Compare Satisfactory prices across trusted key stores and find the best deal. Developed by Coffee Stain Studios. Published by Coffee Stain Publishing. Released on 9/10/2024. Available on PC, Xbox. Genres: Adventure, Indie, Simulation, Strategy. Metacritic score: 91/100.

Ninety-seven percent positive across 270,000 Steam reviews after five years in early access - Satisfactory 1.0 is the factory-builder that converts sceptics and destroys weekends in equal measure.

I have a rule: if a game can make me care about conveyor belt throughput ratios at 2 AM on a Tuesday, it has earned its place on any strategy-sim shortlist. Satisfactory 1.0 earned that place, and then built a three-story automated processing wing on top of it. Coffee Stain Studios spent nearly five years in early access refining every loop, and the 1.0 release that landed in September 2024 is the version this game always promised to be - a first-person factory builder set on a hostile alien planet, structured around increasingly demanding production chains that drag you through multiple tiers of technology, each one requiring you to rethink and scale up everything you built before. The progression arc is what separates Satisfactory from lighter automation games. You begin by hand-mining ore and feeding it into a basic smelter. Then you wire up a constructor. Then a row of constructors. Then you realise your iron output is choking your steel chain, and the whole layout needs rethinking. That spiral - plan, build, bottleneck, rebuild - is the core gameplay loop, and it never fully resolves. By mid-game you are routing conveyor belts across canyon walls, laying railway networks between distant resource nodes, and balancing power grids that span coal generators, fuel generators, and eventually nuclear plants. The overclocking system lets you push machines beyond their base output at the cost of additional power draw, which forces real trade-off decisions rather than just building more copies of the same structure. Hard drives, found through alien crash sites, unlock alternate recipes that can completely restructure your production priorities - finding a caterium wire recipe that cuts your copper demand in half feels like genuine discovery. For newcomers worried by screenshots of spaghetti belt layouts: the complexity is self-paced. The early tiers hold your hand enough to establish the logic, and the freeform sandbox means no one is grading your factory aesthetics. That said, the jump in required output volumes between Tier 4 and Tier 5 is a known friction point - some players hit a wall when the game asks for industrial-scale aluminum and computer production and the repetition of placing dozens of identical assemblers starts to feel mechanical. The 1.0 update added a narrative thread and an actual ending, which gives directionless builders something to aim at, though the story's final beats have drawn criticism for feeling undercooked given the buildup. The journey is the product here, not the conclusion. Multiplayer co-op is seamless enough that splitting factory responsibilities with a friend genuinely changes the game's character - one person scouts and mines while the other manages production ratios, and progress that would take a solo player thirty hours compresses dramatically. The mod ecosystem is deep and active, with mods addressing almost every structural complaint: higher-tier buildings, blueprint scaling, quality-of-life fixes for late-game repetition. If the base game's endgame starts to drag, the mod library is a legitimate second playthrough. A Metacritic score of 91 and the community's own Golden Joystick award for PC Game of the Year 2024 are not accidents - this is a studio that listened to five years of early access feedback and shipped accordingly. Diego, Scout Team

Satisfactory

Satisfactory

Sep 10, 2024Coffee Stain StudiosCoffee Stain Publishing
GamerScout Says

Ninety-seven percent positive across 270,000 Steam reviews after five years in early access - Satisfactory 1.0 is the factory-builder that converts sceptics and destroys weekends in equal measure.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Screenshots & Media

