Compare REANIMAL prices across trusted key stores and find the best deal. Developed by Tarsier Studios. Published by THQ Nordic, Amplifier Studios. Released on 2/13/2026. Available on PC, Xbox. Genres: Adventure. Metacritic score: 80/100.

Tarsier Studios left Little Nightmares behind and made something nastier, bigger, and harder to shake. If atmospheric co-op horror built around two kids surviving body-horror grotesqueries sounds like your weekend, start here.

My first hour with REANIMAL ended with me sitting completely still in a misty forest, controller in hand, listening to the distant jingle of an ice cream van get slowly, inexorably closer. That single audio cue did more horror work than most games manage in an entire campaign. Tarsier Studios has spent a decade perfecting this genre of cinematic atmospheric dread, and with REANIMAL they have pushed it further than anything they have shipped before. This is not Little Nightmares with a fresh coat of paint. It is a full-3D horror adventure built in Unreal Engine 5, with a dynamic camera that keeps both siblings in frame at all times, a boat for navigating between island locations, light combat mechanics, and a broader world that allows for some backtracking and collectible hunting. The step up in scope is real. The core loop will feel immediately legible to anyone who has played LIMBO, Inside, or the Little Nightmares games. You stealth past grotesque enemies, sprint through chase sequences, and solve environmental puzzles that usually require two sets of hands to complete simultaneously. What REANIMAL adds to that formula is a meaningful expansion of the action vocabulary: you can beat, bludgeon, harpoon from the boat, and wrestle with things that grab at you, rather than just hide and run. The puzzles themselves range from satisfying two-person co-ordination challenges (stop the spinning drum while the other crosses, then swap) to occasionally vague fetch tasks where the prompt to interact barely registers unless you are standing in exactly the right pixel. That navigational friction is the game's most consistent irritant, and the AI companion, while competent enough to keep up and respond to commands, can clip the wrong way in a tight corridor during a chase and cost you a life that felt unfair. The horror design earns its rating. Enemies here are not the storybook grotesques of the Little Nightmares games. Deformed giants contort into crab-scuttle configurations and snap necks. Boneless corpses slide down trees and chase you like wet laundry given intent. Later acts introduce animal-form horrors, including a genuinely unsettling pelican and a pig encounter that lands harder than it has any right to. The environments, dilapidated cinemas, flooded coastal towns, war-torn highways, all carry that quality where everything feels slightly too big because you are playing as children, and the monsters feel proportionally monstrous as a result. Tarsier's command of lighting and shadow in UE5 is exceptional throughout. Co-op is worth discussing honestly. The game is designed around two players, and playing with a human partner, either online or local split-screen, sharpens the tension considerably. The shared camera that locks both characters in frame creates genuine claustrophobia when you are trying to stay quiet and your partner is three steps away from the wrong patch of light. However, reviewers broadly noted that the co-op puzzle design does not fully exploit the format, with many two-player solutions feeling like simple "you hold, I cross" interactions rather than the kind of tightly choreographed sequences the premise promises. The Friend Pass, which lets a second player join online without buying the game, is a meaningful inclusion, though it launched with some platform friction on PC that caused a brief storm of negative sentiment at release. Runtime sits somewhere between five and twelve hours depending on pace and how much you explore off the critical boat path. That variance reflects a genuine difference in play style rather than padding. The story is allegorical and intentionally oblique, using environmental detail and a handful of sparse voice lines to suggest a narrative about war, childhood trauma, and the rituals children perform to make sense of adult violence. Whether you find that resonant or frustratingly opaque will probably determine how you feel about the ending, which lands more like a sudden stop than a conclusion. A DLC expansion titled The Expanded World is in active development, with its first chapter targeting Summer 2026, which softens the short runtime slightly if you are buying with long-term content in mind. Alex, Scout Team

REANIMAL

REANIMAL

Feb 13, 2026Tarsier StudiosTHQ Nordic, Amplifier Studios
GamerScout Says

Tarsier Studios left Little Nightmares behind and made something nastier, bigger, and harder to shake. If atmospheric co-op horror built around two kids surviving body-horror grotesqueries sounds like your weekend, start here.

PCXbox
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GamerScout Verdict

Best for horror fans who want oppressive atmosphere and shared dread over mechanical depth, especially with a co-op partner in tow.

