Compare Outer Wilds prices across trusted key stores and find the best deal. Developed by Mobius Digital. Published by Annapurna Interactive. Released on 6/18/2020. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 85/100.

Pure curiosity is the only currency that matters here, no combat, no skill trees, just a handcrafted solar system full of secrets and a 22-minute clock before the sun wipes everything out.

My first hour with Outer Wilds felt like being handed a library card and told the building was on fire, in the best possible way. You wake up on a small woodland planet called Timber Hearth, locals strumming folk songs around campfires, and within minutes you're piloting a rickety handmade spacecraft into open space with zero instruction and a completely free hand over where to go next. That tonal whiplash, cozy folk-music warmth crashing into the cold silence of orbit, tells you almost everything you need to know about what Mobius Digital was going for. The entire structure rests on a 22-minute time loop. The sun goes supernova, everything resets, and you start again at the campfire. No gear carries over, no map pins, no quest markers. What does carry over is knowledge, yours, not your character's. You learn that a certain planet's sand layer swallows its ruins early in the loop, or that a quantum moon only appears when you're looking directly at it, and you use that understanding to reach places you physically couldn't before. The ship log functions as a sort of corkboard, stitching together text entries and audio logs from the ruins of the Nomai, an extinct alien civilization whose archaeology slowly explains why the star is dying. Progress is entirely knowledge-gated: in theory you could fly to a late-game location in the opening minutes if you knew exactly what to do. That design confidence is rare and it earns the game a huge amount of goodwill. The scout camera is the one real tool in your kit beyond the ship itself, a launchable probe that photographs ahead of you, useful for observing quantum objects without breaking their state by looking at them directly. It is an elegant, low-friction solution to what could have been a fiddly puzzle mechanic. The physics model underneath everything is similarly impressive. Every planet has its own gravity well and orbital path. The ship handles like a ship, not a sports car, and early deaths, crashing into the Attlerock moon, sizzling into the sun, suffocating after stepping out without a suit, are real. The controls take adjustment, and that learning curve puts some players off before the game has had a chance to show its hand. The honest criticism is that Outer Wilds can strand you. Some loops produce nothing useful because you genuinely do not know where to look next, and the game's refusal to nudge you lands differently depending on your patience. Reviewers at major outlets flagged the same wall: you hit a point where everything feels vague, and retreading familiar routes to find the thread you missed can tip from contemplative into frustrating. The time-window problem is real too, some locations are only reachable at specific points in the loop, so a missed window means burning the remaining minutes or dying intentionally and starting over. If you hate time pressure in exploration games, that friction will follow you through the whole runtime. For players who are wired for pure discovery, though, this is one of the most thoughtfully constructed spaces in recent memory. Andrew Prahlow's soundtrack does quiet, unglamorous work, the End Times track that swells as the supernova approaches creates genuine urgency without a single enemy in sight. The Nomai writing scattered across ruins, caves, and orbiting structures unfolds more like archaeology than exposition, and when the pieces finally connect, the payoff is proportional to the confusion that preceded it. Outer Wilds is not replayable in any traditional sense, spoiling it for yourself, or having it spoiled, genuinely damages the experience in a way that almost no other game can claim. Go in knowing as little as possible and accept that the first few loops will feel purposeless. They are not. Alex, Scout Team

Outer Wilds

Outer Wilds

Jun 18, 2020Mobius DigitalAnnapurna Interactive
GamerScout Says

Pure curiosity is the only currency that matters here, no combat, no skill trees, just a handcrafted solar system full of secrets and a 22-minute clock before the sun wipes everything out.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
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Historical low: €6.02

GamerScout Verdict

Essential for players who want pure discovery, but expect real friction if time-pressure or zero hand-holding tests your patience.

