Compare Skater XL prices across trusted key stores and find the best deal. Developed by Easy Day Studios Pty Ltd. Published by Easy Day Studios. Released on 12/19/2018. Available on PC, Xbox. Genres: Action, Simulation, Indie. Metacritic score: 58/100.

The trick controls are genuinely brilliant - each analog stick maps to a foot - but outside that mechanic, Easy Day Studios forgot to build the rest of the game around it.

I went in expecting a skateboarding game and came out with a question: does a brilliantly designed control system alone constitute a game? Skater XL's Independent Foot Control System is the real deal. Each analog stick represents one of your skater's feet, so a kickflip means pulling the right stick to position your back foot, then flicking the left stick to kick the board into a flip. A pop shove-it is a circular motion on the rear-foot stick. Grabs are on the shoulder buttons, rotation on the triggers. It sounds complicated written out, but in practice it clicks fast, and the variation it produces is genuinely impressive - you can throw five heelflips in a row and none of them will look identical. The maps give that system something to work against, and the best of them, Easy Day High School and Downtown LA, are solid playgrounds. There are recognizable skate landmarks folded into Downtown LA, and the replay editor - which lets you position a virtual camera anywhere, including a tripod mode that tracks your skater automatically - can make even a sloppy nosegrind look like it belongs in a real skate video. The visual aesthetic, particularly at sunset lighting, is genuinely good, and the licensed soundtrack (Band of Horses, Modest Mouse, Interpol, Animal Collective) matches the West Coast vibe without feeling forced. Four pro skaters - Tom Asta, Tiago Lemos, Evan Smith, and Brandon Westgate - are playable, plus a customizable default skater. Here is where the honest accounting starts. There is no progression system. The challenges per map are tutorial-grade and unlock nothing. Completing them is a formality, not a goal. The base game shipped with a handful of developer maps and a few community-curated ones, and years after full release that number has not grown meaningfully from Easy Day's side. On PC, an active modding community via the mod.io hub has added maps, physics tweaks, and quality-of-life fixes that the developer never shipped - and community sentiment is blunt that the vanilla game without mods is a thin experience. Transition skating on ramps and bowls is the weakest part of the physics, and the ollie has only two height settings, which looks awkward on low obstacles. The replay editor, while promising, has fiddly button inputs and a trim system that does not always cooperate. The bigger problem heading into 2025 is developer inactivity. Forum discussions have grown pointed about the gap between promised updates and actual delivery. The modding scene remains passionate, but it is carrying weight that the studio should have shouldered. If you are on PC and willing to spend thirty minutes installing mods through the official hub, you get a noticeably better game - adjusted gravity, extra tricks, community maps that range from authentic street spots to full skate parks. If you want a clean out-of-the-box experience with objectives and forward momentum, Session: Skate Sim has overtaken Skater XL in content depth. Skater XL earns its place for players who want to obsess over a single perfect manual-to-kickflip line and film it from four angles. It earns skepticism from everyone else. Alex, Scout Team

Skater XL

Skater XL

Dec 19, 2018Easy Day Studios Pty LtdEasy Day Studios
GamerScout Says

The trick controls are genuinely brilliant - each analog stick maps to a foot - but outside that mechanic, Easy Day Studios forgot to build the rest of the game around it.

PCXbox
Best Price Available
€10.00
at Eneba
Lowest tracked: €10.00
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GamerScout Verdict

Best for sim-focused skate fans on PC who will install mods - vanilla, it is a tech demo with gorgeous trick physics and almost no game around them.

