Compare Rose Riddle 2: Werewolf Shadow prices across 50+ stores and find the best deal. Developed by Alawar Casual. Published by Alawar Casual. Released on 12/18/2019. Available on PC. Genres: Adventure, Casual, Indie.

A cheerful fairy-tale whodunit wrapped in a resource-management shell: tight, colourful, and more inventive level-by-level than it has any right to be.

I came into this one expecting a paint-by-numbers casual release from an Alawar catalogue. What I got instead was a resource-management game that actually earns its fairy-tale premise level by level, in ways that kept surprising me well past the first hour. The setup is storybook-simple: Rose Riddle, princess-slash-detective, is working a werewolf case while the Fairy Kingdom preps for a royal birthday. The plot is lightweight on purpose, and that is fine, because the actual gameplay loop is doing the heavy lifting. At its core this is a time management and resource collection game across a substantial 45 main story levels, supplemented by three types of mini-game stages: a matching puzzle, a driving navigation segment, and a Whac-A-Mole round, bringing the total to 62 levels. Each map asks you to clear obstacles, collect resources, build production stations, and satisfy a string of character requests before the timer runs out. The characters themselves are a small delight: a lounge-singer Little Red Riding Hood, a money-stuffed Scarecrow, a cop who used to be a Little Pig. The writing does not overstay its welcome. What separates this from the genre standard is the power-up economy: instead of buying boosts with generic coins, you trade them for Soda, a separate resource that forces small prioritisation calls and adds a layer of texture the genre often skips. Green machines generate money, red machines generate materials, and magic tables pulse out resources on a timer. Learning which to visit in which order is where the quiet satisfaction lives. Three difficulty modes are available: casual (no time pressure), normal (reasonable limits), and expert (tight enough to sting). The untimed mode is generous and makes the whole thing accessible to players who just want to follow the story at their own pace, while expert genuinely requires forward planning to hit three stars. No single location repeats its layout, which is more restraint than most games in the genre manage. The colourful, lively animation holds up well, and the melodic background score sits in that comfortable register that casual games have always understood better than action titles: present, pleasant, never intrusive. The honest caveats: the narrative wraps up without much consequence, and players looking for a deep strategic challenge will find the ceiling low. The community on Steam is small enough that there are no public reviews to speak of, and the game has not attracted wide critical coverage. It is, in the kindest possible reading, a modest game that knows exactly what it is. If you bounced off more punishing time management titles, or if you played the first Rose Riddle and wanted more, this sequel delivers a tidier, more confident version of that same handmade cosiness. The werewolf mystery is an excuse, but it is a charming one, and Yustas Games clearly had genuine affection for the world they were building. Kai, Scout Team

Rose Riddle 2: Werewolf Shadow
AdventureCasualIndie

Rose Riddle 2: Werewolf Shadow

Dec 18, 2019Alawar Casual
GamerScout Says

A cheerful fairy-tale whodunit wrapped in a resource-management shell: tight, colourful, and more inventive level-by-level than it has any right to be.

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About Rose Riddle 2: Werewolf Shadow

I came into this one expecting a paint-by-numbers casual release from an Alawar catalogue. What I got instead was a resource-management game that actually earns its fairy-tale premise level by level, in ways that kept surprising me well past the first hour. The setup is storybook-simple: Rose Riddle, princess-slash-detective, is working a werewolf case while the Fairy Kingdom preps for a royal birthday. The plot is lightweight on purpose, and that is fine, because the actual gameplay loop is doing the heavy lifting. At its core this is a time management and resource collection game across a substantial 45 main story levels, supplemented by three types of mini-game stages: a matching puzzle, a driving navigation segment, and a Whac-A-Mole round, bringing the total to 62 levels. Each map asks you to clear obstacles, collect resources, build production stations, and satisfy a string of character requests before the timer runs out. The characters themselves are a small delight: a lounge-singer Little Red Riding Hood, a money-stuffed Scarecrow, a cop who used to be a Little Pig. The writing does not overstay its welcome. What separates this from the genre standard is the power-up economy: instead of buying boosts with generic coins, you trade them for Soda, a separate resource that forces small prioritisation calls and adds a layer of texture the genre often skips. Green machines generate money, red machines generate materials, and magic tables pulse out resources on a timer. Learning which to visit in which order is where the quiet satisfaction lives. Three difficulty modes are available: casual (no time pressure), normal (reasonable limits), and expert (tight enough to sting). The untimed mode is generous and makes the whole thing accessible to players who just want to follow the story at their own pace, while expert genuinely requires forward planning to hit three stars. No single location repeats its layout, which is more restraint than most games in the genre manage. The colourful, lively animation holds up well, and the melodic background score sits in that comfortable register that casual games have always understood better than action titles: present, pleasant, never intrusive. The honest caveats: the narrative wraps up without much consequence, and players looking for a deep strategic challenge will find the ceiling low. The community on Steam is small enough that there are no public reviews to speak of, and the game has not attracted wide critical coverage. It is, in the kindest possible reading, a modest game that knows exactly what it is. If you bounced off more punishing time management titles, or if you played the first Rose Riddle and wanted more, this sequel delivers a tidier, more confident version of that same handmade cosiness. The werewolf mystery is an excuse, but it is a charming one, and Yustas Games clearly had genuine affection for the world they were building. Kai, Scout Team

Tags

singleplayercloud-savestier:sub-5Time ManagementResource CollectionFairy Tale SettingThree-Star RankingUntimed ModeMini-GamesDetective StoryRelaxing

System Requirements

Minimum

OS
Windows XP or later
Memory
400 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
512 MB 3D video card
Processor
1.5 GHz

Recommended

OS
Windows 7 or later
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
1024 MB 3D video card
Processor
3 GHZ processor or better

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Game Info

Developer
Alawar Casual
Publisher
Alawar Casual
Release Date
Dec 18, 2019

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What platforms is Rose Riddle 2: Werewolf Shadow available on?

Rose Riddle 2: Werewolf Shadow is available on PC.

When was Rose Riddle 2: Werewolf Shadow released?

Rose Riddle 2: Werewolf Shadow was released on 18 December 2019.

Who developed Rose Riddle 2: Werewolf Shadow?

Rose Riddle 2: Werewolf Shadow was developed by Alawar Casual.