Compare Mortal Kombat 11 - Mileena (DLC) prices across 50+ stores and find the best deal. Developed by NetherRealm Studios, QLOC, Shiver. Published by Warner Bros. Interactive Entertainment. Released on 11/25/2020. Available on Xbox Series X, Xbox One, Xbox. Genres: Action.

Long-suffering MK fans finally got Mileena back, and her twin sai, teleport kicks, and Tarkatan bite land with satisfying brutality - just know she rewards commitment, not button-mashing.

I went into the Mileena DLC with one question: did NetherRealm actually do her justice after leaving her out of MK11 at launch? The short answer is mostly yes, with a few frustrating asterisks attached. If you mained her through MK2, MKX, or any stop in between, the muscle memory clicks in fast. The sai blasts, the ball roll, the teleport dive-kick - all present, all feeling close enough to home that the nostalgia hit lands hard in the first session. The core moveset draws directly from her classic Mortal Kombat II roots, anchored by her Sai Blast, Rolling Thunder ball roll, and the Kick From Above teleport attack that doubles as an anti-zoning tool. Where she gets genuinely interesting is in her three tournament-viable variation presets. Variation one leans into counter-zoning with amplified projectile options firing high and low. Variation two flips the script entirely into full rushdown mode, built around the Stabyscotch command throw that acts as her armor-break tool. Variation three is arguably the most layered: it mixes both philosophies and adds the Sai Slide, a ground-traveling blade that pops up unpredictably and can be amplified into a Krushing Blow on block. The Kahnum Dash and invisibility-via-Vanish round out the toolkit, the latter being a callback to her Ethereal variant from MKX, masking her next input from the opponent. Here is where the DLC gets honest: Mileena in MK11 is a high-risk, high-commitment character, and the community has not been shy about pointing that out. Her range is genuinely short for a rushdown fighter, her teleport is punishable on read, and her bread-and-butter combo strings offer limited variety in their enders - no pop-up juggle chains, no clean aerial cancel into the teleport kick the way older games allowed. Pro-tier tier lists have placed her in the bottom ten of the full roster at various points, sometimes lower. That gap between how satisfying she feels to play casually and how much work she demands in competitive play is real. Casual players will love the fantasy; dedicated grinders may find the ceiling a little lower than expected for the effort invested. Presentation is a clear strong point. MK11's hyper-detailed visual style suits her vicious animations extremely well, and the Dangerous Allure skin - a modernized take on her classic magenta ninja outfit - is a solid default look. Her arcade tower ending and interaction lines with Kitana and D'Vorah land well for lore fans who want payoff on her story arc. There is also a throwback brutality lifted from Ultimate Mortal Kombat 3, which is a small touch that long-time fans will genuinely appreciate. This DLC is squarely built for people who have been asking where she was since 2019. Newcomers curious about MK11's roster can pick her up reasonably fast for casual play, but extracting real depth from her variation system requires genuine lab time. Alex, Scout Team

Mortal Kombat 11 - Mileena (DLC)
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Mortal Kombat 11 - Mileena (DLC)

Nov 25, 2020NetherRealm Studios, QLOC, ShiverWarner Bros. Interactive Entertainment
GamerScout Says

Long-suffering MK fans finally got Mileena back, and her twin sai, teleport kicks, and Tarkatan bite land with satisfying brutality - just know she rewards commitment, not button-mashing.

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About Mortal Kombat 11 - Mileena (DLC)

I went into the Mileena DLC with one question: did NetherRealm actually do her justice after leaving her out of MK11 at launch? The short answer is mostly yes, with a few frustrating asterisks attached. If you mained her through MK2, MKX, or any stop in between, the muscle memory clicks in fast. The sai blasts, the ball roll, the teleport dive-kick - all present, all feeling close enough to home that the nostalgia hit lands hard in the first session. The core moveset draws directly from her classic Mortal Kombat II roots, anchored by her Sai Blast, Rolling Thunder ball roll, and the Kick From Above teleport attack that doubles as an anti-zoning tool. Where she gets genuinely interesting is in her three tournament-viable variation presets. Variation one leans into counter-zoning with amplified projectile options firing high and low. Variation two flips the script entirely into full rushdown mode, built around the Stabyscotch command throw that acts as her armor-break tool. Variation three is arguably the most layered: it mixes both philosophies and adds the Sai Slide, a ground-traveling blade that pops up unpredictably and can be amplified into a Krushing Blow on block. The Kahnum Dash and invisibility-via-Vanish round out the toolkit, the latter being a callback to her Ethereal variant from MKX, masking her next input from the opponent. Here is where the DLC gets honest: Mileena in MK11 is a high-risk, high-commitment character, and the community has not been shy about pointing that out. Her range is genuinely short for a rushdown fighter, her teleport is punishable on read, and her bread-and-butter combo strings offer limited variety in their enders - no pop-up juggle chains, no clean aerial cancel into the teleport kick the way older games allowed. Pro-tier tier lists have placed her in the bottom ten of the full roster at various points, sometimes lower. That gap between how satisfying she feels to play casually and how much work she demands in competitive play is real. Casual players will love the fantasy; dedicated grinders may find the ceiling a little lower than expected for the effort invested. Presentation is a clear strong point. MK11's hyper-detailed visual style suits her vicious animations extremely well, and the Dangerous Allure skin - a modernized take on her classic magenta ninja outfit - is a solid default look. Her arcade tower ending and interaction lines with Kitana and D'Vorah land well for lore fans who want payoff on her story arc. There is also a throwback brutality lifted from Ultimate Mortal Kombat 3, which is a small touch that long-time fans will genuinely appreciate. This DLC is squarely built for people who have been asking where she was since 2019. Newcomers curious about MK11's roster can pick her up reasonably fast for casual play, but extracting real depth from her variation system requires genuine lab time. Alex, Scout Team

Tags

xboxRushdownZoningHigh-Risk High-RewardLegacy CharacterVariation SystemCombo CommitmentDLC FighterLore-Heavy

System Requirements

Minimum

OS *
64-bit Windows 7 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050 / AMD® Radeon™ HD 7950 or AMD® Radeon™ R9 270
Processor
Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzen™ 3 1200, 3.1 GHz

Recommended

OS *
64-bit Windows 7 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
NVIDIA® GeForce™ GTX 780 or NVIDIA® GeForce™ GTX 1060-6GB / AMD® Radeon™ R9 290 or RX 570
Processor
Intel Core i5-2300, 2.8 GHz / AMD FX-6300, 3.5GHz or AMD Ryzen™ 5 1400, 3.2 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
NetherRealm Studios, QLOC, Shiver
Publisher
Warner Bros. Interactive Entertainment
Release Date
Nov 25, 2020

Features

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPDownloadable ContentSteam AchievementsFull controller support+8 more

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