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About REANIMAL

My first hour with REANIMAL ended with me sitting completely still in a misty forest, controller in hand, listening to the distant jingle of an ice cream van get slowly, inexorably closer. That single audio cue did more horror work than most games manage in an entire campaign. Tarsier Studios has spent a decade perfecting this genre of cinematic atmospheric dread, and with REANIMAL they have pushed it further than anything they have shipped before. This is not Little Nightmares with a fresh coat of paint. It is a full-3D horror adventure built in Unreal Engine 5, with a dynamic camera that keeps both siblings in frame at all times, a boat for navigating between island locations, light combat mechanics, and a broader world that allows for some backtracking and collectible hunting. The step up in scope is real. The core loop will feel immediately legible to anyone who has played LIMBO, Inside, or the Little Nightmares games. You stealth past grotesque enemies, sprint through chase sequences, and solve environmental puzzles that usually require two sets of hands to complete simultaneously. What REANIMAL adds to that formula is a meaningful expansion of the action vocabulary: you can beat, bludgeon, harpoon from the boat, and wrestle with things that grab at you, rather than just hide and run. The puzzles themselves range from satisfying two-person co-ordination challenges (stop the spinning drum while the other crosses, then swap) to occasionally vague fetch tasks where the prompt to interact barely registers unless you are standing in exactly the right pixel. That navigational friction is the game's most consistent irritant, and the AI companion, while competent enough to keep up and respond to commands, can clip the wrong way in a tight corridor during a chase and cost you a life that felt unfair. The horror design earns its rating. Enemies here are not the storybook grotesques of the Little Nightmares games. Deformed giants contort into crab-scuttle configurations and snap necks. Boneless corpses slide down trees and chase you like wet laundry given intent. Later acts introduce animal-form horrors, including a genuinely unsettling pelican and a pig encounter that lands harder than it has any right to. The environments, dilapidated cinemas, flooded coastal towns, war-torn highways, all carry that quality where everything feels slightly too big because you are playing as children, and the monsters feel proportionally monstrous as a result. Tarsier's command of lighting and shadow in UE5 is exceptional throughout. Co-op is worth discussing honestly. The game is designed around two players, and playing with a human partner, either online or local split-screen, sharpens the tension considerably. The shared camera that locks both characters in frame creates genuine claustrophobia when you are trying to stay quiet and your partner is three steps away from the wrong patch of light. However, reviewers broadly noted that the co-op puzzle design does not fully exploit the format, with many two-player solutions feeling like simple "you hold, I cross" interactions rather than the kind of tightly choreographed sequences the premise promises. The Friend Pass, which lets a second player join online without buying the game, is a meaningful inclusion, though it launched with some platform friction on PC that caused a brief storm of negative sentiment at release. Runtime sits somewhere between five and twelve hours depending on pace and how much you explore off the critical boat path. That variance reflects a genuine difference in play style rather than padding. The story is allegorical and intentionally oblique, using environmental detail and a handful of sparse voice lines to suggest a narrative about war, childhood trauma, and the rituals children perform to make sense of adult violence. Whether you find that resonant or frustratingly opaque will probably determine how you feel about the ending, which lands more like a sudden stop than a conclusion. A DLC expansion titled The Expanded World is in active development, with its first chapter targeting Summer 2026, which softens the short runtime slightly if you are buying with long-term content in mind.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedCinematic HorrorCo-op StealthBody HorrorEnvironmental PuzzleBoat ExplorationShared CameraAI CompanionChase SequencesAtmospheric PlatformerFriend Pass

System Requirements

Minimum

OS
Windows 10/11
Processor
Ryzen 5 2400G / Core i5-9400F
Memory
8 GB RAM
Graphics
GeForce GTX 1060 / Radeon RX 480
DirectX
Version 12
Network
Broadba…

Recommended

OS
Windows 10/11
Processor
Ryzen 5 3600X / Core i7-7700KTBD
Memory
16 GB RAM
Graphics
GeForce RTX 2060 / Radeon RX 6600XTTBD
DirectX
Version 12 Ne…

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Reviews & Ratings

Metacritic
80

Game Info

Developer
Tarsier Studios
Publisher
THQ Nordic, Amplifier Studios
Release Date
Feb 13, 2026

Features

Single-playerMultiplayerCo-opOnline Co OpShared/Split Screen Co OpShared/Split ScreenCross Platform MultiplayerSteam Achievements+12 more

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How much does REANIMAL cost?

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What platforms is REANIMAL available on?

REANIMAL is available on PC, Xbox.

When was REANIMAL released?

REANIMAL was released on 13 February 2026.

Who developed REANIMAL?

REANIMAL was developed by Tarsier Studios and published by THQ Nordic, Amplifier Studios.

Is REANIMAL worth buying?

REANIMAL holds a Metacritic score of 80/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.