagged real problems: no in-game exit option (you are force-quitting to leave), and the asset-flip elephant in the room, as the game appears to be a Unity store asset published with minimal modification. The music is described warmly by some players, which I respect as the one area where mood was clearly considered. The minimalist visual language has a certain quiet appeal, all flat shapes and negative space. But stripped of original craft, it is hard to point at anything here and say someone made a deliberate choice. For anyone who genuinely enjoys chasing leaderboard scores in micro-arcade games, Abscond scratches that itch at the lowest possible price of entry. The 11 Steam reviews sit at a Mostly Positive rating, which tells you it is not broken so much as it is unfinished-feeling. Go in with the understanding that this is a score-attack toy rather than a designed game, and you will probably have a few sessions of harmless fun. Go in expecting craft, intentionality, or a reliable skill curve, and the cracks show fast. Kai, Scout Team

Abscond
ActionCasualIndie

Abscond

Dec 8, 2017XiNFiNiTY GamesUnknown
GamerScout Says

A minimalist score-chaser that lasts about as long as a lunch break, but warns you upfront: there is no exit button, and some enemies will kill you through no fault of your own.

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Screenshots & Media

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About Abscond

I want to like Abscond more than the evidence allows me to, because the core idea here is genuinely charming in a bare-bones, stripped-down way. You pilot a small flaming circle around a sparse 2D arena, dodging obstacles and enemies while grabbing point pickups before they vanish. That is the whole game, and honestly, for about five minutes it hums along pleasantly, the way a browser game from 2009 used to feel before everything had to be a live-service ecosystem. The enemy variety is the most interesting mechanical wrinkle. Different threat types behave differently: some telegraph their arrival with a visible signal before appearing, some can be destroyed by other enemies colliding with them, and a stalking snake-type pursues you relentlessly across the arena. White square powerups appear periodically to give you a fighting chance when the difficulty climbs. On paper this sounds like a serviceable micro-arcade loop. In practice, the red circle enemies can spawn directly on top of you with no warning and no way to react, which is not a skill-expression moment, it is a random death. That design choice cuts the legs out of any genuine high-score tension the leaderboard is supposed to generate. The community reception reflects exactly this split. Reviewers who came in expecting a five-minute distraction found something simple and relaxed. Reviewers who looked closer flagged real problems: no in-game exit option (you are force-quitting to leave), and the asset-flip elephant in the room, as the game appears to be a Unity store asset published with minimal modification. The music is described warmly by some players, which I respect as the one area where mood was clearly considered. The minimalist visual language has a certain quiet appeal, all flat shapes and negative space. But stripped of original craft, it is hard to point at anything here and say someone made a deliberate choice. For anyone who genuinely enjoys chasing leaderboard scores in micro-arcade games, Abscond scratches that itch at the lowest possible price of entry. The 11 Steam reviews sit at a Mostly Positive rating, which tells you it is not broken so much as it is unfinished-feeling. Go in with the understanding that this is a score-attack toy rather than a designed game, and you will probably have a few sessions of harmless fun. Go in expecting craft, intentionality, or a reliable skill curve, and the cracks show fast. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5MinimalistScore AttackArcade DodgeArena SurvivalLeaderboard FocusBullet Hell LiteShort Session

System Requirements

Minimum

OS
WINDOWS XP / WINDOWS VISTA / WINDOWS 7 / WINDOWS 8 / WINDOWS 10
Memory
1 GB RAM
Storage
50 MB available space
Graphics
DirectX or OpenGL Compatible Video card
Processor
Any 64 or 32 bit processor

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Game Info

Developer
XiNFiNiTY Games
Publisher
Unknown
Release Date
Dec 8, 2017

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What platforms is Abscond available on?

Abscond is available on PC, Mac, Linux.

When was Abscond released?

Abscond was released on 8 December 2017.

Who developed Abscond?

Abscond was developed by XiNFiNiTY Games.