Compare Old World - Empires of the Indus prices across trusted key stores and find the best deal. Developed by Mohawk Games. Published by Hooded Horse. Released on 3/30/2026. Available on PC. Genres: RPG, Simulation, Strategy.

Old World's Indian subcontinent expansion spans 600 years, three rival dynasties, and one northern tribal empire across a fully new historical theatre.

Old World is a turn-based historical strategy game that grafts a character-driven dynastic layer onto a 4X foundation, and Empires of the Indus is its most ambitious regional expansion yet. Where the base game centres on the Mediterranean, this add-on shifts the entire stage to the subcontinent, covering roughly 600 years of history across four distinct factions: three southern dynasties jostling over the Deccan and coastal lowlands, and a northern tribal confederation building its own imperial project from scratch. If you already have hours in the core game, you know what that means mechanically - legacy points, family intrigues, character ambitions, and the constant pressure of succession threatening to unravel everything you built. All of that is present here, recontextualised through new leaders, new events, and historical flavour text that takes the regional setting seriously rather than treating it as a reskin. From a systems perspective, the expansion does not reinvent Old World's wheel, which is both its strength and the honest caveat you need to hear. The orders-per-turn economy, the way specialists and improvements interact, the city-founding logic - none of that is redesigned. What you do get is a new map geometry that rewards different expansion priorities, rival AI factions tuned to the subcontinent's specific geopolitical pressures, and dynasty-specific mechanics that push each of the four playable groups toward a distinct playstyle. The tribal northern empire in particular plays differently from anything in the base game, leaning on momentum and aggressive consolidation rather than the settled administrative grind that Mediterranean campaigns often reward. For newcomers, the honest answer is that Old World remains one of the most approachable deep-strategy games available, and this expansion does not change that calculus. The tutorial infrastructure from the base game carries over, and the scenario framing gives you a clear geopolitical objective from turn one rather than dropping you into an open sandbox. Yes, the full decision tree - managing a ruler's ambitions while also juggling city queues and diplomacy - looks intimidating in a screenshot. In practice, the game surfaces the most urgent choices clearly and lets you learn the secondary systems at your own pace. If you bounced off Crusader Kings because the UI felt like a legal document, Old World is a significantly cleaner entry point. The Indus setting adds narrative hooks that make that learning process feel grounded rather than abstract. The review sample is small at launch - 49 reviews is not enough to draw firm conclusions about long-term AI quality or edge-case balance. What the early feedback does confirm is that the expansion launched without major bugs and that the historical presentation landed well with the existing playerbase. Mod support, which has been a genuine strength of Old World's PC ecosystem, should extend naturally to the new map and factions, though the modding community will need time to catch up. Late-game pacing, historically a mild weakness in Old World's longer scenarios, is something to watch as more players push deep into the 600-year scope. Empires of the Indus is the right purchase if you want more Old World with a fresh historical lens and distinct faction asymmetry. It is not the right starting point if you have never touched the base game - buy that first, put in twenty hours, and then this becomes an obvious next step. Diego, Scout Team

Old World - Empires of the Indus

Old World - Empires of the Indus

Mar 30, 2026Mohawk GamesHooded Horse
GamerScout Says

Old World's Indian subcontinent expansion spans 600 years, three rival dynasties, and one northern tribal empire across a fully new historical theatre.

PC
Best Price Available
€10.71-46%
at Eneba
Lowest tracked: €10.59
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GamerScout Verdict

A solid, lore-rich expansion for existing Old World fans - new players should start with the base game first.

