Compare Project CARS 3 Steam key prices across trusted key stores and find the best deal. Developed by Slightly Mad Studios. Published by BANDAI NAMCO Entertainment. Released on 8/28/2020. Available on PC. Genres: Single Player, Multiplayer, Third Person, First Person, Virtual Reality, Simulation, Racing.

Project CARS 3 ditches the hardcore sim DNA of its predecessors for an accessible, arcade-leaning racer with 200-plus cars, 140 track layouts, and a career built around short, punchy challenges.

Let's get the elephant out of the garage straight away: Project CARS 3 is not a sequel to Project CARS 2 in any meaningful sense. Slightly Mad Studios described it internally as the spiritual successor to Need for Speed: Shift, and that framing is honest. Tire wear is gone, pit stops are gone, fuel management is gone. What you get instead is a smooth, gamepad-friendly simcade that sits somewhere between GRID and early Forza Motorsport. If you picked up PCars 2 for its deep simulation and wheel-torture physics, this will feel like someone swapped your race rig for a fun-fair kart. If you never finished a lap in PCars 2 because the car kept biting you, this might actually be the racing game you wanted all along. The career is structured around ten car classes, starting in Road E street cars and climbing through Road A, Hypercars, and four tiers of GT racing. You progress not by winning but by completing three per-event challenges, things like drafting an opponent for five seconds, hitting a set number of perfect corners, or setting the fastest lap in a hot lap event. It sounds gamey, and it is, but it keeps races feeling purposeful beyond just bashing your way to first place. The upgrade system is a genuine highlight: you can buy performance parts (engine, suspension, brakes, forced induction) for road cars and eventually convert them to full GT racing spec, so a Nissan Skyline R34 grabbed at the lowest Road E tier can, with enough credits, eventually punch above hypercars. No microtransactions, all currency earned in-game, which is the right call. On the handling side, the overhaul is the biggest win for casual players. The previous games were genuinely hostile with a gamepad, twitchy and punishing. PCars 3 sorts that out completely. Steering is smooth and precise whether you are on a pad or a wheel, assists (stability control, traction control, ABS) can each be tuned independently, and on-track braking markers float at eye level rather than cluttering the road. Wheel owners still get decent force feedback in the GT classes, though dedicated sim racers will find it too forgiving. Dynamic weather and full 24-hour cycles carry over and still add real grip variation, a rain start on a drying track genuinely changes your approach lap by lap. Multiplayer splits into Quick Play, Scheduled Events, and Custom Lobbies, and the Custom Event builder lets you do genuinely chaotic stuff like stadium trucks at Monaco in the snow. There is no split-screen, which is a bummer if you were planning a couch tournament night, and the online playerbase is now thin after the game was delisted from major digital storefronts in August 2025 due to expiring licenses, so you will mostly be racing AI or hunting ghosts. The criticisms that landed hardest at launch are still valid. AI consistency is patchy, graphics were middling even at release, and the career's medal-gating can feel like a box-ticking exercise rather than actual motorsport. Sim racers heading over from Assetto Corsa Competizione or iRacing will find the physics model far too arcade-loose. But for someone who wants a varied roster of over 200 cars including a Koenigsegg Jesko, Bugatti Chiron, and Lotus Evija, across real-world venues like the Nurburgring and Portimao alongside fictional road courses, all with a handling model that does not punish casual play, PCars 3 scratches an itch that sits between burnout-style pick-up-and-play and genuine motorsport structure. Just be clear-eyed that you are buying a game whose online has effectively wound down, and plan to treat it as a single-player experience. Riley, Scout Team

Project CARS 3 Steam key
Single PlayerMultiplayerThird PersonFirst PersonVirtual RealitySimulationRacing

Project CARS 3 Steam key

Aug 28, 2020Slightly Mad StudiosBANDAI NAMCO Entertainment
GamerScout Says

Project CARS 3 ditches the hardcore sim DNA of its predecessors for an accessible, arcade-leaning racer with 200-plus cars, 140 track layouts, and a career built around short, punchy challenges.

PC
Best Price Available
€0.00
at N/A
Historical low: €49.99

GamerScout Verdict

Best for gamepad racers who want a casual career grind across 200-plus cars without the sim purist tax of tire wear and pit stops.

