Compare Necromunda: Underhive Wars Gold Edition prices across trusted key stores and find the best deal. Developed by Rogue Factor. Published by Focus Entertainment. Released on 9/7/2020. Available on PC, Xbox. Genres: Action, Strategy.

Sitting at a 57 average from critics and Mixed on Steam, this one demands a reality check before you commit, the tactical bones are genuinely good, but the execution taxes your patience harder than any enemy will.

My first instinct when I loaded up Necromunda: Underhive Wars was to cross-reference it against Rogue Factor's earlier work on Mordheim. That reference point is both the best and worst thing you can bring to the table. The good news: if Mordheim clicked for you, a lot of the DNA here will feel familiar and even improved. The bad news: the studio carried over most of Mordheim's unresolved problems alongside the ideas that worked. The core loop is a third-person, turn-based skirmish system where units alternate activations based on initiative, you pick a fighter, the opponent picks a fighter, and the one with higher initiative acts first. Movement Points govern how far you roam, and they recalculate intelligently if you backtrack, which is a smarter design than most games in this space bother with. Action Points then handle your attacks, from a standard 30AP aimed shot to a 40AP focused shot that lets you target specific body parts, head, limbs, torso, so you can exploit cover angles and partial exposure in ways that actually matter. The three base houses (Escher, Goliath, Orlock) each carry distinct playstyle flavors, with classes ranging from snipers and brawlers to saboteurs, engineers, and leaders. The Gold Edition adds the Van Saar, who bring deployable turrets and high-tech discipline, and the Cawdor, a faith-fuelled faction with unusual wound-resistance mechanics, both meaningfully expand the roster rather than just reskinning the defaults. Where the game earns genuine respect is in its persistent campaign structure. Fighters gain experience, develop skills, and can be permanently injured or killed, which puts real weight behind every engagement. The vertical map design, with multi-level tunnels and walkways running in all directions, creates sight-line puzzles that reward players who think in three dimensions. Objective variety in Operations mode goes beyond simple elimination, infiltration runs, supply grabs, timed extractions, and the better missions land with real tactical tension. Four-way online PvP and co-op modes add longevity that solo play alone could not sustain. Now for the honest part. The AI is inconsistent in ways that undercut the experience at a core level, opponents can circle aimlessly or blow cover in ways that deflate hard-earned tension. The campaign's Story mode reads more like an extended tutorial than a substantial narrative. Pacing is the headline grievance across most player feedback: individual turns can crawl, progress feels slow to accumulate, and the overall tempo demands a particular brand of patience that not everyone has in reserve. Launch bugs around mission objectives, cases where the wrong fighter picks up an objective item and the map becomes unwinnable, soured early impressions, and the Steam review score still reflects that rocky start. Some of those issues have been patched, but the fundamental rhythm of the game was never redesigned. For 40K tabletop veterans, especially anyone who has actually assembled a Necromunda warband, there is enough authentic atmosphere and strategic texture here to make it worthwhile, particularly at the Gold Edition's current price point where you get the full faction slate. For everyone else, particularly players who bounced off Mordheim or who want responsive, fast-moving tactics, the friction-to-reward ratio will frustrate well before the good systems get room to breathe. Diego, Scout Team

Necromunda: Underhive Wars Gold Edition

Necromunda: Underhive Wars Gold Edition

Sep 7, 2020Rogue FactorFocus Entertainment
GamerScout Says

Sitting at a 57 average from critics and Mixed on Steam, this one demands a reality check before you commit, the tactical bones are genuinely good, but the execution taxes your patience harder than any enemy will.

PCXbox
Best Price Available
€8.14-73%
at YuPlay
Lowest tracked: €8.14
Track this price

GamerScout Verdict

Worth it for patient Warhammer 40K fans who can stomach inconsistent AI; everyone else should try Mordheim first to calibrate expectations.

Compare Prices(5 stores)

Edition:
YuPlayBest price
StandardGlobalSteam KeyKey
€8.14-73%
Priced in EUR by the store
Buy
GoldGlobalSteam KeyKey
€8.60
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€33.24-5%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€8.1416 Aug 2026
Current best
€8.14
Lowest since we started tracking
Keyshops
€7.49€7.92€8.36€8.7916 Aug21 Aug27 Aug1 Sept6 Sept
Tracking prices since 16 Aug 2026
Create alert

