Compare Mortal Kombat 11 - Spawn (DLC) prices across 50+ stores and find the best deal. Developed by NetherRealm Studios, QLOC, Shiver. Published by Warner Bros. Interactive Entertainment. Released on 3/24/2020. Available on Xbox Series X, Xbox One, Xbox. Genres: Action.

The Hellspawn finally got his due. Spawn is MK11's most visually faithful guest fighter and one of its most mechanically rewarding - if you're willing to put in lab time.

My first impression booting up Spawn in MK11 was simple: NetherRealm absolutely did not phone this one in. As the closing act of Kombat Pack 1, there was real pressure on this character to land, and the studio responded by building one of the most mechanically layered DLC fighters in the game's roster. If you've been sitting on MK11 wondering whether this add-on justifies the price of entry, the honest answer is yes - but only if you're prepared to actually learn him. On paper, Spawn reads like a brawler. He's not fast, but the cape and chains give him reach that most rushdown characters can't match at mid-range. His sweep hits twice and has been cited as one of the best in the game. His cape uppercut (the Down-2) extends his hitbox in ways that feel almost unfair until you realize how hard he can be punished when opponents read him correctly. The War Club special introduces a mechanic unique to MK11 that punishes breakaway attempts - tag the amplified version during a combo escape and your opponent is suddenly in a full punish situation. Phantom Wave restands on juggle, Charging Hellspawn is a reliable hit confirm into big damage, and the Fatal Blow has a built-in anti-air option by simply holding up when you throw it. That's a genuinely clever design choice, not a gimmick. All three competitive variations - From Hell, The One, and Guns Blazing - are worth exploring. From Hell offers Fallen Angel to alter dive kick timing and mess with opponent reads. Guns Blazing swaps the standard projectile for machine gun fire, which works cleanly as a string ender, especially when opponents are airborne. The One rewards players who can chain complex combo strings but has the steepest execution floor of the three. Krushing Blow conditions are specific and sometimes fiddly - the Heaven and Hell string requires the first two hits to whiff, and the forward throw Krushing Blow only fires in the corner - but mastering those quirks is what separates a Spawn player from someone just button-pressing. Visually, this is the best Spawn has ever looked in any game. Keith David reprises the voice role he held in the HBO animated series, and the model captures the bulging textures of the symbiotic suit, the glowing green eyes, the spiky chains, and the iconic red cape with cape physics that frankly shame most full-price releases. The fatalities are exactly as R-rated as the character demands. Cosmetic customization covers Vambraces, Battle Grieves, and Brooch and Mantles, with 90 gear pieces total unlockable through Kharacter Towers and Towers of Time. A She-Spawn skin for Jacqui Briggs is also bundled in, which is a small but appreciated nod to the comics. The one honest caveat: Spawn is a situational character who rewards players who read their opponents well and punishes those who don't adapt. His biggest moves carry wide windows for retaliation, and leaning on any single tool too hard will get you blown up by anyone with matchup knowledge. Casual players who want a straightforward powerhouse may find him frustrating. Competitive players and character enthusiasts who want depth, however, will find plenty to sink into here. As a standalone DLC character for an already strong fighting game, Spawn is a clean success. Alex, Scout Team

Mortal Kombat 11 - Spawn (DLC)
Action

Mortal Kombat 11 - Spawn (DLC)

Mar 24, 2020NetherRealm Studios, QLOC, ShiverWarner Bros. Interactive Entertainment
GamerScout Says

The Hellspawn finally got his due. Spawn is MK11's most visually faithful guest fighter and one of its most mechanically rewarding - if you're willing to put in lab time.

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About Mortal Kombat 11 - Spawn (DLC)

My first impression booting up Spawn in MK11 was simple: NetherRealm absolutely did not phone this one in. As the closing act of Kombat Pack 1, there was real pressure on this character to land, and the studio responded by building one of the most mechanically layered DLC fighters in the game's roster. If you've been sitting on MK11 wondering whether this add-on justifies the price of entry, the honest answer is yes - but only if you're prepared to actually learn him. On paper, Spawn reads like a brawler. He's not fast, but the cape and chains give him reach that most rushdown characters can't match at mid-range. His sweep hits twice and has been cited as one of the best in the game. His cape uppercut (the Down-2) extends his hitbox in ways that feel almost unfair until you realize how hard he can be punished when opponents read him correctly. The War Club special introduces a mechanic unique to MK11 that punishes breakaway attempts - tag the amplified version during a combo escape and your opponent is suddenly in a full punish situation. Phantom Wave restands on juggle, Charging Hellspawn is a reliable hit confirm into big damage, and the Fatal Blow has a built-in anti-air option by simply holding up when you throw it. That's a genuinely clever design choice, not a gimmick. All three competitive variations - From Hell, The One, and Guns Blazing - are worth exploring. From Hell offers Fallen Angel to alter dive kick timing and mess with opponent reads. Guns Blazing swaps the standard projectile for machine gun fire, which works cleanly as a string ender, especially when opponents are airborne. The One rewards players who can chain complex combo strings but has the steepest execution floor of the three. Krushing Blow conditions are specific and sometimes fiddly - the Heaven and Hell string requires the first two hits to whiff, and the forward throw Krushing Blow only fires in the corner - but mastering those quirks is what separates a Spawn player from someone just button-pressing. Visually, this is the best Spawn has ever looked in any game. Keith David reprises the voice role he held in the HBO animated series, and the model captures the bulging textures of the symbiotic suit, the glowing green eyes, the spiky chains, and the iconic red cape with cape physics that frankly shame most full-price releases. The fatalities are exactly as R-rated as the character demands. Cosmetic customization covers Vambraces, Battle Grieves, and Brooch and Mantles, with 90 gear pieces total unlockable through Kharacter Towers and Towers of Time. A She-Spawn skin for Jacqui Briggs is also bundled in, which is a small but appreciated nod to the comics. The one honest caveat: Spawn is a situational character who rewards players who read their opponents well and punishes those who don't adapt. His biggest moves carry wide windows for retaliation, and leaning on any single tool too hard will get you blown up by anyone with matchup knowledge. Casual players who want a straightforward powerhouse may find him frustrating. Competitive players and character enthusiasts who want depth, however, will find plenty to sink into here. As a standalone DLC character for an already strong fighting game, Spawn is a clean success. Alex, Scout Team

Tags

xboxGuest CharacterZonerMid-Range BrawlerCape MechanicsKrushing Blow DepthCombo Lab RequiredFatality ShowcaseCharacter DLC

System Requirements

Minimum

OS *
64-bit Windows 7 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050 / AMD® Radeon™ HD 7950 or AMD® Radeon™ R9 270
Processor
Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzen™ 3 1200, 3.1 GHz

Recommended

OS *
64-bit Windows 7 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
NVIDIA® GeForce™ GTX 780 or NVIDIA® GeForce™ GTX 1060-6GB / AMD® Radeon™ R9 290 or RX 570
Processor
Intel Core i5-2300, 2.8 GHz / AMD FX-6300, 3.5GHz or AMD Ryzen™ 5 1400, 3.2 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
NetherRealm Studios, QLOC, Shiver
Publisher
Warner Bros. Interactive Entertainment
Release Date
Mar 24, 2020

Features

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPDownloadable ContentSteam AchievementsFull controller support+4 more

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