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Price History

Historical low
€49.996 Jun 2026
Keyshops
€38.32€78.52€118.73€158.935 Jun14 Jun23 Jun2 Jul11 Jul
5 Jun — 11 Jul
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Screenshots & Media

Screenshot

About Project CARS 3 Steam key

Let's get the elephant out of the garage straight away: Project CARS 3 is not a sequel to Project CARS 2 in any meaningful sense. Slightly Mad Studios described it internally as the spiritual successor to Need for Speed: Shift, and that framing is honest. Tire wear is gone, pit stops are gone, fuel management is gone. What you get instead is a smooth, gamepad-friendly simcade that sits somewhere between GRID and early Forza Motorsport. If you picked up PCars 2 for its deep simulation and wheel-torture physics, this will feel like someone swapped your race rig for a fun-fair kart. If you never finished a lap in PCars 2 because the car kept biting you, this might actually be the racing game you wanted all along. The career is structured around ten car classes, starting in Road E street cars and climbing through Road A, Hypercars, and four tiers of GT racing. You progress not by winning but by completing three per-event challenges, things like drafting an opponent for five seconds, hitting a set number of perfect corners, or setting the fastest lap in a hot lap event. It sounds gamey, and it is, but it keeps races feeling purposeful beyond just bashing your way to first place. The upgrade system is a genuine highlight: you can buy performance parts (engine, suspension, brakes, forced induction) for road cars and eventually convert them to full GT racing spec, so a Nissan Skyline R34 grabbed at the lowest Road E tier can, with enough credits, eventually punch above hypercars. No microtransactions, all currency earned in-game, which is the right call. On the handling side, the overhaul is the biggest win for casual players. The previous games were genuinely hostile with a gamepad, twitchy and punishing. PCars 3 sorts that out completely. Steering is smooth and precise whether you are on a pad or a wheel, assists (stability control, traction control, ABS) can each be tuned independently, and on-track braking markers float at eye level rather than cluttering the road. Wheel owners still get decent force feedback in the GT classes, though dedicated sim racers will find it too forgiving. Dynamic weather and full 24-hour cycles carry over and still add real grip variation, a rain start on a drying track genuinely changes your approach lap by lap. Multiplayer splits into Quick Play, Scheduled Events, and Custom Lobbies, and the Custom Event builder lets you do genuinely chaotic stuff like stadium trucks at Monaco in the snow. There is no split-screen, which is a bummer if you were planning a couch tournament night, and the online playerbase is now thin after the game was delisted from major digital storefronts in August 2025 due to expiring licenses, so you will mostly be racing AI or hunting ghosts. The criticisms that landed hardest at launch are still valid. AI consistency is patchy, graphics were middling even at release, and the career's medal-gating can feel like a box-ticking exercise rather than actual motorsport. Sim racers heading over from Assetto Corsa Competizione or iRacing will find the physics model far too arcade-loose. But for someone who wants a varied roster of over 200 cars including a Koenigsegg Jesko, Bugatti Chiron, and Lotus Evija, across real-world venues like the Nurburgring and Portimao alongside fictional road courses, all with a handling model that does not punish casual play, PCars 3 scratches an itch that sits between burnout-style pick-up-and-play and genuine motorsport structure. Just be clear-eyed that you are buying a game whose online has effectively wound down, and plan to treat it as a single-player experience.

Riley
Riley · Scout Team

Sports & racing

Tags

steamSimcadeCareer Mode ProgressionCar UpgradesGamepad-FriendlyDynamic WeatherVR SupportCustom LobbiesArcade-Sim Hybrid200+ Cars

System Requirements

Minimum

Memory
8 GB RAM
Storage
50 GB
Graphics
GTX680
Processor
3.5 GHz Intel Core i5 3450, 4.0 GHz AMD FX-8350
System requirements
Windows 10 (+ specic 7)

Recommended

Memory
16 GB RAM
Storage
50 GB
Graphics
NVidia GTX 1080 or AMD Radeon RX480
Processor
Intel i7 6700k
System requirements
Windows 10

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Game Info

Developer
Slightly Mad Studios
Publisher
BANDAI NAMCO Entertainment
Release Date
Aug 28, 2020

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Project CARS 3 Steam key is available on PC.

When was Project CARS 3 Steam key released?

Project CARS 3 Steam key was released on 28 August 2020.

Who developed Project CARS 3 Steam key?

Project CARS 3 Steam key was developed by Slightly Mad Studios and published by BANDAI NAMCO Entertainment.