Screenshots & Media

About Necromunda: Underhive Wars Gold Edition

My first instinct when I loaded up Necromunda: Underhive Wars was to cross-reference it against Rogue Factor's earlier work on Mordheim. That reference point is both the best and worst thing you can bring to the table. The good news: if Mordheim clicked for you, a lot of the DNA here will feel familiar and even improved. The bad news: the studio carried over most of Mordheim's unresolved problems alongside the ideas that worked. The core loop is a third-person, turn-based skirmish system where units alternate activations based on initiative, you pick a fighter, the opponent picks a fighter, and the one with higher initiative acts first. Movement Points govern how far you roam, and they recalculate intelligently if you backtrack, which is a smarter design than most games in this space bother with. Action Points then handle your attacks, from a standard 30AP aimed shot to a 40AP focused shot that lets you target specific body parts, head, limbs, torso, so you can exploit cover angles and partial exposure in ways that actually matter. The three base houses (Escher, Goliath, Orlock) each carry distinct playstyle flavors, with classes ranging from snipers and brawlers to saboteurs, engineers, and leaders. The Gold Edition adds the Van Saar, who bring deployable turrets and high-tech discipline, and the Cawdor, a faith-fuelled faction with unusual wound-resistance mechanics, both meaningfully expand the roster rather than just reskinning the defaults. Where the game earns genuine respect is in its persistent campaign structure. Fighters gain experience, develop skills, and can be permanently injured or killed, which puts real weight behind every engagement. The vertical map design, with multi-level tunnels and walkways running in all directions, creates sight-line puzzles that reward players who think in three dimensions. Objective variety in Operations mode goes beyond simple elimination, infiltration runs, supply grabs, timed extractions, and the better missions land with real tactical tension. Four-way online PvP and co-op modes add longevity that solo play alone could not sustain. Now for the honest part. The AI is inconsistent in ways that undercut the experience at a core level, opponents can circle aimlessly or blow cover in ways that deflate hard-earned tension. The campaign's Story mode reads more like an extended tutorial than a substantial narrative. Pacing is the headline grievance across most player feedback: individual turns can crawl, progress feels slow to accumulate, and the overall tempo demands a particular brand of patience that not everyone has in reserve. Launch bugs around mission objectives, cases where the wrong fighter picks up an objective item and the map becomes unwinnable, soured early impressions, and the Steam review score still reflects that rocky start. Some of those issues have been patched, but the fundamental rhythm of the game was never redesigned. For 40K tabletop veterans, especially anyone who has actually assembled a Necromunda warband, there is enough authentic atmosphere and strategic texture here to make it worthwhile, particularly at the Gold Edition's current price point where you get the full faction slate. For everyone else, particularly players who bounced off Mordheim or who want responsive, fast-moving tactics, the friction-to-reward ratio will frustrate well before the good systems get room to breathe.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedGang ProgressionPersistent CampaignVertical MapsFocused Shot TargetingInitiative-Based Turns4-Way Online PvPFaction VarietyWarhammer 40K Lore

System Requirements

Minimum

OS
Windows 10 (64-bit)
Processor
Intel Core i5-3450 / AMD FX-6300
Memory
8 GB RAM
Graphics
2 GB VRAM, GeForce GTX 660 / Radeon R9 270
Storage
40 GB ava…

Recommended

OS
Windows 10 (64-bit)
Processor
Intel Core i5-6600 / AMD Ryzen 3 1200
Memory
16 GB RAM
Graphics
4 GB VRAM, GeForce GTX 970 / Radeon RX 580 Storage…

Keep exploring

Community Discussion

Be the first to comment on Necromunda: Underhive Wars Gold Edition.

Reviews & Ratings

Steam
56%(2,979)

Game Info

Developer
Rogue Factor
Publisher
Focus Entertainment
Release Date
Sep 7, 2020

Features

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpSteam AchievementsFull controller support+4 more

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€8.14
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Rogue Factor

Buy smarter: helpful guides

Looking for more? See games like Necromunda: Underhive Wars Gold Edition →

Frequently asked questions about Necromunda: Underhive Wars Gold Edition

How much does Necromunda: Underhive Wars Gold Edition cost?

As of 6 September 2026, the cheapest in-stock offer for Necromunda: Underhive Wars Gold Edition is €8.14 at YuPlay, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Necromunda: Underhive Wars Gold Edition cheapest?

The lowest in-stock price we track for Necromunda: Underhive Wars Gold Edition is €8.14 at YuPlay (6 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Necromunda: Underhive Wars Gold Edition available on?

Necromunda: Underhive Wars Gold Edition is available on PC, Xbox.

When was Necromunda: Underhive Wars Gold Edition released?

Necromunda: Underhive Wars Gold Edition was released on 7 September 2020.

Who developed Necromunda: Underhive Wars Gold Edition?

Necromunda: Underhive Wars Gold Edition was developed by Rogue Factor and published by Focus Entertainment.