Compare PixelJunk Monsters Ultimate + Shooter Bundle prices across trusted key stores and find the best deal. Developed by Double Eleven. Published by Double Eleven. Released on 11/11/2013. Available on PC. Genres: Single Player, Multiplayer, Co-op, Bird View, Strategy.

Two Q-Games cult classics in one package: a brutally demanding tower defense and a fluid-physics puzzle-shooter that have no business being as addictive as they are.

This bundle pairs two mechanically distinct PC ports from developer Double Eleven: PixelJunk Monsters Ultimate, a top-down tower defense built around protecting your Tiki village from waves of monsters, and PixelJunk Shooter, a twin-stick cave-exploration game where manipulating liquids matters more than your aim. They share a charming lo-fi aesthetic and a design philosophy that rewards repetition over raw reflex, but they are otherwise completely separate games that scratch entirely different itches. Monsters Ultimate is the one that will eat your evenings. You play as TikiMan, who physically walks to trees and converts them into towers - cannons, crossbows, mortars, machine guns, and a handful of specialist types you have to re-purchase with gems at the Tiki Hut each stage. That per-level unlock cost is a clever wrinkle: you can't just spam your favourite setup, you have to read the incoming wave indicators at the bottom of the screen and make deliberate calls about which towers to prioritise. Towers also earn kill-based experience upgrades on top of the gem-purchase path, so a well-positioned cannon that survives long enough becomes a completely different unit. The "rainbow" completion system - a perfect clear without losing a single villager - gates progression across three full islands plus a randomised fourth area, giving the game a ruthless long tail. Casual difficulty is available and genuinely functions as a reasonable entry point, giving newcomers slower monsters, lighter waves, and more inter-wave breathing room. Start there, spend a few islands learning enemy typing and tower placement geometry, then step into Regular when you're ready for the real spreadsheet work. PixelJunk Shooter plays nothing like its bundlemate. You pilot a small spacecraft through subterranean cave systems, rescuing stranded scientists using vanilla rockets and homing missiles - the latter of which will overheat your ship if spammed and can accidentally kill the people you're trying to save. The actual hook is the fluid simulation: water cools lava into traversable rock, mixing oil with water produces gas clouds, magnetic ferrofluid behaves entirely differently from either. Equippable suits (Inverter, Anti-Magnet, Light, Hungry) flip these rules further, some entertainingly and at least one - the Hungry Suit, which strips your ability to fly and forces you to chew through dirt walls - widely criticised as a drag on pacing. Each level is a physics puzzle with an escape route that only becomes obvious once you understand how the liquids interact. The learning curve is gentler than Monsters, the playtime is shorter, and the challenge sits closer to methodical than punishing. The bundle's main friction is a mismatch of depth. Monsters can absorb a hundred hours if you care about rainbows and leaderboards; Shooter wraps up its core run in a handful of evenings and leaves completionists hunting hidden scientists for more mileage. Both support local and online co-op, which is arguably the best way to experience either - a second TikiMan dividing placement duties in Monsters is a genuine tactical upgrade, while co-op Shooter adds friendly-fire chaos that suits the game's physics-toy spirit. Neither title is a recent release and neither has seen meaningful post-launch updates on PC, so what you see is what you get: two well-regarded but unambiguous ports of older Sony console games. For newcomers to both, this is an efficient introduction to a design studio that consistently got a lot out of simple rule sets. Diego, Scout Team

PixelJunk Monsters Ultimate + Shooter Bundle
Single PlayerMultiplayerCo-opBird ViewStrategy

PixelJunk Monsters Ultimate + Shooter Bundle

Nov 11, 2013Double Eleven
GamerScout Says

Two Q-Games cult classics in one package: a brutally demanding tower defense and a fluid-physics puzzle-shooter that have no business being as addictive as they are.

PC
Best Price Available
€4.97
at Eneba
Lowest tracked: €2.93
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GamerScout Verdict

Best for players who want a meaty tower defense and a breezy physics-puzzle shooter in a single no-frills package.

