Compare Shadow Gambit: The Cursed Crew prices across trusted key stores and find the best deal. Developed by Mimimi Games. Published by Hooded Horse, Mimimi Games. Released on 8/17/2023. Available on PC, Xbox. Genres: RPG, Strategy. Metacritic score: 85/100.

Mimimi's final game before the studio closed is also their most inventive: a ghost-ship stealth-tactics gem where every cursed crew member feels genuinely irreplaceable, not just a reskinned archetype.

I've played enough isometric stealth-tactics games to know when a developer is coasting and when they're actually pushing the form. Shadow Gambit: The Cursed Crew, released in August 2023 and sadly the last game from the now-shuttered Mimimi Games, is very much the latter. It builds on the studio's lineage from Shadow Tactics and Desperados III, but the supernatural pirate setting gives the designers room to get genuinely weird with ability design in ways that feel earned rather than gimmicky. The core loop will be familiar if you've spent time with Mimimi's previous work: you move a small squad through enemy-patrolled island maps in real-time, read sight cones, pick off isolated guards, and use the pause-and-queue system (called Shadow Mode here) to choreograph simultaneous takedowns that feel like a perfectly executed heist when they land. What sets Shadow Gambit apart is how radically different each crew member plays. Suleidy can grow a concealing bush anywhere on the map on demand, which sounds minor until you realize it completely reshapes how you approach open terrain. Pinkus von Presswald can possess enemies and walk them into restricted areas or off cliffs. Gaelle Le Bries carries a cannon that launches other characters across the map. Teresa la Ciega picks off targets from long range with two bolt types, one lethal and one that blinds without killing. Toya uses a bird call to lure multiple guards at once, then warps to a pre-placed talisman to clean them up. These abilities interact with each other in ways that make squad selection feel like genuine strategic pre-planning, not just picking your three favourites and forgetting the rest exist. The non-linear mission structure is where Shadow Gambit earns real points from me. You choose the order of most missions from the deck of the Red Marley (your sentient ghost ship, who has dialogue and personality), and you gather Black Pearls and Soul Power across islands to revive more crew members over time. The crew tales and Captain's Trials, optional character-focused story missions, add meaningful context to each pirate without ever feeling like padding. The writing is dry and funny, the voice performances are sharp, and the characters are distinct enough that you actually care which three you bring into a difficult mission. The save-anywhere system, which the game cleverly frames as the Marley capturing memories, removes most of the friction from experimentation without making success feel cheap. That said, the isometric camera and click-targeting can still betray you at the worst moments, and later missions stack overlapping patrol patterns so tightly that new players might find the difficulty curve punishing before they have enough crew variety to feel properly equipped. For anyone coming in as an RPG-adjacent player rather than a hardcore tactics veteran, there is a real accessibility layer here: adjustable difficulty, generous save frequency reminders, and enough character variety that you can lean into whatever playstyle clicks without being punished for benching the ones that don't. The roughly 25-hour campaign does not overstay its welcome, and the badge challenges per mission give completionists plenty of reason to replay maps with different crew compositions. This is a game about systems that reward curiosity, and it shows in almost every design decision. Mimimi closed its doors after shipping this game, which gives Shadow Gambit a bittersweetness that I think actually makes it worth seeking out beyond the mechanical quality alone. It is a studio's best-crafted work and a clear evolution of a genre they arguably owned. If you bounced off Desperados III for feeling slightly anonymous, the cursed pirate crew fixes that problem decisively. Monika, Scout Team

Shadow Gambit: The Cursed Crew

Shadow Gambit: The Cursed Crew

Aug 17, 2023Mimimi GamesHooded Horse, Mimimi Games
GamerScout Says

Mimimi's final game before the studio closed is also their most inventive: a ghost-ship stealth-tactics gem where every cursed crew member feels genuinely irreplaceable, not just a reskinned archetype.

PCXbox
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GamerScout Verdict

Best for tactics fans who want character-driven ability design over pure puzzle-box stealth, and don't mind a steep mid-game patrol ramp.

