
New Yankee 6: In Pharaoh's Court
If you have a soft spot for chirpy time-management loops and want your click-and-queue fix wrapped in sandy Egyptian scenery, Pharaoh's Court delivers a comfortable, no-friction session, though veterans may finish it before their coffee goes cold.
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About New Yankee 6: In Pharaoh's Court
I've spent enough hours in Alawar's New Yankee series to know exactly what each entry promises, and Pharaoh's Court is the most honest version of that promise: a brisk, breezy resource-management game that asks nothing of you except cheerful attention and a willingness to replay levels chasing gold times. That's not a criticism. It's a genre contract, and this installment mostly honors it. The core loop will feel immediately familiar to anyone who has queued workers in a casual time-management game. You direct John and Mary across sandy stages, chopping obstacles, harvesting food and wood, building houses to hire more workers, assigning those workers to sawmills and mana wells, and racing to clear paths toward the next objective. What makes the Egyptian setting earn its keep is the theming layered on top: you're constructing pyramids and the Sphinx rather than medieval cottages, fending off scorpions and mummies rather than goblins, and squeezing in a dragon-riding scarab-collection mini-game that breaks the rhythm in a genuinely fun way. Matching puzzles pop up too, scattering hidden treasure across levels. The series has always had an off-the-wall sense of humor and light pop-culture winks, and this entry keeps that warmth alive. Difficulty is where things get honest. Three modes sit at the front door: Relaxed (no timer at all, essentially a puzzle at your own pace), Normal (generous limits), and Expert (very tight, meant for seasoned players who already know level layouts cold). For newcomers to the series, Relaxed is a genuinely pleasant entry point, and there's real satisfaction in revisiting levels on Expert once you've mapped the optimal worker routing in your head. The community reception, though small, has been consistently positive. The tradeoff is that the game is not long. A focused player can clear the main levels in a single dedicated session, and the absence of a collector's edition means no bonus content waiting on the other side. Where I'd pump the brakes is on expectations of depth or surprise. The series has been running long enough that veteran fans will recognize every mechanic beat, and unlike some of the later entries in the franchise, Pharaoh's Court doesn't introduce a structural twist that changes how you think about worker routing. The art is colorful and clean, the music is warmly ambient without being the kind of soundscape that lingers with you afterward. It does its job. It does not reach beyond it. For the right player, that's perfectly fine. If you're new to the series, this is a welcoming place to start before the later, more demanding entries. If you're a longtime fan looking for the Egyptian chapter of John and Mary's adventures, it slots neatly into the shelf. Just go in knowing the shelf has a lot of entries and this one sits comfortably in the middle, not at the top. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows XP or later
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 500 MB available space
- Graphics
- 512 MB 3D video card
- Processor
- 1.5 GHz
Recommended
- OS
- Windows 7 or later
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 500 MB available space
- Graphics
- 1024 MB 3D video card
- Processor
- 1.5 GHz
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Reviews & Ratings
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Game Info
- Developer
- Alawar Casual
- Publisher
- Alawar Casual
- Release Date
- Apr 3, 2019



