Compare SOS OPS! prices across 50+ stores and find the best deal. Developed by ArtDock. Published by Dreland Enterprises. Released on 11/30/2023. Available on PC. Genres: Action, Adventure, Casual, Indie.

If your squad needs something to play at 11pm that will generate a voice-chat clip worth saving, SOS OPS! delivers, but bring at least two friends or stay home.

I came into SOS OPS! looking for something my group could boot up without reading a manual, and within ten minutes one of us was clinging to the side of a fire truck while another accidentally launched a teammate off a roof. That says pretty much everything you need to know about what this game actually is: a physics-based co-op chaos machine built around emergency response missions, closer in spirit to Human Fall Flat or Gang Beasts than anything with a ranked ladder or a skill ceiling worth grinding. The mission variety is the strongest card in the deck. You and up to three other players get dispatched from the Rescue Station to handle jobs that range from helping someone move house, to hosing down fires, to rescuing cats from trees, to surviving a power plant puzzle section that requires some genuinely annoying parkour over stacked boxes. The amusement park level in particular is sprawling enough that three people splitting tasks simultaneously still took reviewers the better part of an hour to finish, the star-rating time limit there is basically decorative, so don't sweat it. That timer only gates your score, not your completion, which is a sensible call. On top of the co-op missions, there is a separate PvP arena mode where you pick a map from an in-game computer, five arenas including Volcano Crater, SOS Factory, and Flight 747, set your own rules (time limit, kill goal, infinite mode, gear spawn rate), and weapons drop on the map with a death-drop mechanic. It is not deep, but it is a decent way to keep a session going after the mission content runs dry. The controls are the obvious fault line. Jumping is a small hop unless you are already running, and the ledge-grab climbing system is awkward enough that several reviewers singled it out specifically. The physics being the main obstacle is intentional genre DNA, wobbly movement is the joke, but SOS OPS! leans harder into the frustration side than Human Fall Flat does, particularly in solo play where there is nobody to laugh with when the crossbow puzzle simply refuses to register inputs correctly. Speaking of solo: do not bother. This game is not built for one person and most community feedback is consistent on that point. With two or more people, the chaos becomes funny; alone, it just becomes friction. The PvP component is present and functional, but do not come here expecting netcode stress tests or weapon balance debates. There is no ranked mode, no matchmaking infrastructure worth scrutinizing, and the session browser is simple room-code style. For a sub-five-dollar game being played over Discord with friends, that is fine. For anyone who cares about competitive integrity or wants something to sink 200 hours into, look elsewhere. Four DLCs exist including GUNS N' OPS (hostage rescue with weapons), TRIALS (obstacle course missions with new vehicles and skins), and the horror-flavored BACKROOMS expansion, which adds a crawling stealth mechanic and a completely different tone. The base game's main story runs around five hours, so the DLC is where longevity lives if the base loop hooks you. Fred, Scout Team

SOS OPS!
ActionAdventureCasualIndie

SOS OPS!

Nov 30, 2023ArtDockDreland Enterprises
GamerScout Says

If your squad needs something to play at 11pm that will generate a voice-chat clip worth saving, SOS OPS! delivers, but bring at least two friends or stay home.

PC
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Screenshots & Media

Screenshot

About SOS OPS!

I came into SOS OPS! looking for something my group could boot up without reading a manual, and within ten minutes one of us was clinging to the side of a fire truck while another accidentally launched a teammate off a roof. That says pretty much everything you need to know about what this game actually is: a physics-based co-op chaos machine built around emergency response missions, closer in spirit to Human Fall Flat or Gang Beasts than anything with a ranked ladder or a skill ceiling worth grinding. The mission variety is the strongest card in the deck. You and up to three other players get dispatched from the Rescue Station to handle jobs that range from helping someone move house, to hosing down fires, to rescuing cats from trees, to surviving a power plant puzzle section that requires some genuinely annoying parkour over stacked boxes. The amusement park level in particular is sprawling enough that three people splitting tasks simultaneously still took reviewers the better part of an hour to finish, the star-rating time limit there is basically decorative, so don't sweat it. That timer only gates your score, not your completion, which is a sensible call. On top of the co-op missions, there is a separate PvP arena mode where you pick a map from an in-game computer, five arenas including Volcano Crater, SOS Factory, and Flight 747, set your own rules (time limit, kill goal, infinite mode, gear spawn rate), and weapons drop on the map with a death-drop mechanic. It is not deep, but it is a decent way to keep a session going after the mission content runs dry. The controls are the obvious fault line. Jumping is a small hop unless you are already running, and the ledge-grab climbing system is awkward enough that several reviewers singled it out specifically. The physics being the main obstacle is intentional genre DNA, wobbly movement is the joke, but SOS OPS! leans harder into the frustration side than Human Fall Flat does, particularly in solo play where there is nobody to laugh with when the crossbow puzzle simply refuses to register inputs correctly. Speaking of solo: do not bother. This game is not built for one person and most community feedback is consistent on that point. With two or more people, the chaos becomes funny; alone, it just becomes friction. The PvP component is present and functional, but do not come here expecting netcode stress tests or weapon balance debates. There is no ranked mode, no matchmaking infrastructure worth scrutinizing, and the session browser is simple room-code style. For a sub-five-dollar game being played over Discord with friends, that is fine. For anyone who cares about competitive integrity or wants something to sink 200 hours into, look elsewhere. Four DLCs exist including GUNS N' OPS (hostage rescue with weapons), TRIALS (obstacle course missions with new vehicles and skins), and the horror-flavored BACKROOMS expansion, which adds a crawling stealth mechanic and a completely different tone. The base game's main story runs around five hours, so the DLC is where longevity lives if the base loop hooks you. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopachievementstrading-cardscloud-savestier:sub-5Ragdoll Physics4-Player Co-opPvP ArenaMission-BasedCouch ChaosShort CampaignDLC-ExpandableSteam Deck Verified

System Requirements

Minimum

OS
Windows 7/8/8.1/10/11 x64
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Intel HD Graphics
Processor
Intel i3-10100F or equivalent

Recommended

OS
Windows 11 x64
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
GTX 1060
Processor
Ryzen 5 2600 or equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
ArtDock
Publisher
Dreland Enterprises
Release Date
Nov 30, 2023

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