
PLANETS OF WAR
Roughly 15 minutes long, free to grab, and built almost entirely around clicking at alien ships - the only real draw here is a stack of 50 Steam achievements and near-zero commitment required.
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About PLANETS OF WAR
I'll be straight with you: I have a soft spot for the smallest, most unassuming games on Steam, the ones that take up less of your afternoon than a lunch break. Planets of War sits firmly in that category. It is a free-to-play clicker adventure from Indiecode Games, released in June 2017, and its entire pitch is that you click your way through an alien invasion of Earth in about 15 minutes. That is not a complaint - it is just the full picture before you commit a single second to downloading it. The core loop is exactly as minimal as it sounds. You point, you click, you defeat alien ships by depleting their health bars. There is an auto-fire option, which the Steam community has noted is essentially mandatory on at least one tougher encounter late in the run - a wormhole ship that has frustrated more than a few players into asking for tips online. Calling that encounter a difficulty spike would be generous; calling it a design choice is debatable. Still, it exists, and it gives the game one small moment of genuine tension inside an otherwise breezy experience. The achievement list is the honest reason anyone is here. Fifty achievements packed into a 15-minute game means they unlock at a pace that feels almost ceremonial, and for achievement hunters who track completion percentages obsessively, that ratio is the whole value proposition. Community reception lands at a mixed 59 percent positive across roughly 290 reviews, which tells you this is not a game that wins hearts - it is a game that serves a specific, narrow purpose and mostly delivers on it. What it does not offer: depth, replayability, meaningful narrative, or any real visual or audio craft worth lingering on. Indiecode Games describes itself as a studio with a focus on VR experiences, and Planets of War reads like an early, side-project experiment rather than a polished standalone title. There is no soundtrack worth remarking on, no handcrafted pixel artistry to study between stages, and no sense that the pacing was considered beyond getting you from start to credits as quickly as possible. If you are an achievement completionist who wants an easy, free addition to your library during a slow evening, this delivers on that one promise. If you want even the slightest hint of a story, a soundscape, or a reason to think about what just happened once the credits roll, look elsewhere. It knows what it is - a micro-session clicker with a generous achievement drop rate - and within that narrow scope, it does not embarrass itself. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 500 MB available space
- Graphics
- ATI RADEON X1600 / NVIDIA GEFORCE 7600 OR HIGHER
- Processor
- Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
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Game Info
- Developer
- Indiecode Games
- Publisher
- Indiecode Games
- Release Date
- Jun 30, 2017
