Compare Ravenswatch prices across trusted key stores and find the best deal. Developed by Passtech Games. Published by Nacon. Released on 9/26/2024. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 84/100.

Nine twisted folklore heroes, a ticking clock, and up to four players racing to stop a Nightmare invasion - Ravenswatch earns its Very Positive rating and then some, especially once you find two friends who own it.

I went into Ravenswatch expecting a Hades-lite with fairy tale skins. What I got was something that sits closer to a cooperative raid game with a roguelite skeleton, and that distinction matters a lot before you spend the money. Passtech Games - the studio behind Curse of the Dead Gods - built a top-down action roguelite around nine deeply differentiated heroes drawn from folklore and legend. Little Red Riding Hood (Scarlet) shapeshifts into a werewolf when night falls on the map. The Pied Piper commands rat swarms. Beowulf tanks with a shield. Medusa plays in ways that reportedly take real time to click, but feel glorious once they do. Sun Wukong and Aladdin round out a roster where no two characters share a basic loop. That variety alone gives the game serious replay mileage. The core structure is built around a ticking in-run clock. Each run spans four days and nights, and the clock ticks down whether you are fighting or not. You collect Dream Shards to spend at the Sandman's shop, hit objectives across fog-of-war maps, level up by choosing from four main ability slots - Defense, Special, Power, and Trait - and then face a world boss before the time expires. The pressure is constant and deliberate. Routing your squad efficiently, deciding which objectives are worth the detour, and knowing when to back off a hard encounter rather than burn your shared Raven Feather lives - these decisions carry real weight, and the game is better for it. The bosses are the headline act. They mirror MMO raid encounters: wide arena-based attacks, large health pools, patterns that reward memorization and punish tunnel vision. They are hard and fair in equal measure. The flipside is that the base game ships with a small number of main bosses, and community feedback flags that one of them recycles mechanics from the others - a genuine disappointment when each boss fight represents the payoff of a 30-to-40-minute run. Secondary objectives also draw some repetition complaints. Neither issue breaks the loop, but both are worth knowing before you hit the later stages and start expecting fresh surprises. Solo is possible but noticeably punishing. Multiple reviewers and community players flag that the difficulty curve tilts toward co-op, with elite enemies and bosses scaling in ways that feel unforgiving when you are absorbing all the pressure alone. If you have two or three friends who are in, that friction flips into the game's biggest selling point - cooperative routing, synergy hunting between hero kits, and the shared chaos of watching a werewolf and a rat swarm converge on the same boss. The cel-shaded visual style is sharp, the animation work is detailed, and post-launch the team has kept adding free content: the Songs of Thieves update introduced a new enemy faction, Mirror Rooms for duplicating Magical Objects, and Cursed Rooms for extra challenge. Passtech is still tending this game, which counts for something. The weak spots are real - thin narrative payoff, some empty-feeling map stretches, limited boss count at 1.0 - but the combat precision, hero variety, and cooperative tension carry Ravenswatch well past its rough edges. If your roguelite backlog is already deep, solo players might want to wait for a discount. If you have a regular group and you liked either Hades or Curse of the Dead Gods, this is a strong weekend buy. Alex, Scout Team

Ravenswatch

Ravenswatch

Sep 26, 2024Passtech GamesNacon
GamerScout Says

Nine twisted folklore heroes, a ticking clock, and up to four players racing to stop a Nightmare invasion - Ravenswatch earns its Very Positive rating and then some, especially once you find two friends who own it.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€5.59-78%
at Eneba
Lowest tracked: €5.23
Track this price

GamerScout Verdict

Best for groups of 2-4 who want a co-op roguelite with genuinely distinct characters and satisfying boss fights - solo players should go in with tempered expectations.