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Price History

Lowest tracked
€8.683 Sept 2026
Current best
€8.68
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€7.84€10.73€13.63€16.5216 Aug21 Aug27 Aug1 Sept6 Sept
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About Shadow Gambit: The Cursed Crew

I've played enough isometric stealth-tactics games to know when a developer is coasting and when they're actually pushing the form. Shadow Gambit: The Cursed Crew, released in August 2023 and sadly the last game from the now-shuttered Mimimi Games, is very much the latter. It builds on the studio's lineage from Shadow Tactics and Desperados III, but the supernatural pirate setting gives the designers room to get genuinely weird with ability design in ways that feel earned rather than gimmicky. The core loop will be familiar if you've spent time with Mimimi's previous work: you move a small squad through enemy-patrolled island maps in real-time, read sight cones, pick off isolated guards, and use the pause-and-queue system (called Shadow Mode here) to choreograph simultaneous takedowns that feel like a perfectly executed heist when they land. What sets Shadow Gambit apart is how radically different each crew member plays. Suleidy can grow a concealing bush anywhere on the map on demand, which sounds minor until you realize it completely reshapes how you approach open terrain. Pinkus von Presswald can possess enemies and walk them into restricted areas or off cliffs. Gaelle Le Bries carries a cannon that launches other characters across the map. Teresa la Ciega picks off targets from long range with two bolt types, one lethal and one that blinds without killing. Toya uses a bird call to lure multiple guards at once, then warps to a pre-placed talisman to clean them up. These abilities interact with each other in ways that make squad selection feel like genuine strategic pre-planning, not just picking your three favourites and forgetting the rest exist. The non-linear mission structure is where Shadow Gambit earns real points from me. You choose the order of most missions from the deck of the Red Marley (your sentient ghost ship, who has dialogue and personality), and you gather Black Pearls and Soul Power across islands to revive more crew members over time. The crew tales and Captain's Trials, optional character-focused story missions, add meaningful context to each pirate without ever feeling like padding. The writing is dry and funny, the voice performances are sharp, and the characters are distinct enough that you actually care which three you bring into a difficult mission. The save-anywhere system, which the game cleverly frames as the Marley capturing memories, removes most of the friction from experimentation without making success feel cheap. That said, the isometric camera and click-targeting can still betray you at the worst moments, and later missions stack overlapping patrol patterns so tightly that new players might find the difficulty curve punishing before they have enough crew variety to feel properly equipped. For anyone coming in as an RPG-adjacent player rather than a hardcore tactics veteran, there is a real accessibility layer here: adjustable difficulty, generous save frequency reminders, and enough character variety that you can lean into whatever playstyle clicks without being punished for benching the ones that don't. The roughly 25-hour campaign does not overstay its welcome, and the badge challenges per mission give completionists plenty of reason to replay maps with different crew compositions. This is a game about systems that reward curiosity, and it shows in almost every design decision. Mimimi closed its doors after shipping this game, which gives Shadow Gambit a bittersweetness that I think actually makes it worth seeking out beyond the mechanical quality alone. It is a studio's best-crafted work and a clear evolution of a genre they arguably owned. If you bounced off Desperados III for feeling slightly anonymous, the cursed pirate crew fixes that problem decisively.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedPause-and-Plan TacticsCrew SynergyNon-Linear MissionsSupernatural AbilitiesCharacter-Focused WritingSave AnytimeIsometric StealthSquad CustomizationBittersweet Finale

System Requirements

Minimum

OS
Windows 10 64bit
Processor
3.0GHz Four Core CPU (Intel i5-7400, AMD Ryzen 3 1200)
Memory
8 GB RAM
Graphics
GTX 1050 Ti, AMD R7 370, 2GB
DirectX
Version 11 Storage…

Recommended

OS
Windows® 11 (64-bit)
Processor
Intel® Core™ i5-8400 (hexa-core) / AMD® Ryzen™ 5 1600 (hexa-core)
Memory
16 GB RAM
Graphics
NVIDIA® GeForce® GTX 97…

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Reviews & Ratings

Metacritic
85
Steam
91%(6,493)

Game Info

Developer
Mimimi Games
Publisher
Hooded Horse, Mimimi Games
Release Date
Aug 17, 2023

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsAdjustable Text SizeCamera ComfortColor AlternativesCustom Volume Controls+8 more

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Frequently asked questions about Shadow Gambit: The Cursed Crew

How much does Shadow Gambit: The Cursed Crew cost?

As of 6 September 2026, the cheapest in-stock offer for Shadow Gambit: The Cursed Crew is €8.68 at Gamivo, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Shadow Gambit: The Cursed Crew cheapest?

The lowest in-stock price we track for Shadow Gambit: The Cursed Crew is €8.68 at Gamivo (6 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Shadow Gambit: The Cursed Crew available on?

Shadow Gambit: The Cursed Crew is available on PC, Xbox.

When was Shadow Gambit: The Cursed Crew released?

Shadow Gambit: The Cursed Crew was released on 17 August 2023.

Who developed Shadow Gambit: The Cursed Crew?

Shadow Gambit: The Cursed Crew was developed by Mimimi Games and published by Hooded Horse, Mimimi Games.

Is Shadow Gambit: The Cursed Crew worth buying?

Shadow Gambit: The Cursed Crew holds a Metacritic score of 85/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.