Compare Old World prices across trusted key stores and find the best deal. Developed by Mohawk Games. Published by Hooded Horse. Released on 5/18/2022. Available on PC. Genres: RPG, Simulation, Strategy. Metacritic score: 80/100.

Civ IV's lead designer finally answers the question nobody knew to ask: what if your 4X empire had a soul? Dynasty deaths, order budgets, and card-draw tech trees make this one of the sharpest strategy designs of the decade.

I've tracked a lot of strategy releases that promise to reinvent the 4X wheel and deliver a reskin of Civilization with a fresh coat of historical paint. Old World is not that. From Soren Johnson, the designer behind Civilization IV, this is a deliberate, opinionated rethink of what a turn-based empire builder can be, and the decisions it makes are almost all the right ones. The core hook is the Orders system. Forget giving every unit a free action each turn. Here, Orders are a shared, finite pool drawn from your dynasty's Legitimacy rating. You can move a single cavalry unit across half the map if the tactical situation demands it, or spread shallow activations across a dozen units to maintain a broad front. Early campaigns feel like triage. Late-game, once your Legitimacy has grown through completed Ambitions and earned epithets like "the Avenger" or "the Peacemaker," that pool expands and the whole empire starts to hum. It is one of the cleanest resource-allocation puzzles I have seen in the genre, and it keeps even the later turns from feeling like a chore. The tech tree compounds this with a card-draw mechanic: four technologies surface from your deck, you pick one, and the rest vanish until the deck cycles. Passing on Iron Working to grab Masonry is a real cost, not a delay. Layered over the 4X skeleton is a dynasty engine that borrows from Crusader Kings without copying it. Every turn represents a year. Your opening ruler ages, marries, produces heirs, and eventually dies. The heir who takes the throne draws a new Ambition, and victory requires completing ten of them across generations. More than 1,000 procedural events feed Memories, Traits, and Relationships into your characters, and those threads loop back into later events. Court officials and family members each carry distinct traits that affect stability, military effectiveness, and diplomatic reach. Managing those relationships is not optional flavor; it feeds directly into your Orders budget and your ability to prosecute wars. The consequence is that two campaigns playing the same civilization, say Egypt or Carthage, can diverge wildly before turn fifty. For newcomers worried about complexity: Old World is genuinely approachable if you commit to the tutorial and accept that the first campaign is a learning run. The interface can feel cluttered when events stack up, and the graphics are functional rather than impressive. The AI holds up reasonably well in the mid-game but loses some sharpness at the highest difficulties, which is where the modding community and Steam Workshop content start to earn their place. The game also supports multiplayer including co-op and cross-platform PvP, which is a rare offering in this genre and worth flagging for groups who want a shared campaign. The focused ancient-era scope, covering civilizations like Rome, Persia, Assyria, Babylon, Greece, and Carthage, is a feature, not a limitation. Staying inside that historical window lets Mohawk build scenarios with real narrative weight, including a multi-part Carthage arc that walks you through the conflict with Rome in a way no Civ game ever could. If you want to reach the space age, look elsewhere. If you want a strategy game where the death of your third ruler mid-war actually feels like a crisis, Old World is the one. Diego, Scout Team

Old World

Old World

May 18, 2022Mohawk GamesHooded Horse
GamerScout Says

Civ IV's lead designer finally answers the question nobody knew to ask: what if your 4X empire had a soul? Dynasty deaths, order budgets, and card-draw tech trees make this one of the sharpest strategy designs of the decade.

PC
Best Price Available
€0.82
at Gamivo
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GamerScout Verdict

Best for 4X veterans hungry for tighter decision-making and Crusader Kings fans who want a proper empire to go with their court drama.

