Compare MORDHAU - Lion Set prices across trusted key stores and find the best deal. Developed by Triternion. Published by Triternion. Released on 4/29/2019. Available on PC. Genres: Action, Indie. Metacritic score: 81/100.

Sixty-four-player medieval melee with the deepest swordfighting on PC, and a first ten hours that will make you feel like furniture. Worth it if you want a craft, not a night off.

What this game asks for before it gives you anything is humiliation, and it asks for a great deal of it. My first evenings were a loop: walk toward a stranger, swing something heavy, die to one clean motion I never saw form. Nobody stops to explain. The tutorial covers roughly the first ten percent of what a competent opponent already knows, and the rest gets handed to you by the people beating you with it. Triternion is a small team that came out of the medieval melee mod scene, and you can feel that lineage in how little the game apologises. It was built by and for people who wanted the swordfighting to be genuinely hard, and since its 2019 release it has refused to sand that down. The system underneath is the reason to stay. Attacks are not four canned animations. You aim a swing by where you move the mouse, so a strike can come in flat, high, sharply angled, or as a stab, and its timing bends with your footwork. Turn into your own swing and it lands late and heavy. Turn away and it arrives early. Layered on top are chambers (parrying by throwing your own attack into the incoming one at the same angle), morphs (starting a strike and converting it mid-motion into something else), and feints, which cancel outright to bait a block. Weapons feel researched rather than balanced by spreadsheet. A maul turns armour into a liability, a halberd owns the space directly in front of it, a zweihander wants everyone kept at arm's length, and a rapier wants you patient. Nothing here is decorative. Every one of those tools changes the conversation. Sound is the actual teacher, and it is the most quietly beautiful thing in the package. You learn to read a fight by ear before your eyes catch up: the bright ring of a chamber, the dull grind of steel skidding off plate, the wetter, uglier noise when it does not skid. Frontline throws sixty-four people at a contested line until the audio becomes weather, distant screaming and hooves and the crack of a ballista somewhere off your shoulder. Invasion stages an assault across a castle in acts, which is where the sieges land hardest. Horde is the co-op wave mode and the friendliest door into all of this, because dying to AI costs you no dignity. Duel servers are the opposite: quiet, formal, two people bowing before they take each other apart. Community servers keep the stranger corners breathing. What disappoints is mostly the shape of the on-ramp. Archers and cavalry will end your life from outside the skill loop you are trying to learn, which is an odd thing for a game whose entire identity is the melee. There is no meaningful matchmaking, just a server browser, so your first hundred deaths arrive courtesy of veterans with four thousand hours who have no reason to hold back. Lobby chat is juvenile in the way large PvP lobbies always are. New content has come slowly. And the mercenary customization, deep as it is (heraldry, armour pieces, faces, whole cosmetic wardrobes like the Lion gear), sits entirely to one side of the thing that matters. None of it touches how a fight resolves. That 80 percent positive rating across more than a hundred thousand reviews reads exactly right to me: the ceiling is extraordinary and the floor is a wall. I would still send people here, but honestly. If you want a multiplayer game you can enjoy on the first night, this is not that, and no amount of goodwill from me will make hour three pleasant. If you want a craft, something you get measurably better at across months, where the first time you chamber a stab purely on reflex feels like a small door opening in your hands, nothing else on PC is working at this depth. Give it thirty hours before you decide. That is a big ask and I am not pretending otherwise. It is also the only honest number I can give you. Kai, Scout Team

MORDHAU - Lion Set

MORDHAU - Lion Set

Apr 29, 2019Triternion
GamerScout Says

Sixty-four-player medieval melee with the deepest swordfighting on PC, and a first ten hours that will make you feel like furniture. Worth it if you want a craft, not a night off.

PC
Best Price Available
€3.44-88%
at YuPlay
Lowest tracked: €5.53
Track this price

GamerScout Verdict

For patient players who want swordfighting as a long-term craft; skip it if you need to be having fun on night one.

Compare Prices(4 stores)

YuPlayBest price
StandardGlobalSteam KeyKey
€3.44-88%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.53-6%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.89
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€28.99
Priced in EUR by the store
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Price History

Lowest tracked
€5.5328 Aug 2026
Current best
€3.44
Lowest since we started tracking
Official stores
€5.09€5.38€5.68€5.9728 Aug29 Aug30 Aug31 Aug
Tracking prices since 28 Aug 2026
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Screenshots & Media

