Compare Resident Evil Raccoon City Edition prices across trusted key stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM Co., Ltd.. Released on 1/19/2015. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 82/100.

A 1996 haunted house rebuilt twice and still sharper than most modern horror. Expect fixed cameras, six inventory slots, and a mansion you'll end up knowing by heart.

The Spencer Mansion is still the best-designed horror space in games, and this is the cleanest way to walk through it. Every door you can't open in hour one becomes a shortcut in hour four. The crest slots, the shared item box, the map that inks itself in room by room: it all folds back on itself so tightly that by the endgame you're moving through the building like you pay rent there. Most horror games hand you a corridor and a flashlight. This one hands you a floorplan and expects you to learn it. What sits under that slightly confusing edition name is the 2015 HD pass on Capcom's 2002 rebuild of the 1996 original, so you're getting three rounds of polish stacked on one haunted house. The prerendered backgrounds were redone at higher resolution and the whole thing finally runs widescreen, with the camera drifting a little to cover the extra width. There are two campaigns. Chris Redfield gets fewer inventory slots and no lockpick but soaks up more punishment, with Rebecca Chambers as backup. Jill Valentine gets the extra slots, the grenade launcher, and Barry Burton delivering lines no human being has ever said out loud. The routes overlap, but the actual difficulty curves are different enough that a second run isn't a victory lap. Scarcity is the engine here, and it's tuned beautifully. Saves cost ink ribbons, which are finite, so quitting for the night becomes a resource decision. Corpses you leave on the floor can come back as Crimson Heads, faster and clawed and much worse in a hallway, unless you spend kerosene and a lighter burning them. That single rule turns every zombie into an accounting problem: kill it, cripple it and run, or just eat the damage and route around it forever. Defensive items (Jill's stun gun, Chris's flash grenades, the combat knife you jam in a mouth) buy you an escape from a grab at the cost of a slot you desperately want for something else. Nothing in the mansion is a jump scare generator. It's all placement and pressure, and the sound design does more work than most modern horror lighting budgets. The rough parts are real. The optional analog control scheme sounds like the fix for tank controls until the camera cuts mid-sprint and your character pivots into a wall; tank controls are genuinely the better option once your hands adjust, but that's an hour of adjusting. Some backgrounds show their seams when upscaled, especially outdoors. The door-opening animations were load masking twenty years ago and are now just a toll you pay hundreds of times. There's no waypoint, no quest log, no hint system, which is the point, but it also means a bad night of not reading item descriptions can leave you circling the same three rooms. And the writing is camp, played straight. If you need horror to be tonally serious, the Barry scenes will break the spell. On the plus side, finishing it opens up the good stuff: harder modes that unlink the item boxes so an item stashed in the guardhouse stays in the guardhouse, an invisible enemy run that forces you to fight by sound, and a mode that drops one very persistent burning zombie into your routes. Speedrun clears feed back into unlockable weapons, and the whole thing is short enough (single digit hours once you know it) that mastery is actually reachable rather than theoretical. Full controller support and cloud saves mean the PC version doesn't fight you. Who's this for? Players who like being lost in a system, not scared by a script. If you enjoyed the way Dark Souls' first area loops back on itself, or you like the puzzle-box halves of newer Resident Evil games more than the shooting, this is the purest version of that idea Capcom ever made. If you want fluid combat, over-the-shoulder aiming, or a game that respects your time in the modern sense, start with the RE2 remake instead and come back here later. I'd rather replay this mansion than most of the horror releases since. Alex, Scout Team

Resident Evil Raccoon City Edition

Resident Evil Raccoon City Edition

Jan 19, 2015CAPCOM Co., Ltd.
GamerScout Says

A 1996 haunted house rebuilt twice and still sharper than most modern horror. Expect fixed cameras, six inventory slots, and a mansion you'll end up knowing by heart.

PCXbox
Best Price Available
€3.78-81%
at YuPlay
Lowest tracked: €3.78
Track this price

GamerScout Verdict

Best for players who want a haunted house to memorize, not a corridor to be scared through. Bring patience for the cameras.

Compare Prices(3 stores)

Edition:
YuPlayBest price
StandardEurope (EU)Steam KeyKey
€3.78-81%
Priced in EUR by the store
Buy
Raccoon CityGlobalSteam KeyKey
€6.59
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.45-88%
Priced in EUR by the store
Buy
Raccoon CityEurope (EU)Steam KeyKey
€7.83
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€9.01
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€3.7830 Aug 2026
Current best
€3.78
Lowest since we started tracking
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€3.44€4.60€5.77€6.9325 Aug27 Aug28 Aug30 Aug31 Aug
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Screenshots & Media

