
Shadow Gambit: The Cursed Crew
Mimimi's final game before the studio closed is also their most inventive: a ghost-ship stealth-tactics gem where every cursed crew member feels genuinely irreplaceable, not just a reskinned archetype.
GamerScout Verdict
Best for tactics fans who want character-driven ability design over pure puzzle-box stealth, and don't mind a steep mid-game patrol ramp.
Compare Prices(5 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media
About Shadow Gambit: The Cursed Crew
I've played enough isometric stealth-tactics games to know when a developer is coasting and when they're actually pushing the form. Shadow Gambit: The Cursed Crew, released in August 2023 and sadly the last game from the now-shuttered Mimimi Games, is very much the latter. It builds on the studio's lineage from Shadow Tactics and Desperados III, but the supernatural pirate setting gives the designers room to get genuinely weird with ability design in ways that feel earned rather than gimmicky. The core loop will be familiar if you've spent time with Mimimi's previous work: you move a small squad through enemy-patrolled island maps in real-time, read sight cones, pick off isolated guards, and use the pause-and-queue system (called Shadow Mode here) to choreograph simultaneous takedowns that feel like a perfectly executed heist when they land. What sets Shadow Gambit apart is how radically different each crew member plays. Suleidy can grow a concealing bush anywhere on the map on demand, which sounds minor until you realize it completely reshapes how you approach open terrain. Pinkus von Presswald can possess enemies and walk them into restricted areas or off cliffs. Gaelle Le Bries carries a cannon that launches other characters across the map. Teresa la Ciega picks off targets from long range with two bolt types, one lethal and one that blinds without killing. Toya uses a bird call to lure multiple guards at once, then warps to a pre-placed talisman to clean them up. These abilities interact with each other in ways that make squad selection feel like genuine strategic pre-planning, not just picking your three favourites and forgetting the rest exist. The non-linear mission structure is where Shadow Gambit earns real points from me. You choose the order of most missions from the deck of the Red Marley (your sentient ghost ship, who has dialogue and personality), and you gather Black Pearls and Soul Power across islands to revive more crew members over time. The crew tales and Captain's Trials, optional character-focused story missions, add meaningful context to each pirate without ever feeling like padding. The writing is dry and funny, the voice performances are sharp, and the characters are distinct enough that you actually care which three you bring into a difficult mission. The save-anywhere system, which the game cleverly frames as the Marley capturing memories, removes most of the friction from experimentation without making success feel cheap. That said, the isometric camera and click-targeting can still betray you at the worst moments, and later missions stack overlapping patrol patterns so tightly that new players might find the difficulty curve punishing before they have enough crew variety to feel properly equipped. For anyone coming in as an RPG-adjacent player rather than a hardcore tactics veteran, there is a real accessibility layer here: adjustable difficulty, generous save frequency reminders, and enough character variety that you can lean into whatever playstyle clicks without being punished for benching the ones that don't. The roughly 25-hour campaign does not overstay its welcome, and the badge challenges per mission give completionists plenty of reason to replay maps with different crew compositions. This is a game about systems that reward curiosity, and it shows in almost every design decision. Mimimi closed its doors after shipping this game, which gives Shadow Gambit a bittersweetness that I think actually makes it worth seeking out beyond the mechanical quality alone. It is a studio's best-crafted work and a clear evolution of a genre they arguably owned. If you bounced off Desperados III for feeling slightly anonymous, the cursed pirate crew fixes that problem decisively.

RPGs
Tags
System Requirements
Minimum
- OS
- Windows 10 64bit
- Processor
- 3.0GHz Four Core CPU (Intel i5-7400, AMD Ryzen 3 1200)
- Memory
- 8 GB RAM
- Graphics
- GTX 1050 Ti, AMD R7 370, 2GB
- DirectX
- Version 11 Storage…
Recommended
- OS
- Windows® 11 (64-bit)
- Processor
- Intel® Core™ i5-8400 (hexa-core) / AMD® Ryzen™ 5 1600 (hexa-core)
- Memory
- 16 GB RAM
- Graphics
- NVIDIA® GeForce® GTX 97…
Keep exploring
Community Discussion
Be the first to comment on Shadow Gambit: The Cursed Crew.
Reviews & Ratings
Game Info
- Developer
- Mimimi Games
- Publisher
- Hooded Horse, Mimimi Games
- Release Date
- Aug 17, 2023


