
Old World
Civ IV's lead designer finally answers the question nobody knew to ask: what if your 4X empire had a soul? Dynasty deaths, order budgets, and card-draw tech trees make this one of the sharpest strategy designs of the decade.
GamerScout Verdict
Best for 4X veterans hungry for tighter decision-making and Crusader Kings fans who want a proper empire to go with their court drama.
Compare Prices(3 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media
About Old World
I've tracked a lot of strategy releases that promise to reinvent the 4X wheel and deliver a reskin of Civilization with a fresh coat of historical paint. Old World is not that. From Soren Johnson, the designer behind Civilization IV, this is a deliberate, opinionated rethink of what a turn-based empire builder can be, and the decisions it makes are almost all the right ones. The core hook is the Orders system. Forget giving every unit a free action each turn. Here, Orders are a shared, finite pool drawn from your dynasty's Legitimacy rating. You can move a single cavalry unit across half the map if the tactical situation demands it, or spread shallow activations across a dozen units to maintain a broad front. Early campaigns feel like triage. Late-game, once your Legitimacy has grown through completed Ambitions and earned epithets like "the Avenger" or "the Peacemaker," that pool expands and the whole empire starts to hum. It is one of the cleanest resource-allocation puzzles I have seen in the genre, and it keeps even the later turns from feeling like a chore. The tech tree compounds this with a card-draw mechanic: four technologies surface from your deck, you pick one, and the rest vanish until the deck cycles. Passing on Iron Working to grab Masonry is a real cost, not a delay. Layered over the 4X skeleton is a dynasty engine that borrows from Crusader Kings without copying it. Every turn represents a year. Your opening ruler ages, marries, produces heirs, and eventually dies. The heir who takes the throne draws a new Ambition, and victory requires completing ten of them across generations. More than 1,000 procedural events feed Memories, Traits, and Relationships into your characters, and those threads loop back into later events. Court officials and family members each carry distinct traits that affect stability, military effectiveness, and diplomatic reach. Managing those relationships is not optional flavor; it feeds directly into your Orders budget and your ability to prosecute wars. The consequence is that two campaigns playing the same civilization, say Egypt or Carthage, can diverge wildly before turn fifty. For newcomers worried about complexity: Old World is genuinely approachable if you commit to the tutorial and accept that the first campaign is a learning run. The interface can feel cluttered when events stack up, and the graphics are functional rather than impressive. The AI holds up reasonably well in the mid-game but loses some sharpness at the highest difficulties, which is where the modding community and Steam Workshop content start to earn their place. The game also supports multiplayer including co-op and cross-platform PvP, which is a rare offering in this genre and worth flagging for groups who want a shared campaign. The focused ancient-era scope, covering civilizations like Rome, Persia, Assyria, Babylon, Greece, and Carthage, is a feature, not a limitation. Staying inside that historical window lets Mohawk build scenarios with real narrative weight, including a multi-part Carthage arc that walks you through the conflict with Rome in a way no Civ game ever could. If you want to reach the space age, look elsewhere. If you want a strategy game where the death of your third ruler mid-war actually feels like a crisis, Old World is the one.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows® 10 (64-bit)
- Processor
- Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
- Memory
- 8 GB RAM
- Graphics
- NVIDIA® GeForce® GTX 750 (2…
Recommended
- OS
- Windows® 10 (64-bit)
- Processor
- Intel® Core™ i5-8600K (hexa-core) / AMD® Ryzen™ 7 1700X (octa-core)
- Memory
- 16 GB RAM
- Graphics
- NVIDIA® GeForce® GTX…
Keep exploring
Community Discussion
Be the first to comment on Old World.
Reviews & Ratings
Game Info
- Developer
- Mohawk Games
- Publisher
- Hooded Horse
- Release Date
- May 18, 2022




