Compare My Little Kitties prices across 50+ stores and find the best deal. Developed by COSEN. Published by Sekai Project. Released on 6/21/2016. Available on PC. Genres: Casual, Indie.

A two-to-four-hour visual novel about grief, loneliness, and the strange warmth of accidental parenthood, wrapped in Japanese folklore and kitten girls. Quiet, earnest, and surprisingly hard to shake.

I came into this one expecting something light and disposable, the kind of short visual novel you close and forget by morning. What I got instead was a genuinely affecting little story that kept rattling around in my head long after the credits. My Little Kitties is a compact Japanese visual novel from COSEN, translated and published on PC by Sekai Project, and it is precisely the kind of small, handcrafted thing I will always make time to write about. The setup leans on bakeneko mythology, the old Japanese folklore of cats that accumulate spiritual energy and shapeshift into human form. Your protagonist, a teenage boy named Haru who lost his parents in a traffic accident, is living alone when he takes in a stray kitten named Nuri. Nuri turns out to be a bakeneko, and shortly after, two more supernatural presences arrive in his life: Sora, a slightly older kitten-girl, and Yura, a soul-managing entity who develops a complicated attachment to Haru. The domestic chaos that follows is the whole game. Haru is basically raising children he never asked for, grieving parents he can barely talk about, and somehow finding routine in the absurdity. That combination is rarer and more precise than it sounds. The branching structure is modest. There are multiple endings, including a handful of bad ones that arrive when Yura's more unsettling intentions go unchecked. The choices are not numerous, but they do shape which emotional notes the ending hits. Players who push for full completion will pass through some tonally odd bad-ending territory before landing on the routes that carry real weight. The voice cast is where the production earns real praise: Sora is voiced by Sakura Ayane and Yura by Maaya Uchida, two performers whose work in anime is widely recognized, and their delivery gives both characters a life the text alone could not fully sustain. Even without understanding Japanese, the emotional register comes through clearly in every scene. There is also a small airplane mini-game tucked in, a tiny palette cleanser that feels very much like the kind of loving extra a small development team adds because they genuinely care about the experience. The limitations are real and worth naming. The runtime sits firmly in the two-to-four-hour range depending on reading speed and how many endings you chase, and there is no resolution scaling, which causes some blurring on modern monitors. The comedy scenes do not always land as hard as they seem intended to, and the bad endings can feel structurally strange rather than meaningfully dark. There are no Steam achievements, which is a small but noticeable omission given how the game tracks internal accomplishments internally. The art is clean, expressive, and consistent, but it does not reach the heights of larger VN productions. What stays with me, though, is the emotional honesty at the center of it. Haru's solitude before the kittens arrive is conveyed without melodrama. The small domestic rhythms of the story, meals, bedtime arguments, small rituals of care, feel genuinely observed rather than performed. For a game this short, it knows when to be quiet. If you like your visual novels grounded in feeling rather than spectacle, and you have a soft spot for Japanese folklore woven into slice-of-life, this one earns the few hours it asks for. Kai, Scout Team

My Little Kitties
CasualIndie

My Little Kitties

Jun 21, 2016COSENSekai Project
GamerScout Says

A two-to-four-hour visual novel about grief, loneliness, and the strange warmth of accidental parenthood, wrapped in Japanese folklore and kitten girls. Quiet, earnest, and surprisingly hard to shake.

PC
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Screenshots & Media

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About My Little Kitties

I came into this one expecting something light and disposable, the kind of short visual novel you close and forget by morning. What I got instead was a genuinely affecting little story that kept rattling around in my head long after the credits. My Little Kitties is a compact Japanese visual novel from COSEN, translated and published on PC by Sekai Project, and it is precisely the kind of small, handcrafted thing I will always make time to write about. The setup leans on bakeneko mythology, the old Japanese folklore of cats that accumulate spiritual energy and shapeshift into human form. Your protagonist, a teenage boy named Haru who lost his parents in a traffic accident, is living alone when he takes in a stray kitten named Nuri. Nuri turns out to be a bakeneko, and shortly after, two more supernatural presences arrive in his life: Sora, a slightly older kitten-girl, and Yura, a soul-managing entity who develops a complicated attachment to Haru. The domestic chaos that follows is the whole game. Haru is basically raising children he never asked for, grieving parents he can barely talk about, and somehow finding routine in the absurdity. That combination is rarer and more precise than it sounds. The branching structure is modest. There are multiple endings, including a handful of bad ones that arrive when Yura's more unsettling intentions go unchecked. The choices are not numerous, but they do shape which emotional notes the ending hits. Players who push for full completion will pass through some tonally odd bad-ending territory before landing on the routes that carry real weight. The voice cast is where the production earns real praise: Sora is voiced by Sakura Ayane and Yura by Maaya Uchida, two performers whose work in anime is widely recognized, and their delivery gives both characters a life the text alone could not fully sustain. Even without understanding Japanese, the emotional register comes through clearly in every scene. There is also a small airplane mini-game tucked in, a tiny palette cleanser that feels very much like the kind of loving extra a small development team adds because they genuinely care about the experience. The limitations are real and worth naming. The runtime sits firmly in the two-to-four-hour range depending on reading speed and how many endings you chase, and there is no resolution scaling, which causes some blurring on modern monitors. The comedy scenes do not always land as hard as they seem intended to, and the bad endings can feel structurally strange rather than meaningfully dark. There are no Steam achievements, which is a small but noticeable omission given how the game tracks internal accomplishments internally. The art is clean, expressive, and consistent, but it does not reach the heights of larger VN productions. What stays with me, though, is the emotional honesty at the center of it. Haru's solitude before the kittens arrive is conveyed without melodrama. The small domestic rhythms of the story, meals, bedtime arguments, small rituals of care, feel genuinely observed rather than performed. For a game this short, it knows when to be quiet. If you like your visual novels grounded in feeling rather than spectacle, and you have a soft spot for Japanese folklore woven into slice-of-life, this one earns the few hours it asks for. Kai, Scout Team

Tags

singleplayertier:indieVisual NovelBakeneko FolkloreMultiple EndingsJapanese Voice ActingSlice-of-LifeShort PlaythroughBranching NarrativeSupernatural

System Requirements

Minimum

OS
Windows 7, Windows 8.1 Classic or Windows 10
Memory
500 MB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Processor
2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices

Recommended

OS
Windows 7, Windows 8.1 Classic or Windows 10
Memory
1 GB RAM
DirectX
Version 9.0c
Processor
2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices

Reviews & Ratings

No ratings available

Game Info

Developer
COSEN
Publisher
Sekai Project
Release Date
Jun 21, 2016

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