
MORDHAU - Grotesque Set
The swing follows your mouse, not the animation, which is why the first twenty hours hurt and the next two hundred don't. Those duel servers will quietly eat your month.
GamerScout Verdict
Best for melee obsessives who treat a 30-hour losing streak as tuition, not a defect. Skip it if you want to be good this week.
Compare Prices(3 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media
About MORDHAU - Grotesque Set
The swing follows your mouse, not the animation, and that single design choice rewired how I think about melee games. Drag your crosshair away from an opponent mid-strike and the blade arrives late, curling in from an angle their parry was never set for. Pull it back toward yourself and the same swing lands early, before their block window even opens. Layer feints on top, and morphs that turn an overhead into a horizontal cut halfway through the wind-up, and chambers where you answer an incoming attack by throwing your own along the identical arc, and you get a combat system that reads less like rock-paper-scissors and more like a conversation held at speed with sharp objects. Nothing else in the medieval space commits to this idea as hard. Around that core sits a game with more modes than its reputation suggests. Frontline is the headline act: 64 players grinding over a shifting capture line while catapults thump, ballistae skewer half a squad, and someone inevitably rides a horse straight through a friendly formation. Invasion stacks objectives into a proper siege narrative. Skirmish and Deathmatch strip out the spectacle, and Horde gives you wave-based co-op that works surprisingly well as a place to practice footwork without a stranger teabagging your corpse. Loadouts are point-buy rather than class-locked, so armor weight trades directly against stamina and speed, and you build your mercenary from the ground up. A maul that ignores plate but leaves you helpless at range, a zweihander that owns open ground, a billhook that yanks riders out of the saddle, throwing axes, a toolbox for slapping down barricades and spikes. The character creator has always leaned deliberately hideous, which is why cosmetic packs like the Grotesque Set fit the tone instead of fighting it. What keeps me coming back is the craft in the layer most studios treat as garnish. The audio here is genuinely exceptional. Steel scraping off steel sounds different from steel biting into gambeson, and after enough hours you start reading fights with your ears, catching the wind-up behind you, hearing where the flank is forming under the general roar of a hundred voices. The animation weight is honest too. Momentum carries, bodies fall like bodies, and a whiffed heavy swing leaves you exposed in a way that feels earned rather than scripted. This came from a small independent team with roots in the modding scene, and it shows in the best way: the systems are stubborn and specific, built by people chasing a feeling instead of a focus-group target. The cost is real, and I would rather say it plainly. Onboarding is close to hostile. The tutorial teaches you the buttons and almost nothing about the actual game, so your first stretch will be spent getting dismantled by people with four-figure hour counts who can feint-to-morph faster than you can identify what killed you. There is no gentle difficulty curve, only a cliff and a rope. The population has also concentrated over the years into a smaller set of reliable servers, which is fine at peak hours and thin at 3am, and content updates have arrived at a pace that tests patience. Voice and text chat swing between hilarious and genuinely tiresome depending on the room. If any of that sounds like a dealbreaker, believe yourself, because none of it improves. But I will defend the brutal opening, because the payoff is one of the few skill ceilings in multiplayer gaming that keeps receding the closer you get. The moment you chamber your first attack on purpose, or read a feint and punish it, something clicks that a hundred smoother games never offer. Go to a duel server, accept that you will lose for a long time, and treat the losses as the tutorial the game forgot to write. If you want to be competent this weekend, look elsewhere. If you want a craft to keep, this is one.

Indie & narrative
Tags
System Requirements
Minimum
- OS
- Windows® 10 64 Bit (latest update)
- Processor
- Intel Core i5 - 4670 or AMD equivalent
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GTX 680 or AMD equivalent DirectX…
Recommended
- OS
- Windows® 10 64 Bit (latest update) or Windows® 11 64 Bit (latest update)
- Processor
- Intel Core i5 - 6600k or AMD equivalent
- Memory
- 16 GB RAM Graphic…
Keep exploring
Community Discussion
Be the first to comment on MORDHAU - Grotesque Set.
Reviews & Ratings
Game Info
- Developer
- Triternion
- Publisher
- Triternion
- Release Date
- Apr 29, 2019
