Compare Pathfinder: Kingmaker - The Wildcards (DLC) prices across trusted key stores and find the best deal. Developed by Owlcat Games. Published by Koch Media. Released on 12/14/2018. Available on PC. Genres: RPG.

The Wildcards adds a tiefling companion, a new race, and the Kineticist class to Pathfinder: Kingmaker - worthwhile if you want more build variety and party depth.

Pathfinder: Kingmaker is already a dense, sprawling CRPG with enough subsystems to bury a lesser player, and The Wildcards DLC layers on three meaningful additions: a new playable race (tieflings), the Kineticist class, and a fresh companion with her own story arc. None of these are cosmetic padding. Each one changes how you approach the base game in ways that ripple through your entire run, which is exactly what a DLC expansion should do. The Kineticist is the real draw here. It is a class built around elemental blasting - fire, earth, water, air - channeled through a resource called burn. Burn is a genuinely interesting tension mechanic: push your power too hard and you accumulate physical strain, represented as hit point penalties that stick until you rest. It rewards players who want a ranged elemental controller without just copying the traditional sorcerer or wizard route. The class has real depth past hour 40, with infusion and wild talent combinations that open up distinct playstyles. Fans of the tabletop Pathfinder system will recognize it immediately; newcomers should expect a moderate learning curve before it clicks. The tiefling race option is solid rather than spectacular. The stat spread and racial abilities fit a handful of build archetypes well, and if you have ever wanted to run a tiefling Kineticist for thematic reasons (elemental chaos blood, demonic heritage, all of that), the game supports the fantasy coherently. The companion added by this DLC - Kalikke and Kanerah, a pair of tiefling twins sharing one body - is genuinely one of the more unusual party members in Kingmaker. Their dual-personality structure creates a character dynamic you do not see often in CRPGs, and their personal quest has enough moral weight to feel like it belongs in the main narrative rather than being tacked on. Whether their arc reaches the payoff it deserves depends on how far into the base game you push, but the writing holds up. The caveats are real, though. The Wildcards does not fix any of Kingmaker's foundational roughness - the kingdom management that can spiral into frustration, the punishing time limits, the occasional encounter that reads like it was balanced by someone who hates you personally. This is an additive DLC, not a corrective one. It also assumes you are invested enough in the base game to want more of it. If you bounced off Kingmaker's complexity in the first ten hours, nothing in The Wildcards will change your mind. For players already deep in a run, or planning a second playthrough and looking for a meaningfully different build path, The Wildcards earns its place. The Kineticist alone justifies the ask if you like mechanical novelty, and the companion content adds genuine narrative texture without feeling like a filler sidequest stapled to the credits. Monika, Scout Team

Pathfinder: Kingmaker - The Wildcards (DLC)

Pathfinder: Kingmaker - The Wildcards (DLC)

Add-on / DLC for Pathfinder: Kingmaker — view full game
Dec 14, 2018Owlcat GamesKoch Media
GamerScout Says

The Wildcards adds a tiefling companion, a new race, and the Kineticist class to Pathfinder: Kingmaker - worthwhile if you want more build variety and party depth.

PC
Best Price Available
€0.00
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Historical low: €3.99

GamerScout Verdict

Best for Kingmaker players hungry for a mechanically distinct class and a companion arc with actual personality.

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€3.995 Jun 2026
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About Pathfinder: Kingmaker - The Wildcards (DLC)

Pathfinder: Kingmaker is already a dense, sprawling CRPG with enough subsystems to bury a lesser player, and The Wildcards DLC layers on three meaningful additions: a new playable race (tieflings), the Kineticist class, and a fresh companion with her own story arc. None of these are cosmetic padding. Each one changes how you approach the base game in ways that ripple through your entire run, which is exactly what a DLC expansion should do. The Kineticist is the real draw here. It is a class built around elemental blasting - fire, earth, water, air - channeled through a resource called burn. Burn is a genuinely interesting tension mechanic: push your power too hard and you accumulate physical strain, represented as hit point penalties that stick until you rest. It rewards players who want a ranged elemental controller without just copying the traditional sorcerer or wizard route. The class has real depth past hour 40, with infusion and wild talent combinations that open up distinct playstyles. Fans of the tabletop Pathfinder system will recognize it immediately; newcomers should expect a moderate learning curve before it clicks. The tiefling race option is solid rather than spectacular. The stat spread and racial abilities fit a handful of build archetypes well, and if you have ever wanted to run a tiefling Kineticist for thematic reasons (elemental chaos blood, demonic heritage, all of that), the game supports the fantasy coherently. The companion added by this DLC - Kalikke and Kanerah, a pair of tiefling twins sharing one body - is genuinely one of the more unusual party members in Kingmaker. Their dual-personality structure creates a character dynamic you do not see often in CRPGs, and their personal quest has enough moral weight to feel like it belongs in the main narrative rather than being tacked on. Whether their arc reaches the payoff it deserves depends on how far into the base game you push, but the writing holds up. The caveats are real, though. The Wildcards does not fix any of Kingmaker's foundational roughness - the kingdom management that can spiral into frustration, the punishing time limits, the occasional encounter that reads like it was balanced by someone who hates you personally. This is an additive DLC, not a corrective one. It also assumes you are invested enough in the base game to want more of it. If you bounced off Kingmaker's complexity in the first ten hours, nothing in The Wildcards will change your mind. For players already deep in a run, or planning a second playthrough and looking for a meaningfully different build path, The Wildcards earns its place. The Kineticist alone justifies the ask if you like mechanical novelty, and the companion content adds genuine narrative texture without feeling like a filler sidequest stapled to the credits.

Monika
Monika · Scout Team

RPGs

Tags

steamKineticist ClassElemental CombatCompanion StoryTiefling RaceBuild VarietyTabletop AdaptationParty ManagementCRPG Expansion

System Requirements

Minimum

Processor
Intel Celeron 1037U @ 1.80GHz
Memory
4 GB RAM
Graphics
Intel HD Graphics 3000
Storage
30 GB available space
Sound Card
DirectX Compatible Sound Card

Recommended

Processor
Intel Core i7 CPU 920 @ 2.67GHz
Memory
8 GB RAM
Graphics
ATI Radeon HD 5770 or NVIDIA GeForce GTX 960M
Storage
30 GB available space
Sound Card
DirectX Co…

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Game Info

Developer
Owlcat Games
Publisher
Koch Media
Release Date
Dec 14, 2018

Features

Single-playerDownloadable ContentFamily Sharing

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How much does Pathfinder: Kingmaker - The Wildcards (DLC) cost?

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What platforms is Pathfinder: Kingmaker - The Wildcards (DLC) available on?

Pathfinder: Kingmaker - The Wildcards (DLC) is available on PC.

When was Pathfinder: Kingmaker - The Wildcards (DLC) released?

Pathfinder: Kingmaker - The Wildcards (DLC) was released on 14 December 2018.

Who developed Pathfinder: Kingmaker - The Wildcards (DLC)?

Pathfinder: Kingmaker - The Wildcards (DLC) was developed by Owlcat Games and published by Koch Media.