About Resident Evil Raccoon City Edition

The Spencer Mansion is still the best-designed horror space in games, and this is the cleanest way to walk through it. Every door you can't open in hour one becomes a shortcut in hour four. The crest slots, the shared item box, the map that inks itself in room by room: it all folds back on itself so tightly that by the endgame you're moving through the building like you pay rent there. Most horror games hand you a corridor and a flashlight. This one hands you a floorplan and expects you to learn it. What sits under that slightly confusing edition name is the 2015 HD pass on Capcom's 2002 rebuild of the 1996 original, so you're getting three rounds of polish stacked on one haunted house. The prerendered backgrounds were redone at higher resolution and the whole thing finally runs widescreen, with the camera drifting a little to cover the extra width. There are two campaigns. Chris Redfield gets fewer inventory slots and no lockpick but soaks up more punishment, with Rebecca Chambers as backup. Jill Valentine gets the extra slots, the grenade launcher, and Barry Burton delivering lines no human being has ever said out loud. The routes overlap, but the actual difficulty curves are different enough that a second run isn't a victory lap. Scarcity is the engine here, and it's tuned beautifully. Saves cost ink ribbons, which are finite, so quitting for the night becomes a resource decision. Corpses you leave on the floor can come back as Crimson Heads, faster and clawed and much worse in a hallway, unless you spend kerosene and a lighter burning them. That single rule turns every zombie into an accounting problem: kill it, cripple it and run, or just eat the damage and route around it forever. Defensive items (Jill's stun gun, Chris's flash grenades, the combat knife you jam in a mouth) buy you an escape from a grab at the cost of a slot you desperately want for something else. Nothing in the mansion is a jump scare generator. It's all placement and pressure, and the sound design does more work than most modern horror lighting budgets. The rough parts are real. The optional analog control scheme sounds like the fix for tank controls until the camera cuts mid-sprint and your character pivots into a wall; tank controls are genuinely the better option once your hands adjust, but that's an hour of adjusting. Some backgrounds show their seams when upscaled, especially outdoors. The door-opening animations were load masking twenty years ago and are now just a toll you pay hundreds of times. There's no waypoint, no quest log, no hint system, which is the point, but it also means a bad night of not reading item descriptions can leave you circling the same three rooms. And the writing is camp, played straight. If you need horror to be tonally serious, the Barry scenes will break the spell. On the plus side, finishing it opens up the good stuff: harder modes that unlink the item boxes so an item stashed in the guardhouse stays in the guardhouse, an invisible enemy run that forces you to fight by sound, and a mode that drops one very persistent burning zombie into your routes. Speedrun clears feed back into unlockable weapons, and the whole thing is short enough (single digit hours once you know it) that mastery is actually reachable rather than theoretical. Full controller support and cloud saves mean the PC version doesn't fight you. Who's this for? Players who like being lost in a system, not scared by a script. If you enjoyed the way Dark Souls' first area loops back on itself, or you like the puzzle-box halves of newer Resident Evil games more than the shooting, this is the purest version of that idea Capcom ever made. If you want fluid combat, over-the-shoulder aiming, or a game that respects your time in the modern sense, start with the RE2 remake instead and come back here later. I'd rather replay this mansion than most of the horror releases since.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedFixed Camera AnglesTank ControlsInk Ribbon SavesInterlocking Level DesignResource ScarcityDual CampaignsCrimson HeadsBacktracking PuzzlesUnlockable Difficulty Modes

System Requirements

Minimum

OS
Windows®10
Processor
Intel® Core™ 2 Duo 2.4 GHz, AMD Athlon™ X2 2.8 GHz, or better
Memory
2 GB RAM
Graphics
NVIDIA® GeForce® GTX260, ATI Radeon HD 6790, or better Monitor Resolution: 1024×768 or highe…

Recommended

OS
Windows®10
Processor
Intel® Core™ 2 Quad 2.7 GHz, AMD Phenom™ II X4 3.0 GHz or better
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GTX 560, ATI Radeon HD 6950, or betterMonitor Resolution: 1280×720 o…

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Reviews & Ratings

Metacritic
82
Steam
92%(36,171)

Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release Date
Jan 19, 2015

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudSteam LeaderboardsFamily Sharing

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Frequently asked questions about Resident Evil Raccoon City Edition

How much does Resident Evil Raccoon City Edition cost?

As of 31 August 2026, the cheapest in-stock offer for Resident Evil Raccoon City Edition is €3.78 at YuPlay, out of 10 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Resident Evil Raccoon City Edition cheapest?

The lowest in-stock price we track for Resident Evil Raccoon City Edition is €3.78 at YuPlay (31 August 2026). We compare 10 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Resident Evil Raccoon City Edition available on?

Resident Evil Raccoon City Edition is available on PC, Xbox.

When was Resident Evil Raccoon City Edition released?

Resident Evil Raccoon City Edition was released on 19 January 2015.

Who developed Resident Evil Raccoon City Edition?

Resident Evil Raccoon City Edition was developed by CAPCOM Co., Ltd..

Is Resident Evil Raccoon City Edition worth buying?

Resident Evil Raccoon City Edition holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.