Compare Risk of Rain key prices across 50+ stores and find the best deal. Developed by Hopoo Games. Published by Chucklefish. Released on 8/11/2020. Available on PC. Genres: Action, Indie. Metacritic score: 85/100.

A punishing roguelike action-platformer where every run tries to kill you faster than the last. Survive long enough and you might just become unstoppable.

Risk of Rain is a roguelike action-platformer from Hopoo Games that commits fully to a simple, brutal loop: you land on an alien planet, you fight waves of increasingly hostile creatures, you collect items that stack in wild and often absurd combinations, and you either escape or die trying. The difficulty scales with time, not just progression, which means the longer you survive, the more the game punishes you for surviving. It is a pressure cooker disguised as a side-scroller, and that tension is genuinely its best feature. The roster of playable characters each bring a distinct feel to every run. The Commando is your starting point, a no-frills soldier who teaches you the fundamentals. Unlock further and you get characters like the Enforcer, the Huntress, and the Miner, each demanding a different approach to the same chaotic rooms. The item system is where things get creatively messy in the best way. Stack enough attack speed items with the right passive procs and you stop looking like a cautious survivor and start looking like a natural disaster. Discovering those synergies for the first time, especially on a run that seemed doomed twenty minutes earlier, is the kind of moment that keeps the game installed on your drive. The procedurally generated levels and randomized item drops mean no two runs feel identical, but the game is honest about its shortcomings. Early runs before you understand the item pool can feel opaque. Some characters sit behind unlock conditions that require patience. The pixel art, while purposefully dark and atmospheric, can make reading enemy positions tricky during denser encounters. And if you are someone who needs a narrative reason to keep pushing, Risk of Rain offers almost none. This is a systems game wearing a moody aesthetic. What makes it hold up, genuinely, is the soundtrack composed by Chris Christodoulou. It is one of those rare game scores that does not sit in the background politely. The music shifts and builds with the run, turning routine item-collection loops into something that feels almost ceremonial. Paired with the oppressive color palette and the ambient sound design, it creates a mood that a lot of bigger-budget games spend far more trying and failing to achieve. For a game built by a small team, the atmosphere feels intentional and considered down to the detail. If you play with a friend in co-op, the experience changes shape considerably. Item competition adds a layer of playful friction, and shared chaos scales the absurdity upward in ways single-player does not quite reach. The game supports online co-op alongside local options, and it holds together well in both formats. The PvP mode exists but feels like a footnote rather than a proper mode worth investing time in. Risk of Rain is for players who are comfortable with failure as a feedback loop, who find satisfaction in reading a system until they understand it, and who do not need a story to justify one more attempt. It will not hold your hand, and it will not apologize for a difficulty curve that spikes without much warning. But if you stay with it past the first few brutal sessions, it opens into something with real staying power. Kai, Scout Team

Risk of Rain key
ActionIndie

Risk of Rain key

Aug 11, 2020Hopoo GamesChucklefish
GamerScout Says

A punishing roguelike action-platformer where every run tries to kill you faster than the last. Survive long enough and you might just become unstoppable.

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About Risk of Rain key

Risk of Rain is a roguelike action-platformer from Hopoo Games that commits fully to a simple, brutal loop: you land on an alien planet, you fight waves of increasingly hostile creatures, you collect items that stack in wild and often absurd combinations, and you either escape or die trying. The difficulty scales with time, not just progression, which means the longer you survive, the more the game punishes you for surviving. It is a pressure cooker disguised as a side-scroller, and that tension is genuinely its best feature. The roster of playable characters each bring a distinct feel to every run. The Commando is your starting point, a no-frills soldier who teaches you the fundamentals. Unlock further and you get characters like the Enforcer, the Huntress, and the Miner, each demanding a different approach to the same chaotic rooms. The item system is where things get creatively messy in the best way. Stack enough attack speed items with the right passive procs and you stop looking like a cautious survivor and start looking like a natural disaster. Discovering those synergies for the first time, especially on a run that seemed doomed twenty minutes earlier, is the kind of moment that keeps the game installed on your drive. The procedurally generated levels and randomized item drops mean no two runs feel identical, but the game is honest about its shortcomings. Early runs before you understand the item pool can feel opaque. Some characters sit behind unlock conditions that require patience. The pixel art, while purposefully dark and atmospheric, can make reading enemy positions tricky during denser encounters. And if you are someone who needs a narrative reason to keep pushing, Risk of Rain offers almost none. This is a systems game wearing a moody aesthetic. What makes it hold up, genuinely, is the soundtrack composed by Chris Christodoulou. It is one of those rare game scores that does not sit in the background politely. The music shifts and builds with the run, turning routine item-collection loops into something that feels almost ceremonial. Paired with the oppressive color palette and the ambient sound design, it creates a mood that a lot of bigger-budget games spend far more trying and failing to achieve. For a game built by a small team, the atmosphere feels intentional and considered down to the detail. If you play with a friend in co-op, the experience changes shape considerably. Item competition adds a layer of playful friction, and shared chaos scales the absurdity upward in ways single-player does not quite reach. The game supports online co-op alongside local options, and it holds together well in both formats. The PvP mode exists but feels like a footnote rather than a proper mode worth investing time in. Risk of Rain is for players who are comfortable with failure as a feedback loop, who find satisfaction in reading a system until they understand it, and who do not need a story to justify one more attempt. It will not hold your hand, and it will not apologize for a difficulty curve that spikes without much warning. But if you stay with it past the first few brutal sessions, it opens into something with real staying power. Kai, Scout Team

Tags

steamRoguelikeItem SynergiesDifficulty ScalingAtmospheric SoundtrackProcedural GenerationCharacter Unlock SystemRun-BasedAlien Planet Setting

System Requirements

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Reviews & Ratings

Metacritic
85

Game Info

Developer
Hopoo Games
Publisher
Chucklefish
Release Date
Aug 11, 2020

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opFull controller supportSteam Trading Cards+12 more

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