Compare Sigma Theory: Brazil - Additional Nation prices across trusted key stores and find the best deal. Developed by Mi-Clos Studio. Published by Goblinz Studio. Released on 6/25/2020. Available on PC, Mac, Linux. Genres: Simulation, Strategy.

Sigma Theory: Brazil - Additional Nation

Sigma Theory: Brazil - Additional Nation

Add-on / DLC for Sigma Theory: Global Cold War — view full game
Jun 25, 2020Mi-Clos StudioGoblinz Studio
PCMacLinux
Best Price Available
€0.84-66%
at YuPlay
Lowest tracked: €0.84
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Compare Prices(2 stores)

Edition:
YuPlayBest price
StandardGlobalSteam KeyKey
€0.84-66%
Priced in EUR by the store
Buy
Additional Nation (DLC) (PC) Steam KeyGlobalSteam KeyKey
€1.06-57%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.13
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.8414 Aug 2026
Current best
€0.84
Lowest since we started tracking
Keyshops
€0.81€0.90€1.00€1.0931 Jul4 Aug9 Aug13 Aug17 Aug
Tracking prices since 31 Jul 2026
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Screenshots & Media

Screenshot

About Sigma Theory: Brazil - Additional Nation

My first instinct when I sat down with Sigma Theory was to treat it like a compact XCOM: tight roster, global map, one wrong move and your best hacker is sitting in a Taiwanese prison. That framing is mostly correct, and for two or three sessions it works beautifully. You pick your country, draft a squad of four agents from a roster of fifty unlockable characters, and then manage a race against rival nations to complete enough Sigma research branches - think mind control, economic destabilization, robot soldiers - before anyone else crosses the finish line. The Doomsday Clock ticks alongside your progress, and if global tensions spiral into nuclear war you lose regardless of your research lead. That dual pressure is the game's best design idea. The loop splits into two distinct phases and both are worth understanding before you buy. On the global map you assign scientists to research branches, send agents into hostile nations to locate targets, run counter-espionage against enemy operatives sneaking into your own territory, and manage over a hundred NPCs across lobbies, armed factions, and foreign diplomats. Turns are measured in days, and actions like hacking or planting surveillance eat time proportional to your agent's relevant trait score - so building a squad that balances a hacker (Trojan is a community favorite), a soldier archetype, and at least one seducer is a genuine decision with late-game consequences. The second phase is exfiltration: once a scientist is flipped via bribery, seduction, conversion, or the blunt-force option of outright kidnapping, you direct their escape through a city in a choose-your-own-adventure format where your agent's traits act as stat checks. A wheelman trait turns a car chase into a manageable detour; without it, the same scene can end a run. These missions are the game's highlight, genuinely tense in a way the map layer sometimes isn't. Here is where I have to be straight with you. Sigma Theory is short. A single playthrough runs roughly two to four hours depending on difficulty, and the decision space, while clever on the surface, does not scale the way a strategy player expects. Many of the random encounter choices feel like they have correct answers once you've seen them once, and the diplomatic path to victory is underpowered enough that most experienced players ignore it. The roguelike agent-unlock progression gives you a reason to replay, but the mid-game slog of assigning the same missions turn after turn is real, and the tutorial, while contextual, leaves several important mechanics underdefined - the community has written guides specifically to fill those gaps. Mods exist via Steam Workshop, which is a meaningful lifeline for a game this size, but the mod ecosystem is modest compared to genre peers. For the audience asking "is this worth it right now": yes, conditionally. If you want a breezy cyberpunk spy sandbox with genuine story moments - a weak agent surviving an extraction through sheer luck, a blackmail chain that unravels three countries at once - Sigma Theory delivers that in a format that fits an evening. If you are hunting for the kind of decision depth that carries a hundred-hour campaign, look elsewhere. The bones are solid and Mi-Clos Studio clearly understood the assignment aesthetically - the cold blue map, the stylized agent portraits, the near-future Blade Runner-adjacent atmosphere all land. The game simply runs out of runway before the depth catches up to the premise.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementsworkshopcloud-savestier:sub-5

System Requirements

Minimum

OS
Windows 7/8/8.1/10
Storage
50 MB available space
Graphics
NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
Processor
1,3 GHz CPU

Recommended

OS
Windows 10
Storage
100 MB available space
Graphics
DirectX® 10 compliant graphics card
Processor
Dual-core 2Ghz CPU

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Reviews & Ratings

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Game Info

Developer
Mi-Clos Studio
Publisher
Goblinz Studio
Release Date
Jun 25, 2020

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Frequently asked questions about Sigma Theory: Brazil - Additional Nation

How much does Sigma Theory: Brazil - Additional Nation cost?

As of 17 August 2026, the cheapest in-stock offer for Sigma Theory: Brazil - Additional Nation is €0.84 at YuPlay, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sigma Theory: Brazil - Additional Nation cheapest?

The lowest in-stock price we track for Sigma Theory: Brazil - Additional Nation is €0.84 at YuPlay (17 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sigma Theory: Brazil - Additional Nation available on?

Sigma Theory: Brazil - Additional Nation is available on PC, Mac, Linux.

When was Sigma Theory: Brazil - Additional Nation released?

Sigma Theory: Brazil - Additional Nation was released on 25 June 2020.

Who developed Sigma Theory: Brazil - Additional Nation?

Sigma Theory: Brazil - Additional Nation was developed by Mi-Clos Studio and published by Goblinz Studio.