Project CARS
Not the racing game you searched for, this is a paid DLC module that unlocks full Project CARS telemetry data inside UNAmedia's Sim Racing Telemetry app. Setup-obsessed sim racers only.
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About Project CARS
I want to flag something upfront, because the Steam listing is genuinely confusing: this product is not the Project CARS racing game by Slightly Mad Studios. It is a companion DLC module for UNAmedia's Sim Racing Telemetry (SRT) application, a separate piece of software you must already own and have running. If you landed here expecting a racing title, close this tab and search for the actual Slightly Mad Studios release. Now, for the two or three of you who actually need this: here is what it does and whether it is worth your money. Sim Racing Telemetry's Project CARS module unlocks full, unlimited data capture from the Slightly Mad Studios title across PC, PS4, and Xbox One. The base SRT app operates in a free trial mode with a limited parameter set and a capped number of stored sessions, this DLC removes both restrictions for Project CARS specifically. Both machines (the one running SRT and the one running the game) need to be on the same network, though they can also share a single PC if that is your setup. The tool records only complete timed laps, so it will not log outlaps or in-laps, which matters if your practice sessions are heavy on warm-up runs. What SRT actually gives you post-session is genuinely impressive in scope for a niche utility: interactive charts for every recorded parameter, telemetry data overlaid on a reconstructed track map, lap-versus-lap comparison with a time-difference chart that shows you meter-by-meter where you gained or lost time, and statistical breakdowns covering min, max, mean, standard deviation, and median across individual laps or whole sessions. There is also CSV export, which lets you pull the raw numbers into Excel or LibreOffice for deeper analysis. For a driver working on car setup, tweaking brake balance, identifying where throttle application is inconsistent, or comparing your lines to a faster friend's recorded lap, that toolkit is legitimately useful. The honest friction points are hard to ignore. The review count for this specific module is essentially zero on Steam, so there is no community consensus to lean on. The base SRT app carries a mostly positive rating from around 148 reviews, which provides some confidence in the underlying tool, but the Project CARS 1 module is also targeting an older title at this point. Community discussions around the Project CARS sim racing space show that free or cheaper alternatives exist, pCARS Profiler has been mentioned approvingly by long-time players, so the value proposition depends heavily on how much you want SRT's cleaner interface and cross-device session sharing versus rolling with a freeware option. The per-game licensing model also draws complaints: buying the module on Steam does not transfer to iOS or Android versions of SRT, which stings if you wanted to review data on a tablet away from your rig. Bottom line for the right buyer: if you are already an SRT user who races Project CARS seriously and wants structured post-session analysis without exporting raw UDP data by hand, this module does the job it promises. If you are coming in cold, the better starting point is downloading the free trial of the SRT base app first to see whether the workflow clicks before committing to any per-game DLC. Alex, Scout Team
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Game Info
- Developer
- UNAmedia
- Publisher
- BANDAI NAMCO Entertainment
- Release Date
- Jun 13, 2018