Compare Outer Wilds prices across trusted key stores and find the best deal. Developed by Mobius Digital. Published by Annapurna Interactive. Released on 6/18/2020. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 85/100.

A 22-minute time loop where the only thing you keep is what you worked out yourself. Bring patience for the fiddly spaceflight and a stomach for one genuinely scary planet.

The only thing that carries between runs is what you personally figured out, and that single rule rewires how you approach everything else. Every twenty-two minutes the sun goes supernova, the loop resets, and you wake up by the same campfire with your ship back on the launchpad and every door you pried open shut again. There are no upgrades, no permanent shortcuts, no skill points banked. If you work out that a particular Nomai ruin is only reachable once the sand has drained out of it, you fly straight there on minute two of the next loop instead of blundering in at minute nineteen. The ship log keeps your notes. It does not track your power level, because you do not have one. It is an open world mystery built as a solar system, and you play a rookie astronaut from a species that launches wooden spaceships held together with optimism. The setting is small by open world standards and much denser for it. Brittle Hollow is steadily collapsing into the black hole at its core. The twin planets pour sand from one to the other, burying and unburying ruins on each. Giant's Deep hides islands under cyclones that fling them into orbit. Dark Bramble is a hollow maze of fog and dead ends. Your kit is a jetpack, a signalscope for chasing audio signals across space, a scout probe you fire into places you cannot survive, and a translator for reading Nomai text. Nothing in there is a weapon. The only lock in the game is your own understanding. What works is the payoff structure. Most exploration games hand you a marker and call it discovery. Here the discovery is real: you read a Nomai conversation about a project that failed, connect it to a signal you heard three loops ago, and suddenly you know exactly where you need to be at minute sixteen. Those clicks arrive at a steady clip across the whole campaign, and a few of them are the best moments I have had in a first-person game. The physics carry a lot of that. Your ship obeys momentum, planets move on real orbits, and landing means matching velocity rather than pressing a button. The music and sound design do the rest, especially the way distant instruments filter in through the signalscope. Sitting at a campfire waiting out the last minute of a loop is genuinely calming. Where it disappoints is friction. Flying is awkward for the first few hours, and a botched landing or a misjudged burn can cost you most of a loop with nothing to show for it. Some puzzles only open during a narrow window, so knowing the answer still means waiting for the right minute, which is the least interesting kind of difficulty. Dark Bramble is straight horror, and what lives there will end runs for players who did not sign up to be scared. Zero-gravity movement plus constant rotation is a motion sickness risk, though the options menu does include camera comfort settings, adjustable text size and color alternatives if you need them. And there is the obvious catch: once you know the answers, you cannot unknow them. This is a game you get to play properly once. Some people treasure that. Others will feel short-changed by a campaign with no replay hook waiting on the other side. So who is it for. Anyone who takes notes without being asked, who pokes at a sealed door for ten minutes because the geometry looks wrong, who wants a mystery gated on comprehension instead of gear checks. Anyone after combat progression or a map full of icons to clear should look elsewhere, because the only checklist here is the one you build yourself. Play it with a controller, play it unspoiled, and give it three or four loops before deciding it is not clicking. It usually is, just slower than you expect. Alex, Scout Team

Outer Wilds

Outer Wilds

Jun 18, 2020Mobius DigitalAnnapurna Interactive
GamerScout Says

A 22-minute time loop where the only thing you keep is what you worked out yourself. Bring patience for the fiddly spaceflight and a stomach for one genuinely scary planet.

PCXbox
Best Price Available
€11.32
at Gamivo
Lowest tracked: €11.32
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GamerScout Verdict

For patient explorers who want progress gated on understanding rather than gear, and can forgive clumsy spaceflight.

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Edition:
GamivoBest price
StandardRest of worldSteam KeyKey
€11.32
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StandardGlobalSteam KeyKey
€13.79-40%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€22.99
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ArchaeologistGlobalSteam KeyKey
€79.07
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Price History

Lowest tracked
€11.3225 Aug 2026
Current best
€11.32
Lowest since we started tracking
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€11.11€11.82€12.53€13.2424 Aug25 Aug
Tracking prices since 24 Aug 2026
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Screenshots & Media

