Compare Sniper Elite 4 - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Rebellion. Published by Rebellion. Released on 2/13/2017. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 78/100.

Four extra missions, 18 additional weapons, and a full roster of co-op characters bundled into one pass - the real question is whether you love SE4 enough to keep going after the credits roll.

I've spent enough time peering through long-range scopes across wartime Italy to know exactly who the Sniper Elite 4 Season Pass is for, and equally who should skip it entirely. This is not a transformative content drop - it is a well-stocked expansion kit for players who already bought into the base game and want more of the same, deliberately and happily. If you finished the campaign and put Karl Fairburne away permanently, move on. If you're still setting up 200-metre shots and replaying maps for cleaner runs, this pass has your number. The headline content is four new missions playable solo or with a second player, built around the Target: Fuhrer premise and a three-part campaign called Deathstorm. The maps hold up structurally - big open spaces, layered enemy placements, multiple objectives that reward patience over run-and-gun play. They do not reinvent the formula, but the formula in SE4 is already the series high point: third-person stealth, adjustable bullet-drop mechanics, and that signature x-ray kill camera that somehow never gets old. The missions slot naturally into the experience rather than feeling bolted on. The weapon side of the pass is generous on paper - 18 new guns spanning silenced options, Allied rifles, and close-quarters kit, plus 32 rifle skins across all modes. In practice, solo players who run a consistent loadout may barely notice the additions mid-campaign. Multiplayer and co-op enthusiasts will get more mileage here, along with the nine new characters added for those modes. The honest read from the community is that single-player fans buy this pass for the four extra missions and treat the weapons and cosmetics as a bonus, not the other way around. The one caveat worth naming: Rebellion handled post-launch multiplayer maps by releasing them free to all players rather than gating them behind this pass. That was a genuinely player-friendly call, and it means the pass does not hold any online map access hostage. What it does hold is the story content, and if the Deathstorm three-parter and the Target: Fuhrer mission sound appealing to you, they deliver on what SE4 does well. Reviewed criticism at launch pointed to the mission count feeling thin for the original asking price - a fair observation, though the pass has been available at significant discounts for years now, which changes the calculation considerably. Bottom line: the Season Pass functions exactly as intended for a certain kind of player. It extends a very good third-person tactical shooter with more of the content that made it worth playing. The weapons are mostly for tinkerers, the skins are for completionists, and the missions are for everyone who dreaded reaching the end of the base game. Come at it as a fan already invested in SE4, not as a way to test whether the game is worth your time. Alex, Scout Team

Sniper Elite 4 - Season Pass (DLC)
ActionAdventure

Sniper Elite 4 - Season Pass (DLC)

Feb 13, 2017Rebellion
GamerScout Says

Four extra missions, 18 additional weapons, and a full roster of co-op characters bundled into one pass - the real question is whether you love SE4 enough to keep going after the credits roll.

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About Sniper Elite 4 - Season Pass (DLC)

I've spent enough time peering through long-range scopes across wartime Italy to know exactly who the Sniper Elite 4 Season Pass is for, and equally who should skip it entirely. This is not a transformative content drop - it is a well-stocked expansion kit for players who already bought into the base game and want more of the same, deliberately and happily. If you finished the campaign and put Karl Fairburne away permanently, move on. If you're still setting up 200-metre shots and replaying maps for cleaner runs, this pass has your number. The headline content is four new missions playable solo or with a second player, built around the Target: Fuhrer premise and a three-part campaign called Deathstorm. The maps hold up structurally - big open spaces, layered enemy placements, multiple objectives that reward patience over run-and-gun play. They do not reinvent the formula, but the formula in SE4 is already the series high point: third-person stealth, adjustable bullet-drop mechanics, and that signature x-ray kill camera that somehow never gets old. The missions slot naturally into the experience rather than feeling bolted on. The weapon side of the pass is generous on paper - 18 new guns spanning silenced options, Allied rifles, and close-quarters kit, plus 32 rifle skins across all modes. In practice, solo players who run a consistent loadout may barely notice the additions mid-campaign. Multiplayer and co-op enthusiasts will get more mileage here, along with the nine new characters added for those modes. The honest read from the community is that single-player fans buy this pass for the four extra missions and treat the weapons and cosmetics as a bonus, not the other way around. The one caveat worth naming: Rebellion handled post-launch multiplayer maps by releasing them free to all players rather than gating them behind this pass. That was a genuinely player-friendly call, and it means the pass does not hold any online map access hostage. What it does hold is the story content, and if the Deathstorm three-parter and the Target: Fuhrer mission sound appealing to you, they deliver on what SE4 does well. Reviewed criticism at launch pointed to the mission count feeling thin for the original asking price - a fair observation, though the pass has been available at significant discounts for years now, which changes the calculation considerably. Bottom line: the Season Pass functions exactly as intended for a certain kind of player. It extends a very good third-person tactical shooter with more of the content that made it worth playing. The weapons are mostly for tinkerers, the skins are for completionists, and the missions are for everyone who dreaded reaching the end of the base game. Come at it as a fan already invested in SE4, not as a way to test whether the game is worth your time. Alex, Scout Team

Tags

steamSeason PassCo-op MissionsStealth SnipingWeapon VarietySingle-player DLCX-ray Kill CamTactical Shooter DLCBullet Drop Mechanics

System Requirements

System requirements for Sniper Elite 4 - Season Pass (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
78
Steam
91%(62,198)

Game Info

Developer
Rebellion
Publisher
Rebellion
Release Date
Feb 13, 2017

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