Compare Prices(4 stores)

EnebaBest price
StandardArgentinaSteam KeyKey
€10.00
Priced in EUR by the store
Buy
StandardJapanSteam KeyGift copy
€26.24-9%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€28.34
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€29.57
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€32.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€35.59-10%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€10.0026 Aug 2026
Current best
€10.00
Lowest since we started tracking
Keyshops
€7.80€15.38€22.96€30.545 Jul20 Jul4 Aug19 Aug3 Sept
5 Jul — 3 Sept
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Screenshots & Media

Screenshot

About Skater XL

I went in expecting a skateboarding game and came out with a question: does a brilliantly designed control system alone constitute a game? Skater XL's Independent Foot Control System is the real deal. Each analog stick represents one of your skater's feet, so a kickflip means pulling the right stick to position your back foot, then flicking the left stick to kick the board into a flip. A pop shove-it is a circular motion on the rear-foot stick. Grabs are on the shoulder buttons, rotation on the triggers. It sounds complicated written out, but in practice it clicks fast, and the variation it produces is genuinely impressive - you can throw five heelflips in a row and none of them will look identical. The maps give that system something to work against, and the best of them, Easy Day High School and Downtown LA, are solid playgrounds. There are recognizable skate landmarks folded into Downtown LA, and the replay editor - which lets you position a virtual camera anywhere, including a tripod mode that tracks your skater automatically - can make even a sloppy nosegrind look like it belongs in a real skate video. The visual aesthetic, particularly at sunset lighting, is genuinely good, and the licensed soundtrack (Band of Horses, Modest Mouse, Interpol, Animal Collective) matches the West Coast vibe without feeling forced. Four pro skaters - Tom Asta, Tiago Lemos, Evan Smith, and Brandon Westgate - are playable, plus a customizable default skater. Here is where the honest accounting starts. There is no progression system. The challenges per map are tutorial-grade and unlock nothing. Completing them is a formality, not a goal. The base game shipped with a handful of developer maps and a few community-curated ones, and years after full release that number has not grown meaningfully from Easy Day's side. On PC, an active modding community via the mod.io hub has added maps, physics tweaks, and quality-of-life fixes that the developer never shipped - and community sentiment is blunt that the vanilla game without mods is a thin experience. Transition skating on ramps and bowls is the weakest part of the physics, and the ollie has only two height settings, which looks awkward on low obstacles. The replay editor, while promising, has fiddly button inputs and a trim system that does not always cooperate. The bigger problem heading into 2025 is developer inactivity. Forum discussions have grown pointed about the gap between promised updates and actual delivery. The modding scene remains passionate, but it is carrying weight that the studio should have shouldered. If you are on PC and willing to spend thirty minutes installing mods through the official hub, you get a noticeably better game - adjusted gravity, extra tricks, community maps that range from authentic street spots to full skate parks. If you want a clean out-of-the-box experience with objectives and forward momentum, Session: Skate Sim has overtaken Skater XL in content depth. Skater XL earns its place for players who want to obsess over a single perfect manual-to-kickflip line and film it from four angles. It earns skepticism from everyone else.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinAnalog Trick SystemReplay EditorMod-DependentSkate SimNo ProgressionCommunity MapsPhysics-Based ControlsAbandonware RiskPro Skater RosterNiche Appeal

System Requirements

Minimum

Processor
2.5GHz dual core i5 or higher
Memory
8 GB RAM
Graphics
GTX 950 or higher
DirectX
Version 10
Storage
5 GB available space

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Reviews & Ratings

Metacritic
58

Game Info

Developer
Easy Day Studios Pty Ltd
Publisher
Easy Day Studios
Release Date
Dec 19, 2018

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Frequently asked questions about Skater XL

How much does Skater XL cost?

As of 3 September 2026, the cheapest in-stock offer for Skater XL is €10.00 at Eneba, out of 13 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Skater XL cheapest?

The lowest in-stock price we track for Skater XL is €10.00 at Eneba (3 September 2026). We compare 13 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Skater XL available on?

Skater XL is available on PC, Xbox.

When was Skater XL released?

Skater XL was released on 19 December 2018.

Who developed Skater XL?

Skater XL was developed by Easy Day Studios Pty Ltd and published by Easy Day Studios.

Is Skater XL worth buying?

Skater XL holds a Metacritic score of 58/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.