Compare Risk of Rain 2 prices across trusted key stores and find the best deal. Developed by Hopoo Games. Published by Gearbox Publishing. Released on 8/11/2020. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 85/100.

A roguelike third-person shooter that keeps pulling you back for one more run, stacking absurd item combos until your screen is pure chaos and your hands refuse to stop.

I've put more hours into Risk of Rain 2 than I'm comfortable admitting to someone who also complains about time management. The loop is deceptively simple: land on an alien planet, shoot things, grab items, survive long enough to reach the teleporter, repeat. But the reason it sticks is that the game is built around commitment to power creep in a way most shooters wouldn't dare. It does not cap your damage, it does not apologize for broken synergies, and it actively wants you to find the combination that turns a 40-minute run into a blender set to liquefy. The movement is where the shooter feel earns its keep. This isn't a game you stand still in. Standing still is how you die in the first two minutes. Each of the survivors controls differently enough that swapping characters genuinely changes how you read the battlefield. Commando is your entry-level muscle memory reset. Huntress lets you dodge while attacking, which at high difficulty becomes less a bonus and more a survival requirement. Artificer rewards aerial positioning but historically punished your wrist for hovering, a gripe the later Seekers of the Storm DLC actually addressed with a toggle. Engineer drops autonomous turrets that inherit your entire item stack, which opens some of the nastiest passive-item combos in the game. The Railgunner, added post-launch, brings a precision playstyle that scratches a different itch entirely for anyone who wants a clean headshot loop in a game that usually rewards volume-of-fire chaos. The time-based difficulty scaling is the mechanical spine of everything. The longer you stay on a stage, the more elite enemies spawn and the faster the threat multiplier climbs. That tension between looting one more chest and charging the teleporter is where most of the interesting decisions live. Lunar Coins persist between runs and let you bend the rules at the Bazaar Between Time, buying powerful items with real drawbacks or routing yourself to specific stages for character unlock challenges. Some of those challenges are genuinely brutal, and the gap in difficulty between the easiest and hardest unlock objectives is wide enough to frustrate dedicated players. The wiki will get a workout. Co-op with up to four players is the best way to play this game, and most sessions I can think of ended with someone dead on a stage and everyone else scrambling, which is its own kind of fun. Fair warning: if a random player dies early in a lobby, they will probably just quit, because there is no mid-stage respawn. The elephant in the room is the Seekers of the Storm DLC from late 2024. It launched in a genuinely rough state. Game-breaking bugs, an FPS-dependent behavior issue, and some save file concerns hit the community hard enough to tank the DLC's review score to Mixed territory. Gearbox addressed the major issues post-launch, and the current state is considerably more stable. The new survivors are a mixed bag in community opinion: Seeker runs well and her support kit shines in multiplayer, False Son has a deliberate, heavy feel that fills a gap in the roster, and Chef has been the persistent underdog that still needs attention. The first DLC, Survivors of the Void, remains the stronger content drop of the two and is the safer recommendation for anyone buying in fresh. The base game itself, sitting at Very Positive across nearly 350,000 Steam reviews and an 85 on Metacritic, is the part nobody argues about. This is not a game for players who need a narrative reason to keep going, or who want clear explanations of every mechanic upfront. The item descriptions are terse, the wiki is basically mandatory for anyone chasing unlocks, and solo runs in the back half can feel punishing if the item pool hasn't cooperated. But for anyone who plays shooters and wants something that rewards fast reads, build intuition, and the willingness to restart without sulking, there are very few games at this price point that offer this many hours of genuine variation. Fred, Scout Team

Risk of Rain 2

Risk of Rain 2

Aug 11, 2020Hopoo GamesGearbox Publishing
GamerScout Says

A roguelike third-person shooter that keeps pulling you back for one more run, stacking absurd item combos until your screen is pure chaos and your hands refuse to stop.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Historical low: €2.50

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Price History

Historical low
€2.501 Jul 2026
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Screenshots & Media

