
MORDHAU - Lion Set
Sixty-four-player medieval melee with the deepest swordfighting on PC, and a first ten hours that will make you feel like furniture. Worth it if you want a craft, not a night off.
GamerScout Verdict
For patient players who want swordfighting as a long-term craft; skip it if you need to be having fun on night one.
Compare Prices(4 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media
About MORDHAU - Lion Set
What this game asks for before it gives you anything is humiliation, and it asks for a great deal of it. My first evenings were a loop: walk toward a stranger, swing something heavy, die to one clean motion I never saw form. Nobody stops to explain. The tutorial covers roughly the first ten percent of what a competent opponent already knows, and the rest gets handed to you by the people beating you with it. Triternion is a small team that came out of the medieval melee mod scene, and you can feel that lineage in how little the game apologises. It was built by and for people who wanted the swordfighting to be genuinely hard, and since its 2019 release it has refused to sand that down. The system underneath is the reason to stay. Attacks are not four canned animations. You aim a swing by where you move the mouse, so a strike can come in flat, high, sharply angled, or as a stab, and its timing bends with your footwork. Turn into your own swing and it lands late and heavy. Turn away and it arrives early. Layered on top are chambers (parrying by throwing your own attack into the incoming one at the same angle), morphs (starting a strike and converting it mid-motion into something else), and feints, which cancel outright to bait a block. Weapons feel researched rather than balanced by spreadsheet. A maul turns armour into a liability, a halberd owns the space directly in front of it, a zweihander wants everyone kept at arm's length, and a rapier wants you patient. Nothing here is decorative. Every one of those tools changes the conversation. Sound is the actual teacher, and it is the most quietly beautiful thing in the package. You learn to read a fight by ear before your eyes catch up: the bright ring of a chamber, the dull grind of steel skidding off plate, the wetter, uglier noise when it does not skid. Frontline throws sixty-four people at a contested line until the audio becomes weather, distant screaming and hooves and the crack of a ballista somewhere off your shoulder. Invasion stages an assault across a castle in acts, which is where the sieges land hardest. Horde is the co-op wave mode and the friendliest door into all of this, because dying to AI costs you no dignity. Duel servers are the opposite: quiet, formal, two people bowing before they take each other apart. Community servers keep the stranger corners breathing. What disappoints is mostly the shape of the on-ramp. Archers and cavalry will end your life from outside the skill loop you are trying to learn, which is an odd thing for a game whose entire identity is the melee. There is no meaningful matchmaking, just a server browser, so your first hundred deaths arrive courtesy of veterans with four thousand hours who have no reason to hold back. Lobby chat is juvenile in the way large PvP lobbies always are. New content has come slowly. And the mercenary customization, deep as it is (heraldry, armour pieces, faces, whole cosmetic wardrobes like the Lion gear), sits entirely to one side of the thing that matters. None of it touches how a fight resolves. That 80 percent positive rating across more than a hundred thousand reviews reads exactly right to me: the ceiling is extraordinary and the floor is a wall. I would still send people here, but honestly. If you want a multiplayer game you can enjoy on the first night, this is not that, and no amount of goodwill from me will make hour three pleasant. If you want a craft, something you get measurably better at across months, where the first time you chamber a stab purely on reflex feels like a small door opening in your hands, nothing else on PC is working at this depth. Give it thirty hours before you decide. That is a big ask and I am not pretending otherwise. It is also the only honest number I can give you.

Indie & narrative
Tags
System Requirements
Minimum
- OS
- Windows® 10 64 Bit (latest update)
- Processor
- Intel Core i5 - 4670 or AMD equivalent
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GTX 680 or AMD equivalent DirectX…
Recommended
- OS
- Windows® 10 64 Bit (latest update) or Windows® 11 64 Bit (latest update)
- Processor
- Intel Core i5 - 6600k or AMD equivalent
- Memory
- 16 GB RAM Graphic…
Keep exploring
Community Discussion
Be the first to comment on MORDHAU - Lion Set.
Reviews & Ratings
Game Info
- Developer
- Triternion
- Publisher
- Triternion
- Release Date
- Apr 29, 2019