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StandardRest of worldSteam KeyKey
€0.82
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StandardEurope (EU)Steam KeyKey
€0.84
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StandardRest of worldSteam KeyKey
€0.89-98%
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€1.21
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€1.61
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StandardEurope (EU)Steam KeyKey
€2.45-94%
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€4.41-89%
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About Old World

I've tracked a lot of strategy releases that promise to reinvent the 4X wheel and deliver a reskin of Civilization with a fresh coat of historical paint. Old World is not that. From Soren Johnson, the designer behind Civilization IV, this is a deliberate, opinionated rethink of what a turn-based empire builder can be, and the decisions it makes are almost all the right ones. The core hook is the Orders system. Forget giving every unit a free action each turn. Here, Orders are a shared, finite pool drawn from your dynasty's Legitimacy rating. You can move a single cavalry unit across half the map if the tactical situation demands it, or spread shallow activations across a dozen units to maintain a broad front. Early campaigns feel like triage. Late-game, once your Legitimacy has grown through completed Ambitions and earned epithets like "the Avenger" or "the Peacemaker," that pool expands and the whole empire starts to hum. It is one of the cleanest resource-allocation puzzles I have seen in the genre, and it keeps even the later turns from feeling like a chore. The tech tree compounds this with a card-draw mechanic: four technologies surface from your deck, you pick one, and the rest vanish until the deck cycles. Passing on Iron Working to grab Masonry is a real cost, not a delay. Layered over the 4X skeleton is a dynasty engine that borrows from Crusader Kings without copying it. Every turn represents a year. Your opening ruler ages, marries, produces heirs, and eventually dies. The heir who takes the throne draws a new Ambition, and victory requires completing ten of them across generations. More than 1,000 procedural events feed Memories, Traits, and Relationships into your characters, and those threads loop back into later events. Court officials and family members each carry distinct traits that affect stability, military effectiveness, and diplomatic reach. Managing those relationships is not optional flavor; it feeds directly into your Orders budget and your ability to prosecute wars. The consequence is that two campaigns playing the same civilization, say Egypt or Carthage, can diverge wildly before turn fifty. For newcomers worried about complexity: Old World is genuinely approachable if you commit to the tutorial and accept that the first campaign is a learning run. The interface can feel cluttered when events stack up, and the graphics are functional rather than impressive. The AI holds up reasonably well in the mid-game but loses some sharpness at the highest difficulties, which is where the modding community and Steam Workshop content start to earn their place. The game also supports multiplayer including co-op and cross-platform PvP, which is a rare offering in this genre and worth flagging for groups who want a shared campaign. The focused ancient-era scope, covering civilizations like Rome, Persia, Assyria, Babylon, Greece, and Carthage, is a feature, not a limitation. Staying inside that historical window lets Mohawk build scenarios with real narrative weight, including a multi-part Carthage arc that walks you through the conflict with Rome in a way no Civ game ever could. If you want to reach the space age, look elsewhere. If you want a strategy game where the death of your third ruler mid-war actually feels like a crisis, Old World is the one.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedDynasty ManagementOrders SystemCard-Draw Tech TreeGenerational RulersNarrative EventsAncient EraLegitimacy MechanicHistorical ScenariosAmbitions Victory

System Requirements

Minimum

OS
Windows® 10 (64-bit)
Processor
Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 750 (2…

Recommended

OS
Windows® 10 (64-bit)
Processor
Intel® Core™ i5-8600K (hexa-core) / AMD® Ryzen™ 7 1700X (octa-core)
Memory
16 GB RAM
Graphics
NVIDIA® GeForce® GTX…

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Reviews & Ratings

Metacritic
80
Steam
82%(6,801)

Game Info

Developer
Mohawk Games
Publisher
Hooded Horse
Release Date
May 18, 2022

Features

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co OpShared/Split Screen Co Op+17 more

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Frequently asked questions about Old World

How much does Old World cost?

As of 17 August 2026, the cheapest in-stock offer for Old World is €0.82 at Gamivo, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Old World cheapest?

The lowest in-stock price we track for Old World is €0.82 at Gamivo (17 August 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Old World available on?

Old World is available on PC.

When was Old World released?

Old World was released on 18 May 2022.

Who developed Old World?

Old World was developed by Mohawk Games and published by Hooded Horse.

Is Old World worth buying?

Old World holds a Metacritic score of 80/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.