About Risk of Rain 2

I've put more hours into Risk of Rain 2 than I'm comfortable admitting to someone who also complains about time management. The loop is deceptively simple: land on an alien planet, shoot things, grab items, survive long enough to reach the teleporter, repeat. But the reason it sticks is that the game is built around commitment to power creep in a way most shooters wouldn't dare. It does not cap your damage, it does not apologize for broken synergies, and it actively wants you to find the combination that turns a 40-minute run into a blender set to liquefy. The movement is where the shooter feel earns its keep. This isn't a game you stand still in. Standing still is how you die in the first two minutes. Each of the survivors controls differently enough that swapping characters genuinely changes how you read the battlefield. Commando is your entry-level muscle memory reset. Huntress lets you dodge while attacking, which at high difficulty becomes less a bonus and more a survival requirement. Artificer rewards aerial positioning but historically punished your wrist for hovering, a gripe the later Seekers of the Storm DLC actually addressed with a toggle. Engineer drops autonomous turrets that inherit your entire item stack, which opens some of the nastiest passive-item combos in the game. The Railgunner, added post-launch, brings a precision playstyle that scratches a different itch entirely for anyone who wants a clean headshot loop in a game that usually rewards volume-of-fire chaos. The time-based difficulty scaling is the mechanical spine of everything. The longer you stay on a stage, the more elite enemies spawn and the faster the threat multiplier climbs. That tension between looting one more chest and charging the teleporter is where most of the interesting decisions live. Lunar Coins persist between runs and let you bend the rules at the Bazaar Between Time, buying powerful items with real drawbacks or routing yourself to specific stages for character unlock challenges. Some of those challenges are genuinely brutal, and the gap in difficulty between the easiest and hardest unlock objectives is wide enough to frustrate dedicated players. The wiki will get a workout. Co-op with up to four players is the best way to play this game, and most sessions I can think of ended with someone dead on a stage and everyone else scrambling, which is its own kind of fun. Fair warning: if a random player dies early in a lobby, they will probably just quit, because there is no mid-stage respawn. The elephant in the room is the Seekers of the Storm DLC from late 2024. It launched in a genuinely rough state. Game-breaking bugs, an FPS-dependent behavior issue, and some save file concerns hit the community hard enough to tank the DLC's review score to Mixed territory. Gearbox addressed the major issues post-launch, and the current state is considerably more stable. The new survivors are a mixed bag in community opinion: Seeker runs well and her support kit shines in multiplayer, False Son has a deliberate, heavy feel that fills a gap in the roster, and Chef has been the persistent underdog that still needs attention. The first DLC, Survivors of the Void, remains the stronger content drop of the two and is the safer recommendation for anyone buying in fresh. The base game itself, sitting at Very Positive across nearly 350,000 Steam reviews and an 85 on Metacritic, is the part nobody argues about. This is not a game for players who need a narrative reason to keep going, or who want clear explanations of every mechanic upfront. The item descriptions are terse, the wiki is basically mandatory for anyone chasing unlocks, and solo runs in the back half can feel punishing if the item pool hasn't cooperated. But for anyone who plays shooters and wants something that rewards fast reads, build intuition, and the willingness to restart without sulking, there are very few games at this price point that offer this many hours of genuine variation.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopcontroller-supporttrading-cardscloud-savesAction RoguelikeThird-Person ShooterItem SynergyTime-Pressure Scaling4-Player Co-opSurvivor UnlocksArtifact ModifiersLunar Coin MetaPost-Launch DLC

System Requirements

Minimum

OS
Windows 7 64 Bits
Processor
Intel Core i3-6100 / AMD FX-8350
Memory
4 GB RAM
Graphics
GTX 580 / AMD HD 7870
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space

Recommended

Processor
Intel Core i5-4670K / AMD Ryzen 5 1500X
Memory
4 GB RAM
Graphics
GTX 680 / AMD HD 7970
DirectX
Version 11…

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Community Discussion

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Reviews & Ratings

Metacritic
85
Steam
94%(348,635)

Game Info

Developer
Hopoo Games
Publisher
Gearbox Publishing
Release Date
Aug 11, 2020

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Subtitles (11)
EnglishFrenchItalianGermanSpanish - SpainJapanese+5 more

Features

Controller SupportCloud Saves

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Frequently asked questions about Risk of Rain 2

How much does Risk of Rain 2 cost?

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What platforms is Risk of Rain 2 available on?

Risk of Rain 2 is available on PC, Xbox.

When was Risk of Rain 2 released?

Risk of Rain 2 was released on 11 August 2020.

Who developed Risk of Rain 2?

Risk of Rain 2 was developed by Hopoo Games and published by Gearbox Publishing.

Is Risk of Rain 2 worth buying?

Risk of Rain 2 holds a Metacritic score of 85/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.