Pathfinder: Kingmaker - The Wildcards (DLC)
The Wildcards adds a tiefling companion, a new race, and the Kineticist class to Pathfinder: Kingmaker - worthwhile if you want more build variety and party depth.
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About Pathfinder: Kingmaker - The Wildcards (DLC)
Pathfinder: Kingmaker is already a dense, sprawling CRPG with enough subsystems to bury a lesser player, and The Wildcards DLC layers on three meaningful additions: a new playable race (tieflings), the Kineticist class, and a fresh companion with her own story arc. None of these are cosmetic padding. Each one changes how you approach the base game in ways that ripple through your entire run, which is exactly what a DLC expansion should do. The Kineticist is the real draw here. It is a class built around elemental blasting - fire, earth, water, air - channeled through a resource called burn. Burn is a genuinely interesting tension mechanic: push your power too hard and you accumulate physical strain, represented as hit point penalties that stick until you rest. It rewards players who want a ranged elemental controller without just copying the traditional sorcerer or wizard route. The class has real depth past hour 40, with infusion and wild talent combinations that open up distinct playstyles. Fans of the tabletop Pathfinder system will recognize it immediately; newcomers should expect a moderate learning curve before it clicks. The tiefling race option is solid rather than spectacular. The stat spread and racial abilities fit a handful of build archetypes well, and if you have ever wanted to run a tiefling Kineticist for thematic reasons (elemental chaos blood, demonic heritage, all of that), the game supports the fantasy coherently. The companion added by this DLC - Kalikke and Kanerah, a pair of tiefling twins sharing one body - is genuinely one of the more unusual party members in Kingmaker. Their dual-personality structure creates a character dynamic you do not see often in CRPGs, and their personal quest has enough moral weight to feel like it belongs in the main narrative rather than being tacked on. Whether their arc reaches the payoff it deserves depends on how far into the base game you push, but the writing holds up. The caveats are real, though. The Wildcards does not fix any of Kingmaker's foundational roughness - the kingdom management that can spiral into frustration, the punishing time limits, the occasional encounter that reads like it was balanced by someone who hates you personally. This is an additive DLC, not a corrective one. It also assumes you are invested enough in the base game to want more of it. If you bounced off Kingmaker's complexity in the first ten hours, nothing in The Wildcards will change your mind. For players already deep in a run, or planning a second playthrough and looking for a meaningfully different build path, The Wildcards earns its place. The Kineticist alone justifies the ask if you like mechanical novelty, and the companion content adds genuine narrative texture without feeling like a filler sidequest stapled to the credits. Monika, Scout Team
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Game Info
- Developer
- Owlcat Games
- Publisher
- Koch Media
- Release Date
- Dec 14, 2018