About Satisfactory

I have a rule: if a game can make me care about conveyor belt throughput ratios at 2 AM on a Tuesday, it has earned its place on any strategy-sim shortlist. Satisfactory 1.0 earned that place, and then built a three-story automated processing wing on top of it. Coffee Stain Studios spent nearly five years in early access refining every loop, and the 1.0 release that landed in September 2024 is the version this game always promised to be - a first-person factory builder set on a hostile alien planet, structured around increasingly demanding production chains that drag you through multiple tiers of technology, each one requiring you to rethink and scale up everything you built before. The progression arc is what separates Satisfactory from lighter automation games. You begin by hand-mining ore and feeding it into a basic smelter. Then you wire up a constructor. Then a row of constructors. Then you realise your iron output is choking your steel chain, and the whole layout needs rethinking. That spiral - plan, build, bottleneck, rebuild - is the core gameplay loop, and it never fully resolves. By mid-game you are routing conveyor belts across canyon walls, laying railway networks between distant resource nodes, and balancing power grids that span coal generators, fuel generators, and eventually nuclear plants. The overclocking system lets you push machines beyond their base output at the cost of additional power draw, which forces real trade-off decisions rather than just building more copies of the same structure. Hard drives, found through alien crash sites, unlock alternate recipes that can completely restructure your production priorities - finding a caterium wire recipe that cuts your copper demand in half feels like genuine discovery. For newcomers worried by screenshots of spaghetti belt layouts: the complexity is self-paced. The early tiers hold your hand enough to establish the logic, and the freeform sandbox means no one is grading your factory aesthetics. That said, the jump in required output volumes between Tier 4 and Tier 5 is a known friction point - some players hit a wall when the game asks for industrial-scale aluminum and computer production and the repetition of placing dozens of identical assemblers starts to feel mechanical. The 1.0 update added a narrative thread and an actual ending, which gives directionless builders something to aim at, though the story's final beats have drawn criticism for feeling undercooked given the buildup. The journey is the product here, not the conclusion. Multiplayer co-op is seamless enough that splitting factory responsibilities with a friend genuinely changes the game's character - one person scouts and mines while the other manages production ratios, and progress that would take a solo player thirty hours compresses dramatically. The mod ecosystem is deep and active, with mods addressing almost every structural complaint: higher-tier buildings, blueprint scaling, quality-of-life fixes for late-game repetition. If the base game's endgame starts to drag, the mod library is a legitimate second playthrough. A Metacritic score of 91 and the community's own Golden Joystick award for PC Game of the Year 2024 are not accidents - this is a studio that listened to five years of early access feedback and shipped accordingly.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercooponline-coopcross-platformachievementscloud-savesFactory BuilderAutomationProduction ChainsBase BuildingResource ManagementCo-op FriendlyLate-Game DepthMod SupportFirst-Person BuilderFactory OptimizationTiered ProgressionOverclocking MechanicsRailroad LogisticsAlternate RecipesAlien World ExplorationMod-FriendlyPower ManagementBlueprint Building

System Requirements

Minimum

OS
Windows 10 or later (64-Bit)
Memory
8 GB RAM
Storage
20 GB available space
Graphics
Nvidia GTX 1650/GTX 1050-ti, or AMD RX 470/RX 570, or equivalent performance & VRAM
Processor
i5-3570 3.4 GHz 4 Core

Recommended

OS
Windows 11 or later (64-Bit)
Memory
16 GB RAM
Storage
20 GB available space
Graphics
Nvidia RTX 2070 or RX 5700, or equivalent performance & VRAM
Processor
Ryzen 5 5600X or i5-12400 or equivalent performance, 6 physical cores minimum

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Community Discussion

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Reviews & Ratings

Metacritic
91
Steam
97%(272,708)

Game Info

Developer
Coffee Stain Studios
Publisher
Coffee Stain Publishing
Release Date
Sep 10, 2024

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (1)
English
Subtitles (13)
EnglishFrenchItalianGermanSpanish - SpainJapanese+7 more

Features

AchievementsCloud Saves

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Frequently asked questions about Satisfactory

How much does Satisfactory cost?

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What platforms is Satisfactory available on?

Satisfactory is available on PC, Xbox.

When was Satisfactory released?

Satisfactory was released on 10 September 2024.

Who developed Satisfactory?

Satisfactory was developed by Coffee Stain Studios and published by Coffee Stain Publishing.

Is Satisfactory worth buying?

Satisfactory holds a Metacritic score of 91/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.