Compare BAD BILLY 2D VR prices across 50+ stores and find the best deal. Developed by Indiecode Games. Published by Indiecode Games. Released on 2/19/2019. Available on PC. Genres: Adventure, Casual, Indie, Free To Play.

A free VR platformer with five levels and about as much content as its name suggests - worth a curious download if you own a headset, but temper expectations hard.

My honest first reaction to BAD BILLY 2D VR was something between charmed and confused, which is probably the most generous reading a five-level free-to-play VR platformer can ask for. The premise is delightfully lo-fi: a guy named Billy enters a 2D world to rescue his kidnapped girlfriend from creatures who apparently preferred flat real estate. It is the kind of story pitch that lives and dies by whether the actual running and jumping can carry any weight. In this case, the answer is complicated. What Indiecode Games built here is a side-scrolling jump-and-run experience viewed through a VR headset, which is a genuinely odd concept worth a moment of appreciation. Playing a 2D platformer in VR gives the flat level geometry a diorama quality - you are watching and participating simultaneously, like a tiny theater production where you happen to be the main character. The tracked motion controllers let you physically interact with enemies (at least one player in the community noted the mild surprise of discovering you can actually punch things with your controller), which adds a tactile wrinkle that pure flatscreen platformers cannot replicate. The problems are real, though, and the one-star-shaped elephant in the room is that five levels is not a game, it is a proof of concept. Community feedback has been sparse - the Steam user reviews sit at a mixed rating from a very small pool - and the only notable technical complaint that surfaced was around controller hand representation, with Windows Mixed Reality users reporting that hand models did not render correctly. The VR movement style has also drawn criticism for feeling disorienting rather than playful, which is a meaningful concern for anyone who runs a queasy stomach in VR locomotion scenarios. There is no music discussion to find anywhere, and that silence is telling: a game that lingers in the memory usually has something to say sonically. Who is this for, then? Honestly, it sits in a narrow lane: VR owners who are curious about the 2D-platformer-in-VR concept, have fifteen spare minutes, and are not paying for the experience. The free-to-play status is the only thing that makes its brevity forgivable. There are no difficulty modes, no build variety, no replayability hooks to speak of. If you expect even the modest structural warmth of a proper indie platformer, BAD BILLY 2D VR will feel thin. But as a small, strange experiment from a solo-sized developer poking at what VR could do with a retro genre, it earns a quiet nod of acknowledgment - not admiration, just acknowledgment. Kai, Scout Team

BAD BILLY 2D VR
AdventureCasualIndieFree To Play

BAD BILLY 2D VR

Feb 19, 2019Indiecode Games
GamerScout Says

A free VR platformer with five levels and about as much content as its name suggests - worth a curious download if you own a headset, but temper expectations hard.

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Screenshots & Media

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About BAD BILLY 2D VR

My honest first reaction to BAD BILLY 2D VR was something between charmed and confused, which is probably the most generous reading a five-level free-to-play VR platformer can ask for. The premise is delightfully lo-fi: a guy named Billy enters a 2D world to rescue his kidnapped girlfriend from creatures who apparently preferred flat real estate. It is the kind of story pitch that lives and dies by whether the actual running and jumping can carry any weight. In this case, the answer is complicated. What Indiecode Games built here is a side-scrolling jump-and-run experience viewed through a VR headset, which is a genuinely odd concept worth a moment of appreciation. Playing a 2D platformer in VR gives the flat level geometry a diorama quality - you are watching and participating simultaneously, like a tiny theater production where you happen to be the main character. The tracked motion controllers let you physically interact with enemies (at least one player in the community noted the mild surprise of discovering you can actually punch things with your controller), which adds a tactile wrinkle that pure flatscreen platformers cannot replicate. The problems are real, though, and the one-star-shaped elephant in the room is that five levels is not a game, it is a proof of concept. Community feedback has been sparse - the Steam user reviews sit at a mixed rating from a very small pool - and the only notable technical complaint that surfaced was around controller hand representation, with Windows Mixed Reality users reporting that hand models did not render correctly. The VR movement style has also drawn criticism for feeling disorienting rather than playful, which is a meaningful concern for anyone who runs a queasy stomach in VR locomotion scenarios. There is no music discussion to find anywhere, and that silence is telling: a game that lingers in the memory usually has something to say sonically. Who is this for, then? Honestly, it sits in a narrow lane: VR owners who are curious about the 2D-platformer-in-VR concept, have fifteen spare minutes, and are not paying for the experience. The free-to-play status is the only thing that makes its brevity forgivable. There are no difficulty modes, no build variety, no replayability hooks to speak of. If you expect even the modest structural warmth of a proper indie platformer, BAD BILLY 2D VR will feel thin. But as a small, strange experiment from a solo-sized developer poking at what VR could do with a retro genre, it earns a quiet nod of acknowledgment - not admiration, just acknowledgment. Kai, Scout Team

Tags

singleplayertier:sub-5VR Platformer2D-in-VRMotion Controller CombatFree-to-Play VRShort ExperienceDiorama Perspective

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows 7 SP1 or newer
Memory
8 GB RAM
Storage
350 MB available space
Graphics
GeForce GTX 1060 or better
Processor
Intel Core i5 3570 or better
VR Support
SteamVR

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Indiecode Games
Publisher
Indiecode Games
Release Date
Feb 19, 2019

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What platforms is BAD BILLY 2D VR available on?

BAD BILLY 2D VR is available on PC.

When was BAD BILLY 2D VR released?

BAD BILLY 2D VR was released on 19 February 2019.

Who developed BAD BILLY 2D VR?

BAD BILLY 2D VR was developed by Indiecode Games.