Compare Prices(2 stores)

Edition:
EnebaBest price
Empires of the Indus (DLC) Steam Key (PC)Europe (EU)Steam KeyKey
€10.71-46%
Priced in EUR by the store
Buy
Empires of the Indus (DLC) Steam Key (PC) LATAMLatin AmericaSteam KeyKey
€12.27
Priced in EUR by the store
Buy
Empires of the Indus (DLC) Steam Key (PC)GlobalSteam KeyKey
€13.00-35%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€17.99-10%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€10.595 Jun 2026
Current best
€10.71
Official storesKeyshops
€9.70€12.76€15.82€18.885 Jun14 Jun22 Jun1 Jul5 Sept
5 Jun — 5 Sept
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Screenshots & Media

About Old World - Empires of the Indus

Old World is a turn-based historical strategy game that grafts a character-driven dynastic layer onto a 4X foundation, and Empires of the Indus is its most ambitious regional expansion yet. Where the base game centres on the Mediterranean, this add-on shifts the entire stage to the subcontinent, covering roughly 600 years of history across four distinct factions: three southern dynasties jostling over the Deccan and coastal lowlands, and a northern tribal confederation building its own imperial project from scratch. If you already have hours in the core game, you know what that means mechanically - legacy points, family intrigues, character ambitions, and the constant pressure of succession threatening to unravel everything you built. All of that is present here, recontextualised through new leaders, new events, and historical flavour text that takes the regional setting seriously rather than treating it as a reskin. From a systems perspective, the expansion does not reinvent Old World's wheel, which is both its strength and the honest caveat you need to hear. The orders-per-turn economy, the way specialists and improvements interact, the city-founding logic - none of that is redesigned. What you do get is a new map geometry that rewards different expansion priorities, rival AI factions tuned to the subcontinent's specific geopolitical pressures, and dynasty-specific mechanics that push each of the four playable groups toward a distinct playstyle. The tribal northern empire in particular plays differently from anything in the base game, leaning on momentum and aggressive consolidation rather than the settled administrative grind that Mediterranean campaigns often reward. For newcomers, the honest answer is that Old World remains one of the most approachable deep-strategy games available, and this expansion does not change that calculus. The tutorial infrastructure from the base game carries over, and the scenario framing gives you a clear geopolitical objective from turn one rather than dropping you into an open sandbox. Yes, the full decision tree - managing a ruler's ambitions while also juggling city queues and diplomacy - looks intimidating in a screenshot. In practice, the game surfaces the most urgent choices clearly and lets you learn the secondary systems at your own pace. If you bounced off Crusader Kings because the UI felt like a legal document, Old World is a significantly cleaner entry point. The Indus setting adds narrative hooks that make that learning process feel grounded rather than abstract. The review sample is small at launch - 49 reviews is not enough to draw firm conclusions about long-term AI quality or edge-case balance. What the early feedback does confirm is that the expansion launched without major bugs and that the historical presentation landed well with the existing playerbase. Mod support, which has been a genuine strength of Old World's PC ecosystem, should extend naturally to the new map and factions, though the modding community will need time to catch up. Late-game pacing, historically a mild weakness in Old World's longer scenarios, is something to watch as more players push deep into the 600-year scope. Empires of the Indus is the right purchase if you want more Old World with a fresh historical lens and distinct faction asymmetry. It is not the right starting point if you have never touched the base game - buy that first, put in twenty hours, and then this becomes an obvious next step.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamDynasty ManagementHistorical 4XAsymmetric FactionsScenario-BasedCharacter-Driven StrategyOrders SystemNew World MapSubcontinent Setting

System Requirements

Minimum

OS
Windows® 7 SP1 64 Bit
Processor
Intel i5-6400 2.7ghz or similar
Memory
8 GB RAM
Graphics
NVIDIA GTX 770 / AMD R9 290
DirectX
Version 11
Storage
10 GB available s…

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
94%(49)

Game Info

Developer
Mohawk Games
Publisher
Hooded Horse
Release Date
Mar 30, 2026

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Frequently asked questions about Old World - Empires of the Indus

How much does Old World - Empires of the Indus cost?

As of 5 September 2026, the cheapest in-stock offer for Old World - Empires of the Indus is €10.71 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Old World - Empires of the Indus cheapest?

The lowest in-stock price we track for Old World - Empires of the Indus is €10.71 at Eneba (5 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Old World - Empires of the Indus available on?

Old World - Empires of the Indus is available on PC.

When was Old World - Empires of the Indus released?

Old World - Empires of the Indus was released on 30 March 2026.

Who developed Old World - Empires of the Indus?

Old World - Empires of the Indus was developed by Mohawk Games and published by Hooded Horse.