Compare My Lovely Wife prices across 50+ stores and find the best deal. Developed by GameChanger Studio. Published by Neon Doctrine. Released on 6/8/2022. Available on PC. Genres: Adventure, Casual, Indie, Simulation, Strategy.

Dark resource management wrapped in gothic grief: summon and sacrifice demonic lovers to resurrect your wife, with 40-plus branching endings making every run feel like a different moral failure.

My spreadsheet instincts fired up the moment I understood My Lovely Wife's core loop: summon a demon using ingredient combinations drawn from wood, ichor, metal, and animal parts, assign her to one of five rooms to generate Carnal Essence, manage her traits and happiness, then decide whether to sacrifice her or let her walk free. That is the whole skeleton, and it is a tighter resource-management puzzle than it looks at first glance. You will plateau fast if you refuse to sacrifice anyone, because essence transferred from a sacrificed succubus feeds Jake's skill tree, improves facilities, and raises the starting stats of future summons. The alchemy summoning circle functions as your build-order decision, since different ingredient combos produce different succubus species, each with their own trait profile. The story engine underneath the management layer is where the game earns its "Mostly Positive" rating on Steam. Jake, the grieving protagonist, is genuinely sympathetic rather than simply a blank avatar for wish fulfillment. A post-launch Incubus Update added twenty incubi to the roster, effectively doubling the summoning pool and giving players who bounced off the original framing a reason to return. Over forty endings, including individual resolutions for each of the twenty-plus summonable entities, give the whole experience real replayability in the visual-novel sense: stat thresholds unlock new dialogue options, and raising Jake's eloquence and social stats opens paths like abandoning the resurrection entirely to stay with one of the demons. Where the game stumbles is scope versus depth. A single run to a first ending takes around two to five hours, and the management systems, while structurally sound, never get much more complex than that initial loop suggests. Detractors have correctly noted that the characters, while visually distinct, can feel thin when the writing is doing the heavy lifting on dark themes like manipulation and sacrifice. The art style is a horror-comic sketchbook aesthetic that suits the subject matter well, but the "bouncy idle animation" choices in character presentation will read as gratuitous to some players and fine to others. That is genuinely a you-problem-or-not and worth knowing going in. For strategy and sim players specifically, the management depth sits closer to a Kairosoft game than to anything Paradox ships. The interesting decisions are moral and narrative, not systems-level. Think of it as a visual novel that asks you to engage a resource loop to unlock its story branches, rather than a management sim that happens to have a story. If you are drawn to dark fiction with choices-matter structure, multiple runs are worthwhile. If you need your management layer to scale in complexity into a deep late game, this one will run dry before that happens. New players do not need to have touched the predecessor, My Lovely Daughter, to follow any of it. Diego, Scout Team

My Lovely Wife
AdventureCasualIndieSimulationStrategy

My Lovely Wife

Jun 8, 2022GameChanger StudioNeon Doctrine
GamerScout Says

Dark resource management wrapped in gothic grief: summon and sacrifice demonic lovers to resurrect your wife, with 40-plus branching endings making every run feel like a different moral failure.

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About My Lovely Wife

My spreadsheet instincts fired up the moment I understood My Lovely Wife's core loop: summon a demon using ingredient combinations drawn from wood, ichor, metal, and animal parts, assign her to one of five rooms to generate Carnal Essence, manage her traits and happiness, then decide whether to sacrifice her or let her walk free. That is the whole skeleton, and it is a tighter resource-management puzzle than it looks at first glance. You will plateau fast if you refuse to sacrifice anyone, because essence transferred from a sacrificed succubus feeds Jake's skill tree, improves facilities, and raises the starting stats of future summons. The alchemy summoning circle functions as your build-order decision, since different ingredient combos produce different succubus species, each with their own trait profile. The story engine underneath the management layer is where the game earns its "Mostly Positive" rating on Steam. Jake, the grieving protagonist, is genuinely sympathetic rather than simply a blank avatar for wish fulfillment. A post-launch Incubus Update added twenty incubi to the roster, effectively doubling the summoning pool and giving players who bounced off the original framing a reason to return. Over forty endings, including individual resolutions for each of the twenty-plus summonable entities, give the whole experience real replayability in the visual-novel sense: stat thresholds unlock new dialogue options, and raising Jake's eloquence and social stats opens paths like abandoning the resurrection entirely to stay with one of the demons. Where the game stumbles is scope versus depth. A single run to a first ending takes around two to five hours, and the management systems, while structurally sound, never get much more complex than that initial loop suggests. Detractors have correctly noted that the characters, while visually distinct, can feel thin when the writing is doing the heavy lifting on dark themes like manipulation and sacrifice. The art style is a horror-comic sketchbook aesthetic that suits the subject matter well, but the "bouncy idle animation" choices in character presentation will read as gratuitous to some players and fine to others. That is genuinely a you-problem-or-not and worth knowing going in. For strategy and sim players specifically, the management depth sits closer to a Kairosoft game than to anything Paradox ships. The interesting decisions are moral and narrative, not systems-level. Think of it as a visual novel that asks you to engage a resource loop to unlock its story branches, rather than a management sim that happens to have a story. If you are drawn to dark fiction with choices-matter structure, multiple runs are worthwhile. If you need your management layer to scale in complexity into a deep late game, this one will run dry before that happens. New players do not need to have touched the predecessor, My Lovely Daughter, to follow any of it. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:indieGothic HorrorMoral ChoicesResource LoopMultiple EndingsSuccubus CollectorIngredient CraftingStat GatingDark NarrativeShort-Run Replayable

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows XP SP 2+
Memory
1024 MB RAM
Storage
700 MB available space
Graphics
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
Processor
2 GHz
Sound Card
Mono

Recommended

OS
Windows 10
Memory
4098 MB RAM
Storage
700 MB available space
Graphics
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
Processor
2 GHz
Sound Card
Stereo

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Game Info

Developer
GameChanger Studio
Publisher
Neon Doctrine
Release Date
Jun 8, 2022

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My Lovely Wife is available on PC.

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My Lovely Wife was released on 8 June 2022.

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My Lovely Wife was developed by GameChanger Studio and published by Neon Doctrine.