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Price History

Historical low
€6.025 Jun 2026
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Screenshots & Media

About Outer Wilds

My first hour with Outer Wilds felt like being handed a library card and told the building was on fire, in the best possible way. You wake up on a small woodland planet called Timber Hearth, locals strumming folk songs around campfires, and within minutes you're piloting a rickety handmade spacecraft into open space with zero instruction and a completely free hand over where to go next. That tonal whiplash, cozy folk-music warmth crashing into the cold silence of orbit, tells you almost everything you need to know about what Mobius Digital was going for. The entire structure rests on a 22-minute time loop. The sun goes supernova, everything resets, and you start again at the campfire. No gear carries over, no map pins, no quest markers. What does carry over is knowledge, yours, not your character's. You learn that a certain planet's sand layer swallows its ruins early in the loop, or that a quantum moon only appears when you're looking directly at it, and you use that understanding to reach places you physically couldn't before. The ship log functions as a sort of corkboard, stitching together text entries and audio logs from the ruins of the Nomai, an extinct alien civilization whose archaeology slowly explains why the star is dying. Progress is entirely knowledge-gated: in theory you could fly to a late-game location in the opening minutes if you knew exactly what to do. That design confidence is rare and it earns the game a huge amount of goodwill. The scout camera is the one real tool in your kit beyond the ship itself, a launchable probe that photographs ahead of you, useful for observing quantum objects without breaking their state by looking at them directly. It is an elegant, low-friction solution to what could have been a fiddly puzzle mechanic. The physics model underneath everything is similarly impressive. Every planet has its own gravity well and orbital path. The ship handles like a ship, not a sports car, and early deaths, crashing into the Attlerock moon, sizzling into the sun, suffocating after stepping out without a suit, are real. The controls take adjustment, and that learning curve puts some players off before the game has had a chance to show its hand. The honest criticism is that Outer Wilds can strand you. Some loops produce nothing useful because you genuinely do not know where to look next, and the game's refusal to nudge you lands differently depending on your patience. Reviewers at major outlets flagged the same wall: you hit a point where everything feels vague, and retreading familiar routes to find the thread you missed can tip from contemplative into frustrating. The time-window problem is real too, some locations are only reachable at specific points in the loop, so a missed window means burning the remaining minutes or dying intentionally and starting over. If you hate time pressure in exploration games, that friction will follow you through the whole runtime. For players who are wired for pure discovery, though, this is one of the most thoughtfully constructed spaces in recent memory. Andrew Prahlow's soundtrack does quiet, unglamorous work, the End Times track that swells as the supernova approaches creates genuine urgency without a single enemy in sight. The Nomai writing scattered across ruins, caves, and orbiting structures unfolds more like archaeology than exposition, and when the pieces finally connect, the payoff is proportional to the confusion that preceded it. Outer Wilds is not replayable in any traditional sense, spoiling it for yourself, or having it spoiled, genuinely damages the experience in a way that almost no other game can claim. Go in knowing as little as possible and accept that the first few loops will feel purposeless. They are not.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savesTime LoopMysteryExploration-FirstNo CombatPhysics-BasedEnvironmental StorytellingZero HandholdingSpace ExplorationKnowledge-Gated Progression22-Minute LoopScout CameraNomai ArchaeologyZero Quest MarkersSpoiler-SensitiveFolk Sci-FiFirst-Person Flight

System Requirements

Minimum

OS
Windows 7
Processor
Intel Core i5-2300 | AMD FX-4350
Memory
6 GB RAM
Graphics
Nvidia GeForce 660 (2GB) | AMD Radeon HD 7870 (2 GB)

Recommended

OS
Windows 10
Processor
Intel Core i5-8400 | AMD Ryzen 5 2600X
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 1060 | AMD Radeon RX 580
Storage
8 GB av…

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Reviews & Ratings

Metacritic
85
Steam
96%(103,345)

Game Info

Developer
Mobius Digital
Publisher
Annapurna Interactive
Release Date
Jun 18, 2020

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Frequently asked questions about Outer Wilds

How much does Outer Wilds cost?

Outer Wilds pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Outer Wilds available on?

Outer Wilds is available on PC, Xbox.

When was Outer Wilds released?

Outer Wilds was released on 18 June 2020.

Who developed Outer Wilds?

Outer Wilds was developed by Mobius Digital and published by Annapurna Interactive.

Is Outer Wilds worth buying?

Outer Wilds holds a Metacritic score of 85/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.