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€5.06
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€5.64-18%
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€10.47-25%
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Price History

Lowest tracked
€2.935 Jun 2026
Current best
€4.97
Keyshops
€2.41€4.21€6.01€7.815 Jun28 Jun20 Jul12 Aug3 Sept
5 Jun — 3 Sept
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Screenshots & Media

Screenshot

About PixelJunk Monsters Ultimate + Shooter Bundle

This bundle pairs two mechanically distinct PC ports from developer Double Eleven: PixelJunk Monsters Ultimate, a top-down tower defense built around protecting your Tiki village from waves of monsters, and PixelJunk Shooter, a twin-stick cave-exploration game where manipulating liquids matters more than your aim. They share a charming lo-fi aesthetic and a design philosophy that rewards repetition over raw reflex, but they are otherwise completely separate games that scratch entirely different itches. Monsters Ultimate is the one that will eat your evenings. You play as TikiMan, who physically walks to trees and converts them into towers - cannons, crossbows, mortars, machine guns, and a handful of specialist types you have to re-purchase with gems at the Tiki Hut each stage. That per-level unlock cost is a clever wrinkle: you can't just spam your favourite setup, you have to read the incoming wave indicators at the bottom of the screen and make deliberate calls about which towers to prioritise. Towers also earn kill-based experience upgrades on top of the gem-purchase path, so a well-positioned cannon that survives long enough becomes a completely different unit. The "rainbow" completion system - a perfect clear without losing a single villager - gates progression across three full islands plus a randomised fourth area, giving the game a ruthless long tail. Casual difficulty is available and genuinely functions as a reasonable entry point, giving newcomers slower monsters, lighter waves, and more inter-wave breathing room. Start there, spend a few islands learning enemy typing and tower placement geometry, then step into Regular when you're ready for the real spreadsheet work. PixelJunk Shooter plays nothing like its bundlemate. You pilot a small spacecraft through subterranean cave systems, rescuing stranded scientists using vanilla rockets and homing missiles - the latter of which will overheat your ship if spammed and can accidentally kill the people you're trying to save. The actual hook is the fluid simulation: water cools lava into traversable rock, mixing oil with water produces gas clouds, magnetic ferrofluid behaves entirely differently from either. Equippable suits (Inverter, Anti-Magnet, Light, Hungry) flip these rules further, some entertainingly and at least one - the Hungry Suit, which strips your ability to fly and forces you to chew through dirt walls - widely criticised as a drag on pacing. Each level is a physics puzzle with an escape route that only becomes obvious once you understand how the liquids interact. The learning curve is gentler than Monsters, the playtime is shorter, and the challenge sits closer to methodical than punishing. The bundle's main friction is a mismatch of depth. Monsters can absorb a hundred hours if you care about rainbows and leaderboards; Shooter wraps up its core run in a handful of evenings and leaves completionists hunting hidden scientists for more mileage. Both support local and online co-op, which is arguably the best way to experience either - a second TikiMan dividing placement duties in Monsters is a genuine tactical upgrade, while co-op Shooter adds friendly-fire chaos that suits the game's physics-toy spirit. Neither title is a recent release and neither has seen meaningful post-launch updates on PC, so what you see is what you get: two well-regarded but unambiguous ports of older Sony console games. For newcomers to both, this is an efficient introduction to a design studio that consistently got a lot out of simple rule sets.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTower DefenseFluid PhysicsWave DefenseCo-op LocalRainbow CompletionCave ExplorationTwin-StickPuzzle ShooterKill-Based Upgrades

System Requirements

Minimum

Memory
2 GB RAM
Graphics
256 MB VRAM
Processor
1.5 GHz - Intel / AMD
System requirements
Windows XP SP 2

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Game Info

Developer
Double Eleven
Publisher
Double Eleven
Release Date
Nov 11, 2013

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Frequently asked questions about PixelJunk Monsters Ultimate + Shooter Bundle

How much does PixelJunk Monsters Ultimate + Shooter Bundle cost?

As of 3 September 2026, the cheapest in-stock offer for PixelJunk Monsters Ultimate + Shooter Bundle is €4.97 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy PixelJunk Monsters Ultimate + Shooter Bundle cheapest?

The lowest in-stock price we track for PixelJunk Monsters Ultimate + Shooter Bundle is €4.97 at Eneba (3 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is PixelJunk Monsters Ultimate + Shooter Bundle available on?

PixelJunk Monsters Ultimate + Shooter Bundle is available on PC.

When was PixelJunk Monsters Ultimate + Shooter Bundle released?

PixelJunk Monsters Ultimate + Shooter Bundle was released on 11 November 2013.

Who developed PixelJunk Monsters Ultimate + Shooter Bundle?

PixelJunk Monsters Ultimate + Shooter Bundle was developed by Double Eleven.