Compare Rise of Industry + Rise of Industry: 2130 (DLC) prices across 50+ stores and find the best deal. Developed by Dapper Penguin Studios. Published by Kasedo Games. Released on 5/2/2019. Available on PC. Genres: Indie, Simulation, Strategy.

A production-chain sim where you build early 20th-century factory empires, then stress-test them against a market that genuinely pushes back.

Rise of Industry drops you into the role of an early 20th-century industrialist and asks a simple question: can you turn raw materials into profit before your competitors undercut you or a random event tanks your supply line? The answer, predictably, involves a lot of spreadsheet thinking. At its core this is a production-chain builder. You source raw goods, feed them through processing facilities, and ship finished products to meet demand. The loop sounds familiar, but the satisfaction comes from optimising the whole chain rather than just placing buildings. Route efficiency, timing, and margin awareness matter from the first hour. The base game earns its complexity honestly. Production recipes branch in ways that reward forward planning: growing wheat is straightforward, but deciding whether to mill it into flour, bake it into goods, or pivot toward industrial inputs depending on regional demand is where the real decision-making lives. The market simulation is dynamic enough that a town's needs shift over time, which means static builds eventually get punished. You adapt or you bleed money. That tension is the engine of the whole experience. The 2130 DLC shifts the setting to a sci-fi near-future and adds new production chains, technologies, and a reskinned progression arc. It does not fundamentally reinvent the mechanics, but it extends the game's lifespan with enough novel content to justify the bundle. Players who have exhausted the base game's mid-to-late industry tiers will find fresh problems to solve. The futuristic context also lets the developers introduce energy management and advanced automation layers that the base game only hints at. For newcomers, the learning curve is present but manageable. The tutorial covers the basics without talking down to you, and the game's pacing in the early game is forgiving enough to recover from a poorly laid-out depot or a misread demand curve. Where it gets less forgiving is the late game, when multiple overlapping production chains compete for transport capacity and capital. That is also where Rise of Industry is at its best. Players who enjoy games like Factorio or Anno but want a more market-driven, economically focused experience rather than a combat-adjacent one will find this fits well. The AI on competitor difficulty is functional rather than threatening, which is a minor complaint for players who want a real fight, but it keeps the experience accessible. The mod ecosystem is modest compared to larger titles in the genre, and the game has not received substantial updates recently, so expect a fairly fixed feature set. What is here, though, is well-built and replayable across different map seeds and difficulty settings. If you like to watch a production network click into place over a few sessions, this bundle gives you two distinct settings in which to do exactly that. Diego, Scout Team

Rise of Industry + Rise of Industry: 2130 (DLC)
IndieSimulationStrategy

Rise of Industry + Rise of Industry: 2130 (DLC)

May 2, 2019Dapper Penguin StudiosKasedo Games
GamerScout Says

A production-chain sim where you build early 20th-century factory empires, then stress-test them against a market that genuinely pushes back.

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About Rise of Industry + Rise of Industry: 2130 (DLC)

Rise of Industry drops you into the role of an early 20th-century industrialist and asks a simple question: can you turn raw materials into profit before your competitors undercut you or a random event tanks your supply line? The answer, predictably, involves a lot of spreadsheet thinking. At its core this is a production-chain builder. You source raw goods, feed them through processing facilities, and ship finished products to meet demand. The loop sounds familiar, but the satisfaction comes from optimising the whole chain rather than just placing buildings. Route efficiency, timing, and margin awareness matter from the first hour. The base game earns its complexity honestly. Production recipes branch in ways that reward forward planning: growing wheat is straightforward, but deciding whether to mill it into flour, bake it into goods, or pivot toward industrial inputs depending on regional demand is where the real decision-making lives. The market simulation is dynamic enough that a town's needs shift over time, which means static builds eventually get punished. You adapt or you bleed money. That tension is the engine of the whole experience. The 2130 DLC shifts the setting to a sci-fi near-future and adds new production chains, technologies, and a reskinned progression arc. It does not fundamentally reinvent the mechanics, but it extends the game's lifespan with enough novel content to justify the bundle. Players who have exhausted the base game's mid-to-late industry tiers will find fresh problems to solve. The futuristic context also lets the developers introduce energy management and advanced automation layers that the base game only hints at. For newcomers, the learning curve is present but manageable. The tutorial covers the basics without talking down to you, and the game's pacing in the early game is forgiving enough to recover from a poorly laid-out depot or a misread demand curve. Where it gets less forgiving is the late game, when multiple overlapping production chains compete for transport capacity and capital. That is also where Rise of Industry is at its best. Players who enjoy games like Factorio or Anno but want a more market-driven, economically focused experience rather than a combat-adjacent one will find this fits well. The AI on competitor difficulty is functional rather than threatening, which is a minor complaint for players who want a real fight, but it keeps the experience accessible. The mod ecosystem is modest compared to larger titles in the genre, and the game has not received substantial updates recently, so expect a fairly fixed feature set. What is here, though, is well-built and replayable across different map seeds and difficulty settings. If you like to watch a production network click into place over a few sessions, this bundle gives you two distinct settings in which to do exactly that. Diego, Scout Team

Tags

steamProduction ChainFactory BuilderEconomic SimMarket SimulationCampaign ModeResource ManagementNear-Future SettingLogisticsReplayable Maps

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Game Info

Developer
Dapper Penguin Studios
Publisher
Kasedo Games
Release Date
May 2, 2019

Features

Single-playerSteam CloudFamily Sharing

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