
She is Mermaid
A breezy rural-Japan rom-com visual novel that commits fully to its absurd premise, for readers who find slapstick and sweetness a perfectly reasonable combination.
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About She is Mermaid
I went in expecting a throwaway mobile port and came out genuinely charmed by how little She is Mermaid apologizes for itself. This is a slice-of-life visual novel originally built by a small Japanese-Korean team, set entirely in a sleepy countryside during one surreal summer. Hiroto returns to his rural hometown and finds his childhood friend Ion living in a pond with a fish tail. The game's reaction to that reveal is basically: sure, let's figure this out. That low-key acceptance of the impossible is actually the title's biggest personality trait, and it works. The cast is where things get interesting. Ion is shy and introverted until she decides to express herself by hitting Hiroto with her tail. Petakko, a second mermaid they encounter, has a memory that resets roughly every day, which the game uses for gentle comedy rather than tragedy. Rin, the shrine priestess looking after them both, flips between two completely distinct personalities, one composed and knowing, the other almost dangerously energetic. The trio's chemistry drives the whole experience, because the plot itself is light. This is not a mystery to solve or a world to save. It is a comedy about cohabiting with fantastical girls in a setting that treats shrines and freshwater mermaids as a minor logistical inconvenience. The writing is quick and the comedic timing genuinely lands more often than you might expect from a port with this kind of quiet footprint. Structurally, the game plays as a branching visual novel. You make choices that steer toward character routes and multiple endings, including a healthy collection of bad ends that are logged separately. The PC version quietly pruned some of those bad ending branches from the original mobile release, which makes routing a little cleaner if you are here for the good endings. There is post-credits story content to unlock after completing individual routes, which gives the cast more room to breathe and is a nice reward for finishing. At roughly 160,000 words, it sits in comfortable medium-length territory, probably eight to twelve hours for a full read depending on pace and route exploration. The honest caveats are real, though. The voice acting is fully Japanese with no English dub, so anyone who finds subtitle reading in a comedy a flow-breaker may struggle. The audio mix leans into high-energy reaction screaming, particularly from Ion, and depending on your tolerance for that register of anime comedy, it either lands or wears thin fast. The backgrounds use a watercolor-over-photograph treatment that is pleasant in quieter scenes but can look muddy in others. UI customization is minimal. None of these are dealbreakers for the audience this game knows it is serving, but if you came expecting something with the production depth of a major visual novel studio, recalibrate now. For readers who love the rhythm of rural-Japan settings, moe character comedy, and a story that knows exactly how weird it is and leans in, this one has a specific kind of warmth I find hard to dismiss. It does not overreach. It tells a compact, funny, occasionally sweet story with three characters who earn their screen time, and then it ends. That restraint is rarer than it should be. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 2 GB available space
- Processor
- Pentium3 1.0GHz
- Additional Notes
- Screen resolution: 1280 * 720+
Recommended
- OS
- WIN7(Recommended)/WIN8/Vista
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 2 GB available space
- Processor
- Pentium3 (1.0GHz)
- Additional Notes
- Screen resolution: 1280 * 720+
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Game Info
- Developer
- COSEN
- Publisher
- COSEN
- Release Date
- Sep 8, 2018