Compare Prices(9 stores)

EnebaBest price
StandardLatin AmericaSteam KeyKey
€5.59-78%
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€6.02-16%
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€7.85-69%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.89
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.12
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€8.29
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€8.35-67%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.37
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€5.233 Aug 2026
Current best
€5.59
Keyshops
€4.91€6.01€7.10€8.205 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
Create alert

Screenshots & Media

About Ravenswatch

I went into Ravenswatch expecting a Hades-lite with fairy tale skins. What I got was something that sits closer to a cooperative raid game with a roguelite skeleton, and that distinction matters a lot before you spend the money. Passtech Games - the studio behind Curse of the Dead Gods - built a top-down action roguelite around nine deeply differentiated heroes drawn from folklore and legend. Little Red Riding Hood (Scarlet) shapeshifts into a werewolf when night falls on the map. The Pied Piper commands rat swarms. Beowulf tanks with a shield. Medusa plays in ways that reportedly take real time to click, but feel glorious once they do. Sun Wukong and Aladdin round out a roster where no two characters share a basic loop. That variety alone gives the game serious replay mileage. The core structure is built around a ticking in-run clock. Each run spans four days and nights, and the clock ticks down whether you are fighting or not. You collect Dream Shards to spend at the Sandman's shop, hit objectives across fog-of-war maps, level up by choosing from four main ability slots - Defense, Special, Power, and Trait - and then face a world boss before the time expires. The pressure is constant and deliberate. Routing your squad efficiently, deciding which objectives are worth the detour, and knowing when to back off a hard encounter rather than burn your shared Raven Feather lives - these decisions carry real weight, and the game is better for it. The bosses are the headline act. They mirror MMO raid encounters: wide arena-based attacks, large health pools, patterns that reward memorization and punish tunnel vision. They are hard and fair in equal measure. The flipside is that the base game ships with a small number of main bosses, and community feedback flags that one of them recycles mechanics from the others - a genuine disappointment when each boss fight represents the payoff of a 30-to-40-minute run. Secondary objectives also draw some repetition complaints. Neither issue breaks the loop, but both are worth knowing before you hit the later stages and start expecting fresh surprises. Solo is possible but noticeably punishing. Multiple reviewers and community players flag that the difficulty curve tilts toward co-op, with elite enemies and bosses scaling in ways that feel unforgiving when you are absorbing all the pressure alone. If you have two or three friends who are in, that friction flips into the game's biggest selling point - cooperative routing, synergy hunting between hero kits, and the shared chaos of watching a werewolf and a rat swarm converge on the same boss. The cel-shaded visual style is sharp, the animation work is detailed, and post-launch the team has kept adding free content: the Songs of Thieves update introduced a new enemy faction, Mirror Rooms for duplicating Magical Objects, and Cursed Rooms for extra challenge. Passtech is still tending this game, which counts for something. The weak spots are real - thin narrative payoff, some empty-feeling map stretches, limited boss count at 1.0 - but the combat precision, hero variety, and cooperative tension carry Ravenswatch well past its rough edges. If your roguelite backlog is already deep, solo players might want to wait for a discount. If you have a regular group and you liked either Hades or Curse of the Dead Gods, this is a strong weekend buy.

Alex
Alex · Scout Team

Catch-all

Tags

steam4-Player Online Co-opTime-Pressure RunsDay-Night Cycle MechanicsFolklore HeroesShared Lives SystemBoss RushBuild SynergyFog-of-War ExplorationDark Fantasy Roguelite

System Requirements

Minimum

OS
Windows 10 x64 (Version 1909 or newer)
Processor
Intel Core i5-4670K / AMD FX-8350
Memory
8 GB RAM
Graphics
GeForce GTX 660 (2048 MB) / Radeon HD 7870 (2048 MB) Di…

Recommended

OS
Windows 10 x64 (Version 1909 or newer)
Processor
Intel Core i7-6700K (4 * 4000) / AMD Ryzen 5 1500X (4 * 3500)
Memory
8 GB RAM
Graphics
GeForce GT…

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Community Discussion

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Reviews & Ratings

Metacritic
84
Steam
80%(21,123)

Game Info

Developer
Passtech Games
Publisher
Nacon
Release Date
Sep 26, 2024

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Frequently asked questions about Ravenswatch

How much does Ravenswatch cost?

As of 6 September 2026, the cheapest in-stock offer for Ravenswatch is €5.59 at Eneba, out of 26 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Ravenswatch cheapest?

The lowest in-stock price we track for Ravenswatch is €5.59 at Eneba (6 September 2026). We compare 26 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Ravenswatch available on?

Ravenswatch is available on PC, Xbox.

When was Ravenswatch released?

Ravenswatch was released on 26 September 2024.

Who developed Ravenswatch?

Ravenswatch was developed by Passtech Games and published by Nacon.

Is Ravenswatch worth buying?

Ravenswatch holds a Metacritic score of 84/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.