Compare SOS OPS! - GUNS N' OPS prices across 50+ stores and find the best deal. Developed by ArtDock. Published by Dreland Enterprises. Released on 4/11/2024. Available on PC. Genres: Action, Adventure, Casual, Indie.

If you and your friends ever argued about who plays better at Counter-Strike, this wobbly physics DLC is here to settle nothing and break everything instead.

My instinct with small DLC packs is always to check whether they add a genuine new layer or just reskin what already exists. GUNS N' OPS lands somewhere in the middle, and honestly, for the asking price, that's probably fine. The base game SOS OPS! is a co-op ragdoll affair in the tradition of Human Fall Flat and Gang Beasts - floppy characters, slippery vehicle controls, physics-driven co-op missions that spiral into chaos the moment a second player joins. GUNS N' OPS takes that foundation and shoves it into a Counter-Strike-shaped arena, handing your wobbly little agent a selection of actual firearms: machine guns, rifles, pistols, and grenade launchers. The premise is straightforward - rescue hostages from enemies and survive the arena - but the execution is filtered entirely through SOS OPS!'s proprietary ragdoll physics, which means none of it plays like any serious shooter would let it. What works is the tonal whiplash. The CS-inspired map layout creates genuine spatial tension, but the moment you fire a grenade launcher with these controls, the room dissolves into slapstick. There are five arena configurations to pick from in the base game's selector, and GUNS N' OPS slots in as its own hostile turf. You set your own rules - time limits, kill goals, infinite mode, weapon spawn rates - which gives the mode more replay rope than you might expect from a sub-dollar DLC. The hostage rescue objective adds a thin co-op thread that separates it from straight-up deathmatch, though in practice most sessions will devolve into everyone shooting everyone regardless of intent. The weaknesses are predictable and inherited. The controls that reviewers of the base game flagged - the cumbersome ledge-grabbing, the slippy driving, the camera-dependent climbing - are all still present here. Aiming a rifle when your character wobbles like a bobblehead is a deliberate comedy bit, not a flaw to patch, but it does mean anyone expecting something with the cadence of an actual shooter will bounce off fast. Solo play is technically supported, but the arena PvE experience is thin without at least one friend. The mixed Steam reception (hovering around 59% positive) tracks with that gap: players who came for co-op chaos got what they paid for; players hoping for a tighter combat DLC found the physics more hindrance than feature. For fans already inside SOS OPS!'s orbit, this is a cheap, cheerful way to add a guns-and-hostages mode to your session rotation. The CS-map inspiration gives it just enough visual grammar that everyone immediately understands the space, even if what happens inside it looks nothing like Counter-Strike. ArtDock is a small Moldovan indie team that has kept the base game alive with updates and growing player counts well past launch, which is a good sign for continued support. GUNS N' OPS won't redefine what the game is, but it gives your group one more chaotic reason to load in. Kai, Scout Team

SOS OPS! - GUNS N' OPS
ActionAdventureCasualIndie

SOS OPS! - GUNS N' OPS

Apr 11, 2024ArtDockDreland Enterprises
GamerScout Says

If you and your friends ever argued about who plays better at Counter-Strike, this wobbly physics DLC is here to settle nothing and break everything instead.

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About SOS OPS! - GUNS N' OPS

My instinct with small DLC packs is always to check whether they add a genuine new layer or just reskin what already exists. GUNS N' OPS lands somewhere in the middle, and honestly, for the asking price, that's probably fine. The base game SOS OPS! is a co-op ragdoll affair in the tradition of Human Fall Flat and Gang Beasts - floppy characters, slippery vehicle controls, physics-driven co-op missions that spiral into chaos the moment a second player joins. GUNS N' OPS takes that foundation and shoves it into a Counter-Strike-shaped arena, handing your wobbly little agent a selection of actual firearms: machine guns, rifles, pistols, and grenade launchers. The premise is straightforward - rescue hostages from enemies and survive the arena - but the execution is filtered entirely through SOS OPS!'s proprietary ragdoll physics, which means none of it plays like any serious shooter would let it. What works is the tonal whiplash. The CS-inspired map layout creates genuine spatial tension, but the moment you fire a grenade launcher with these controls, the room dissolves into slapstick. There are five arena configurations to pick from in the base game's selector, and GUNS N' OPS slots in as its own hostile turf. You set your own rules - time limits, kill goals, infinite mode, weapon spawn rates - which gives the mode more replay rope than you might expect from a sub-dollar DLC. The hostage rescue objective adds a thin co-op thread that separates it from straight-up deathmatch, though in practice most sessions will devolve into everyone shooting everyone regardless of intent. The weaknesses are predictable and inherited. The controls that reviewers of the base game flagged - the cumbersome ledge-grabbing, the slippy driving, the camera-dependent climbing - are all still present here. Aiming a rifle when your character wobbles like a bobblehead is a deliberate comedy bit, not a flaw to patch, but it does mean anyone expecting something with the cadence of an actual shooter will bounce off fast. Solo play is technically supported, but the arena PvE experience is thin without at least one friend. The mixed Steam reception (hovering around 59% positive) tracks with that gap: players who came for co-op chaos got what they paid for; players hoping for a tighter combat DLC found the physics more hindrance than feature. For fans already inside SOS OPS!'s orbit, this is a cheap, cheerful way to add a guns-and-hostages mode to your session rotation. The CS-map inspiration gives it just enough visual grammar that everyone immediately understands the space, even if what happens inside it looks nothing like Counter-Strike. ArtDock is a small Moldovan indie team that has kept the base game alive with updates and growing player counts well past launch, which is a good sign for continued support. GUNS N' OPS won't redefine what the game is, but it gives your group one more chaotic reason to load in. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementstrading-cardscloud-savestier:aaaRagdoll PhysicsArena CombatHostage RescueParty Co-opPhysics-Based ShooterWobbly ControlsFriend Group RequiredCS-Inspired

System Requirements

Minimum

OS
Windows 7/8/8.1/10/11 x64
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Intel HD Graphics
Processor
Intel Core i5 2600 or equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
ArtDock
Publisher
Dreland Enterprises
Release Date
Apr 11, 2024

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