Compare Little Nightmares The Depths prices across 50+ stores and find the best deal. Developed by Tarsier Studios. Published by BANDAI NAMCO Entertainment. Released on 7/6/2017. Available on Xbox Series X, Xbox One, Xbox. Genres: Adventure.

If the base game left you hungry for more of the Maw, The Depths delivers another tight, suffocating hour underground - just don't go in expecting answers or a generous runtime.

My first thought stepping into The Depths was that Tarsier Studios knew exactly what one specific fear does to a player: the thing lurking just below the water's surface. You swap Six's lighter for the Runaway Kid's flashlight, drop down into a flooded industrial underbelly of the Maw, and almost immediately understand that swimming is not a safe activity here. The Granny, a creature described as abandoned to decay, patrols beneath every pool you have to cross. Stay in too long and those long, thin fingers pull you under. The flashlight mechanic - swung around with the right stick to cut through murk - is a small but effective addition, and the water-based platforming brings genuine verticality that the main game avoided. Floating debris, oil drums, and submerged suitcases become your path forward, and the timed swim sections land closer to tense than frustrating. That said, this is a short chapter and the mixed Steam reception (around 67% positive) reflects a real tension between mood and content. Critics on OpenCritic rated it in the lower percentiles, and the central complaint is consistent: The Depths is roughly 45 minutes to an hour long for most players, it reuses some areas from the base game, and the flashlight controls drew pointed criticism for feeling imprecise when you actually need precision. The Granny herself, while genuinely creepy to encounter, is considered a step down in enemy design compared to the main game's roster. If you came hoping for lore drops or plot revelations about the Maw, you will leave still hungry. The chapter functions as a side story parallel to Six's escape, not as a companion piece that fills gaps. Where The Depths earns its keep is atmosphere. The partially flooded industrial setting is distinct from anything in the base game, and the sound design - that orchestra groaning as bubbles close in around you - is doing heavy lifting throughout. The Runaway Kid's pyjama-clad scramble through refuse piles and pipe systems carries the same wordless dread Tarsier built into the original, and the chapter's climax delivers a satisfying payoff even if the broader story questions remain unanswered. Anyone who finished Little Nightmares and wanted one more stretch of that specific, skin-crawling feeling will find it here. Context matters for purchase decisions. The Depths is the first of three chapters in the Secrets of the Maw expansion, and all three together make a more coherent case for your time than this chapter does standing alone. The full trilogy - which also includes The Hideaway and The Residence - runs longer and builds on what starts here. Grabbing The Depths by itself is a bit like watching only the first act of something. It ends on a cliffhanger, and the story only properly lands once all three pieces are in place. If you are shopping for the full Secrets of the Maw pass rather than this chapter individually, the value picture improves considerably. Alex, Scout Team

Little Nightmares The Depths
Adventure

Little Nightmares The Depths

Jul 6, 2017Tarsier StudiosBANDAI NAMCO Entertainment
GamerScout Says

If the base game left you hungry for more of the Maw, The Depths delivers another tight, suffocating hour underground - just don't go in expecting answers or a generous runtime.

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About Little Nightmares The Depths

My first thought stepping into The Depths was that Tarsier Studios knew exactly what one specific fear does to a player: the thing lurking just below the water's surface. You swap Six's lighter for the Runaway Kid's flashlight, drop down into a flooded industrial underbelly of the Maw, and almost immediately understand that swimming is not a safe activity here. The Granny, a creature described as abandoned to decay, patrols beneath every pool you have to cross. Stay in too long and those long, thin fingers pull you under. The flashlight mechanic - swung around with the right stick to cut through murk - is a small but effective addition, and the water-based platforming brings genuine verticality that the main game avoided. Floating debris, oil drums, and submerged suitcases become your path forward, and the timed swim sections land closer to tense than frustrating. That said, this is a short chapter and the mixed Steam reception (around 67% positive) reflects a real tension between mood and content. Critics on OpenCritic rated it in the lower percentiles, and the central complaint is consistent: The Depths is roughly 45 minutes to an hour long for most players, it reuses some areas from the base game, and the flashlight controls drew pointed criticism for feeling imprecise when you actually need precision. The Granny herself, while genuinely creepy to encounter, is considered a step down in enemy design compared to the main game's roster. If you came hoping for lore drops or plot revelations about the Maw, you will leave still hungry. The chapter functions as a side story parallel to Six's escape, not as a companion piece that fills gaps. Where The Depths earns its keep is atmosphere. The partially flooded industrial setting is distinct from anything in the base game, and the sound design - that orchestra groaning as bubbles close in around you - is doing heavy lifting throughout. The Runaway Kid's pyjama-clad scramble through refuse piles and pipe systems carries the same wordless dread Tarsier built into the original, and the chapter's climax delivers a satisfying payoff even if the broader story questions remain unanswered. Anyone who finished Little Nightmares and wanted one more stretch of that specific, skin-crawling feeling will find it here. Context matters for purchase decisions. The Depths is the first of three chapters in the Secrets of the Maw expansion, and all three together make a more coherent case for your time than this chapter does standing alone. The full trilogy - which also includes The Hideaway and The Residence - runs longer and builds on what starts here. Grabbing The Depths by itself is a bit like watching only the first act of something. It ends on a cliffhanger, and the story only properly lands once all three pieces are in place. If you are shopping for the full Secrets of the Maw pass rather than this chapter individually, the value picture improves considerably. Alex, Scout Team

Tags

xboxPsychological HorrorCinematic PlatformerStealthEnvironmental PuzzlesChase SequencesWater MechanicsSingle-player StoryShort-form DLCAtmospheric Horror

System Requirements

Minimum

OS *
Windows 7, 64-bit
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
Nvidia GTX 460
Processor
Intel CPU Core i3
Additional Notes
SSE4.2 required

Recommended

OS *
Windows 7, 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
Nvidia GPU GeForce GTX 660
Processor
Intel CPU Core i7
Additional Notes
SSE4.2 required

Reviews & Ratings

Steam
67%(782)

Game Info

Developer
Tarsier Studios
Publisher
BANDAI NAMCO Entertainment
Release Date
Jul 6, 2017

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