About MORDHAU - Lion Set

What this game asks for before it gives you anything is humiliation, and it asks for a great deal of it. My first evenings were a loop: walk toward a stranger, swing something heavy, die to one clean motion I never saw form. Nobody stops to explain. The tutorial covers roughly the first ten percent of what a competent opponent already knows, and the rest gets handed to you by the people beating you with it. Triternion is a small team that came out of the medieval melee mod scene, and you can feel that lineage in how little the game apologises. It was built by and for people who wanted the swordfighting to be genuinely hard, and since its 2019 release it has refused to sand that down. The system underneath is the reason to stay. Attacks are not four canned animations. You aim a swing by where you move the mouse, so a strike can come in flat, high, sharply angled, or as a stab, and its timing bends with your footwork. Turn into your own swing and it lands late and heavy. Turn away and it arrives early. Layered on top are chambers (parrying by throwing your own attack into the incoming one at the same angle), morphs (starting a strike and converting it mid-motion into something else), and feints, which cancel outright to bait a block. Weapons feel researched rather than balanced by spreadsheet. A maul turns armour into a liability, a halberd owns the space directly in front of it, a zweihander wants everyone kept at arm's length, and a rapier wants you patient. Nothing here is decorative. Every one of those tools changes the conversation. Sound is the actual teacher, and it is the most quietly beautiful thing in the package. You learn to read a fight by ear before your eyes catch up: the bright ring of a chamber, the dull grind of steel skidding off plate, the wetter, uglier noise when it does not skid. Frontline throws sixty-four people at a contested line until the audio becomes weather, distant screaming and hooves and the crack of a ballista somewhere off your shoulder. Invasion stages an assault across a castle in acts, which is where the sieges land hardest. Horde is the co-op wave mode and the friendliest door into all of this, because dying to AI costs you no dignity. Duel servers are the opposite: quiet, formal, two people bowing before they take each other apart. Community servers keep the stranger corners breathing. What disappoints is mostly the shape of the on-ramp. Archers and cavalry will end your life from outside the skill loop you are trying to learn, which is an odd thing for a game whose entire identity is the melee. There is no meaningful matchmaking, just a server browser, so your first hundred deaths arrive courtesy of veterans with four thousand hours who have no reason to hold back. Lobby chat is juvenile in the way large PvP lobbies always are. New content has come slowly. And the mercenary customization, deep as it is (heraldry, armour pieces, faces, whole cosmetic wardrobes like the Lion gear), sits entirely to one side of the thing that matters. None of it touches how a fight resolves. That 80 percent positive rating across more than a hundred thousand reviews reads exactly right to me: the ceiling is extraordinary and the floor is a wall. I would still send people here, but honestly. If you want a multiplayer game you can enjoy on the first night, this is not that, and no amount of goodwill from me will make hour three pleasant. If you want a craft, something you get measurably better at across months, where the first time you chamber a stab purely on reflex feels like a small door opening in your hands, nothing else on PC is working at this depth. Give it thirty hours before you decide. That is a big ask and I am not pretending otherwise. It is also the only honest number I can give you.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedMedieval MeleeDirectional CombatHigh Skill CeilingCastle SiegesMounted CombatLoadout CustomizationDuel ServersCommunity ServersWave Survival Co-opFeints and MorphsFirst-Person MeleePoint-Buy LoadoutsSiege WeaponsStandout Sound DesignEmergent Battlefield ChaosSteep OnboardingServer BrowserWeapon Variety

System Requirements

Minimum

OS
Windows® 10 64 Bit (latest update)
Processor
Intel Core i5 - 4670 or AMD equivalent
Memory
8 GB RAM
Graphics
NVIDIA GTX 680 or AMD equivalent DirectX…

Recommended

OS
Windows® 10 64 Bit (latest update) or Windows® 11 64 Bit (latest update)
Processor
Intel Core i5 - 6600k or AMD equivalent
Memory
16 GB RAM Graphic…

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Community Discussion

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Reviews & Ratings

Metacritic
81
Steam
80%(113,180)

Game Info

Developer
Triternion
Publisher
Triternion
Release Date
Apr 29, 2019

Features

MultiplayerPvPOnline PvPCo-opOnline Co OpCross Platform MultiplayerSteam AchievementsSteam Trading Cards+6 more

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Frequently asked questions about MORDHAU - Lion Set

How much does MORDHAU - Lion Set cost?

As of 31 August 2026, the cheapest in-stock offer for MORDHAU - Lion Set is €3.44 at YuPlay, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy MORDHAU - Lion Set cheapest?

The lowest in-stock price we track for MORDHAU - Lion Set is €3.44 at YuPlay (31 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is MORDHAU - Lion Set available on?

MORDHAU - Lion Set is available on PC.

When was MORDHAU - Lion Set released?

MORDHAU - Lion Set was released on 29 April 2019.

Who developed MORDHAU - Lion Set?

MORDHAU - Lion Set was developed by Triternion.

Is MORDHAU - Lion Set worth buying?

MORDHAU - Lion Set holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.