About Outer Wilds

The only thing that carries between runs is what you personally figured out, and that single rule rewires how you approach everything else. Every twenty-two minutes the sun goes supernova, the loop resets, and you wake up by the same campfire with your ship back on the launchpad and every door you pried open shut again. There are no upgrades, no permanent shortcuts, no skill points banked. If you work out that a particular Nomai ruin is only reachable once the sand has drained out of it, you fly straight there on minute two of the next loop instead of blundering in at minute nineteen. The ship log keeps your notes. It does not track your power level, because you do not have one. It is an open world mystery built as a solar system, and you play a rookie astronaut from a species that launches wooden spaceships held together with optimism. The setting is small by open world standards and much denser for it. Brittle Hollow is steadily collapsing into the black hole at its core. The twin planets pour sand from one to the other, burying and unburying ruins on each. Giant's Deep hides islands under cyclones that fling them into orbit. Dark Bramble is a hollow maze of fog and dead ends. Your kit is a jetpack, a signalscope for chasing audio signals across space, a scout probe you fire into places you cannot survive, and a translator for reading Nomai text. Nothing in there is a weapon. The only lock in the game is your own understanding. What works is the payoff structure. Most exploration games hand you a marker and call it discovery. Here the discovery is real: you read a Nomai conversation about a project that failed, connect it to a signal you heard three loops ago, and suddenly you know exactly where you need to be at minute sixteen. Those clicks arrive at a steady clip across the whole campaign, and a few of them are the best moments I have had in a first-person game. The physics carry a lot of that. Your ship obeys momentum, planets move on real orbits, and landing means matching velocity rather than pressing a button. The music and sound design do the rest, especially the way distant instruments filter in through the signalscope. Sitting at a campfire waiting out the last minute of a loop is genuinely calming. Where it disappoints is friction. Flying is awkward for the first few hours, and a botched landing or a misjudged burn can cost you most of a loop with nothing to show for it. Some puzzles only open during a narrow window, so knowing the answer still means waiting for the right minute, which is the least interesting kind of difficulty. Dark Bramble is straight horror, and what lives there will end runs for players who did not sign up to be scared. Zero-gravity movement plus constant rotation is a motion sickness risk, though the options menu does include camera comfort settings, adjustable text size and color alternatives if you need them. And there is the obvious catch: once you know the answers, you cannot unknow them. This is a game you get to play properly once. Some people treasure that. Others will feel short-changed by a campaign with no replay hook waiting on the other side. So who is it for. Anyone who takes notes without being asked, who pokes at a sealed door for ten minutes because the geometry looks wrong, who wants a mystery gated on comprehension instead of gear checks. Anyone after combat progression or a map full of icons to clear should look elsewhere, because the only checklist here is the one you build yourself. Play it with a controller, play it unspoiled, and give it three or four loops before deciding it is not clicking. It usually is, just slower than you expect.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savesTime LoopKnowledge-Gated ProgressionSpace ExplorationPhysics-Based FlightEnvironmental StorytellingNonlinear MysteryZero GravityNo CombatOne-Playthrough Experience

System Requirements

Minimum

OS
Windows 10
Memory
6 GB RAM
Storage
8 GB available space
Graphics
Nvidia GeForce GTX 660, 2 GB | AMD Radeon HD 7870, 2 GB
Processor
Intel Core i5-2300 | AMD FX-4350

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
8 GB available space
Graphics
Nvidia GeForce GTX 1060 | AMD Radeon RX 580
Processor
Intel Core i5-8400 | AMD Ryzen 5 2600X

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Reviews & Ratings

Metacritic
85
Steam
96%(106,851)

Game Info

Developer
Mobius Digital
Publisher
Annapurna Interactive
Release Date
Jun 18, 2020

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsAdjustable Text SizeCamera ComfortColor AlternativesCustom Volume Controls+12 more

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Frequently asked questions about Outer Wilds

How much does Outer Wilds cost?

As of 25 August 2026, the cheapest in-stock offer for Outer Wilds is €11.32 at Gamivo, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Outer Wilds cheapest?

The lowest in-stock price we track for Outer Wilds is €11.32 at Gamivo (25 August 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Outer Wilds available on?

Outer Wilds is available on PC, Xbox.

When was Outer Wilds released?

Outer Wilds was released on 18 June 2020.

Who developed Outer Wilds?

Outer Wilds was developed by Mobius Digital and published by Annapurna Interactive.

Is Outer Wilds worth buying?

Outer Wilds holds a Metacritic score of 85/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.