Compare Mortal Kombat 11: Aftermath (DLC) (Xbox One) prices across 50+ stores and find the best deal. Developed by NetherRealm Studios, QLOC, Shiver. Published by Warner Bros. Interactive Entertainment. Released on 5/26/2020. Available on Xbox Series X, Xbox One, Xbox, PC. Genres: Action.

MK11's Aftermath DLC extends the base story with a new cinematic chapter and drops three fighters - Sheeva, Fujin, and RoboCop - into the roster.

Mortal Kombat 11: Aftermath is a story expansion and roster drop bundled together, which is a format that works well when both halves are worth your time. The cinematic story chapter picks up right where the base game's ending left off, pulling Sheeva, Fujin, and an unlikely franchise guest - RoboCop - into a time-bending plot that very much rewards players who finished the original campaign. It runs a few hours, it's fully voiced and animated in NetherRealm's signature big-budget cutscene style, and if you have any investment in the MK11 story it delivers a satisfying extension rather than a throwaway epilogue. The three new fighters are the real headline for anyone who cares about competitive or casual play. Sheeva returns as a grapple-heavy Shokan queen with serious corner pressure and stomp mixups that punish opponents who freeze up. Fujin brings wind-based normals and a projectile toolkit that feels distinct from the rest of the cast, rewarding players who like mid-range zoning with style. RoboCop is the crossover pick: slow, methodical, loaded with gun specials and chip damage, and voiced by Peter Weller, which is either a selling point or a curiosity depending on how much nostalgia you carry for the 1987 film. None of the three are filler - each has a meaningful playstyle identity. The three included skin packs add cosmetic variety rather than anything mechanically new, which is standard for this tier of DLC. If you were already deep into MK11's Kustomization system, there is more to sort through here. If you barely touched that system, the skins are background noise. Where Aftermath struggles is in value framing. This is a content add-on, not a standalone product - you need the base game to access anything here, and the story chapter alone would feel thin at this price point without the fighter roster attached. Players primarily interested in competitive ranked play will get the most sustained value from Sheeva and Fujin. Casual or story-focused players get their chapter and then may not return. RoboCop is fun to lab out but sits in a niche that casual fans love and high-level players tend to either master or ignore entirely. If you finished MK11 and felt the story deserved more room to breathe, Aftermath gives it that. If you want to expand your fighter options with characters that each play differently from the base roster, the three additions here hold up. It is a competent, well-produced expansion that does exactly what it says - nothing more, nothing revolutionary. Alex, Scout Team

Mortal Kombat 11: Aftermath (DLC) (Xbox One)
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Mortal Kombat 11: Aftermath (DLC) (Xbox One)

May 26, 2020NetherRealm Studios, QLOC, ShiverWarner Bros. Interactive Entertainment
GamerScout Says

MK11's Aftermath DLC extends the base story with a new cinematic chapter and drops three fighters - Sheeva, Fujin, and RoboCop - into the roster.

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About Mortal Kombat 11: Aftermath (DLC) (Xbox One)

Mortal Kombat 11: Aftermath is a story expansion and roster drop bundled together, which is a format that works well when both halves are worth your time. The cinematic story chapter picks up right where the base game's ending left off, pulling Sheeva, Fujin, and an unlikely franchise guest - RoboCop - into a time-bending plot that very much rewards players who finished the original campaign. It runs a few hours, it's fully voiced and animated in NetherRealm's signature big-budget cutscene style, and if you have any investment in the MK11 story it delivers a satisfying extension rather than a throwaway epilogue. The three new fighters are the real headline for anyone who cares about competitive or casual play. Sheeva returns as a grapple-heavy Shokan queen with serious corner pressure and stomp mixups that punish opponents who freeze up. Fujin brings wind-based normals and a projectile toolkit that feels distinct from the rest of the cast, rewarding players who like mid-range zoning with style. RoboCop is the crossover pick: slow, methodical, loaded with gun specials and chip damage, and voiced by Peter Weller, which is either a selling point or a curiosity depending on how much nostalgia you carry for the 1987 film. None of the three are filler - each has a meaningful playstyle identity. The three included skin packs add cosmetic variety rather than anything mechanically new, which is standard for this tier of DLC. If you were already deep into MK11's Kustomization system, there is more to sort through here. If you barely touched that system, the skins are background noise. Where Aftermath struggles is in value framing. This is a content add-on, not a standalone product - you need the base game to access anything here, and the story chapter alone would feel thin at this price point without the fighter roster attached. Players primarily interested in competitive ranked play will get the most sustained value from Sheeva and Fujin. Casual or story-focused players get their chapter and then may not return. RoboCop is fun to lab out but sits in a niche that casual fans love and high-level players tend to either master or ignore entirely. If you finished MK11 and felt the story deserved more room to breathe, Aftermath gives it that. If you want to expand your fighter options with characters that each play differently from the base roster, the three additions here hold up. It is a competent, well-produced expansion that does exactly what it says - nothing more, nothing revolutionary. Alex, Scout Team

Tags

xboxStory ExpansionNew FightersZoningGrapplerGuest CharacterCinematic StoryRoster DLCCrossoversteamStory DLCCinematic CampaignGuest FighterZonerLocal VersusVariation SystemStage FatalitiesComeback Character

System Requirements

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Game Info

Developer
NetherRealm Studios, QLOC, Shiver
Publisher
Warner Bros. Interactive Entertainment
Release Date
May 26, 2020

Features

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPDownloadable ContentSteam AchievementsFull controller support+8 more

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