Compare Pathfinder: Kingmaker prices across 50+ stores and find the best deal. Developed by Owlcat Games. Published by Koch Media. Released on 9/25/2018. Available on PC, Xbox. Genres: Adventure, RPG. Metacritic score: 73/100.

A sprawling isometric RPG that drops a full Pathfinder tabletop ruleset into your lap, then dares you to build a kingdom on top of it. Rewarding, punishing, and deeply uneven.

Pathfinder: Kingmaker is an isometric RPG built directly on the Pathfinder 1e tabletop ruleset, which means character creation alone can eat an afternoon. You pick from a genuinely wide roster of classes, including the Alchemist, Inquisitor, Magus, and Slayer, each with multiple archetypes that reshape how they play. A core Sorcerer and an Sage Sorcerer feel like different games. Feats, skills, spell selection, ability score distribution: every lever is exposed, and the game does not hold your hand through any of it. If you bounced off the stat density of old Infinity Engine games, this will not convert you. If that sentence made you lean forward, welcome home. The campaign is adapted from the official Pathfinder adventure path of the same name, which means the skeleton is solid: you are a rising hero who ends up responsible for carving a kingdom out of a monster-infested wilderness. The kingdom management layer sits on top of the CRPG and forces you to make timed decisions about advisors, regions, and events even while you are mid-dungeon. Some players love how it stretches your attention. Others find it an anxiety-inducing intrusion on the roleplaying. Both reactions are legitimate. The wilderness exploration segments, particularly the timed chapter deadlines, are the single biggest source of frustration in reviews, and for good reason: miss a timer without knowing it existed, and you can lock yourself into a bad ending with no clear warning. Writing quality is mixed across the board. Companion characters like Octavia, Regongar, and the utterly chaotic Nok-Nok have genuine arcs and real dialogue that rewards paying attention. The main villain motivation lands well enough by act three. But plenty of side content reads as filler, and some quest lines simply peter out without resolution. It is an adaptation of a tabletop adventure path, and those structural seams show. That said, Owlcat did patch and expand the game substantially post-launch, including a turn-based combat mode added later that makes the tactical layer far more approachable than the original real-time-with-pause setup. Combat itself is faithful to Pathfinder 1e to a fault. Crowd control spells like Grease and Web are not conveniences, they are load-bearing pillars of survival on harder difficulties. Boss encounters can be brutal knowledge checks dressed up as skill tests. Positioning, buff stacking, and knowing which enemies are immune to what matter from the mid-game onward. Build variety holds up well past hour 40, though the late game does start demanding optimized party compositions in ways that punish experimental builds. If you went in with a Monk who seemed fun at level 4, you might be reloading a lot by chapter five. For all its rough edges, Kingmaker is one of the only CRPGs that genuinely simulates the sprawl of a tabletop campaign: the messy choices, the political fallout, the way a small decision in chapter two echoes into chapter six. It shipped in a rough state in 2018 and has been patched into a far more stable product since. The Definitive Edition includes all DLC and is the version worth playing. If you have the patience to learn the system and can tolerate a game that occasionally trips over its own ambition, there is a genuinely rich RPG underneath the friction. Monika, Scout Team

Pathfinder: Kingmaker
AdventureRPG

Pathfinder: Kingmaker

Sep 25, 2018Owlcat GamesKoch Media
GamerScout Says

A sprawling isometric RPG that drops a full Pathfinder tabletop ruleset into your lap, then dares you to build a kingdom on top of it. Rewarding, punishing, and deeply uneven.

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About Pathfinder: Kingmaker

Pathfinder: Kingmaker is an isometric RPG built directly on the Pathfinder 1e tabletop ruleset, which means character creation alone can eat an afternoon. You pick from a genuinely wide roster of classes, including the Alchemist, Inquisitor, Magus, and Slayer, each with multiple archetypes that reshape how they play. A core Sorcerer and an Sage Sorcerer feel like different games. Feats, skills, spell selection, ability score distribution: every lever is exposed, and the game does not hold your hand through any of it. If you bounced off the stat density of old Infinity Engine games, this will not convert you. If that sentence made you lean forward, welcome home. The campaign is adapted from the official Pathfinder adventure path of the same name, which means the skeleton is solid: you are a rising hero who ends up responsible for carving a kingdom out of a monster-infested wilderness. The kingdom management layer sits on top of the CRPG and forces you to make timed decisions about advisors, regions, and events even while you are mid-dungeon. Some players love how it stretches your attention. Others find it an anxiety-inducing intrusion on the roleplaying. Both reactions are legitimate. The wilderness exploration segments, particularly the timed chapter deadlines, are the single biggest source of frustration in reviews, and for good reason: miss a timer without knowing it existed, and you can lock yourself into a bad ending with no clear warning. Writing quality is mixed across the board. Companion characters like Octavia, Regongar, and the utterly chaotic Nok-Nok have genuine arcs and real dialogue that rewards paying attention. The main villain motivation lands well enough by act three. But plenty of side content reads as filler, and some quest lines simply peter out without resolution. It is an adaptation of a tabletop adventure path, and those structural seams show. That said, Owlcat did patch and expand the game substantially post-launch, including a turn-based combat mode added later that makes the tactical layer far more approachable than the original real-time-with-pause setup. Combat itself is faithful to Pathfinder 1e to a fault. Crowd control spells like Grease and Web are not conveniences, they are load-bearing pillars of survival on harder difficulties. Boss encounters can be brutal knowledge checks dressed up as skill tests. Positioning, buff stacking, and knowing which enemies are immune to what matter from the mid-game onward. Build variety holds up well past hour 40, though the late game does start demanding optimized party compositions in ways that punish experimental builds. If you went in with a Monk who seemed fun at level 4, you might be reloading a lot by chapter five. For all its rough edges, Kingmaker is one of the only CRPGs that genuinely simulates the sprawl of a tabletop campaign: the messy choices, the political fallout, the way a small decision in chapter two echoes into chapter six. It shipped in a rough state in 2018 and has been patched into a far more stable product since. The Definitive Edition includes all DLC and is the version worth playing. If you have the patience to learn the system and can tolerate a game that occasionally trips over its own ambition, there is a genuinely rich RPG underneath the friction. Monika, Scout Team

Tags

steamTurn-Based OptionKingdom ManagementTabletop RulesetTimed EventsHigh Build DepthCompanion ArcsDefinitive EditionParty-Based CombatIsometric CRPGReal-Time with PauseDeep Class SystemTabletop AdaptationAlignment SystemLong CampaignBuild Theorycrafting

System Requirements

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Reviews & Ratings

Metacritic
73
Steam
78%(34,738)

Game Info

Developer
Owlcat Games
Publisher
Koch Media
Release Date
Sep 25, 2018

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